Board 8 > Bloodborne PSX version

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KamikazePotato
02/11/22 8:04:57 AM
#1:


https://www.youtube.com/watch?v=9Pz_T6Kog6k

Add it to the pile of 'fan games that companies should really just airlift into an official release'

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#2
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pjbasis
02/11/22 9:45:39 AM
#3:


Thought this was about King's Field

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Aecioo
02/11/22 11:05:45 AM
#4:


KamikazePotato posted...
https://www.youtube.com/watch?v=9Pz_T6Kog6k

Add it to the pile of 'fan games that companies should really just airlift into an official release'

Is this still just the first two bosses or is the "official" launch more. (Not watching trailer at work)

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HeroDelTiempo17
02/11/22 11:28:36 AM
#5:


It's just the first two bosses I think? I only played it up to Cleric Beast. I had a blast but idk if I want to suffer trying to fight Pappy G who I am already bad enough at in the actual game. It is good though!

It's more interesting as a thought experiment than it is fun as a game, however. Like, it is still fun, but. It is less "porting Bloodborne 1:1 to the PSX" and more "imagining a version of Bloodborne from the PSX era of game design." For example, there's no analogue stick support! All the controls and mechanics are built around this. The maps have transitions and loading screens and the level design is different in places. Trick weapons aren't seamless and have to be switched from the menu - this is my biggest complaint. So you do have to be prepared to struggle with controls that are clunky on purpose.

It's very cool, definitely has a unique vibe. The developer put a ton of very impressive work into it. Definitely check it out, but it's something people should check expectations of going in.

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MZero
02/11/22 12:29:33 PM
#6:


I really don't understand the appeal of intentionally clunky controls and bad graphics but to each their own

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Snake5555555555
02/11/22 12:36:22 PM
#7:


It's not really just about making the graphics and controls "bad", it's really an aesthetic choice based on nostalgia and in the specific case of the PSX horror community, perceiving this style as creepier and more mysterious & enigmatic. A lot of these demakes or original projects are presented as lost "what if" stories too and so there's this whole sub-narrative to these games that really place you into that specific era of time once again.

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banananor
02/11/22 12:37:45 PM
#8:


I do think ps1 textures were messed up in a very specific way, such that it could constitute an artistic choice or style

Kind of like how pixel art became popular 15+ years after AAA had transitioned to 3d

Intentionally bad controls, though? I'd have to experience it to gauge

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HeroDelTiempo17
02/11/22 12:45:59 PM
#9:


Bad and clunky on purpose is true but probably an oversimplification. The design ethos in play is starting from the base of the first PSX controllers did not have control sticks and trying to make it work from there. Given that it's remarkable how well it works and the clever tricks used to do light vs strong attacks and stuff like that but uh. Still wish I had a stick!

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BlAcK TuRtLe
02/15/22 11:12:37 PM
#10:


MZero posted...
I really don't understand the appeal of intentionally clunky controls and bad graphics but to each their own
Tell that to the people going on and on about how "great' Psychonauts 2 is

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pepper2012
02/16/22 12:06:19 AM
#11:


sick

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