Current Events > What game has the deepest combat system IYO?

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indica
07/30/22 3:58:43 AM
#1:


I'd go with Nioh 2 for sho, can't think of anything with the same depth

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BignutzisBack
07/30/22 3:59:15 AM
#2:


Yakuza

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#3
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BignutzisBack
07/30/22 4:01:12 AM
#4:


Dojima

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haloiscoolisbak
07/30/22 4:01:55 AM
#5:


This is a good question

Age of empires 2 came to mind

Slay the spire also has insane depth

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BignutzisBack
07/30/22 4:02:25 AM
#6:


haloiscoolisbak posted...
This is a good question

Age of empires 2 came to mind

Are you serious?

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indica
07/30/22 4:03:03 AM
#7:


BignutzisBack posted...
Yakuza

ProfessorKukui posted...
Kenshi
I want to respect your opinions, but they're definitely not as deep as Nioh 2

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CaptainStrong
07/30/22 4:03:11 AM
#8:


Quake
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haloiscoolisbak
07/30/22 4:03:36 AM
#9:


BignutzisBack posted...
Are you serious?

Yeah... Every unit has a counter unit which has some other counter unit. Lots of hidden stats as well. If you just treat it like point and click you'll get rekt

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Stallion_Prime
07/30/22 4:03:38 AM
#10:


Dmc 5

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indica
07/30/22 4:04:15 AM
#11:


Stallion_Prime posted...
Dmc 5
I would second this after Nioh 2

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Foppe
07/30/22 4:07:51 AM
#12:


Achron

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Questionmarktarius
07/30/22 4:08:13 AM
#13:


Chainmail (Gary Gygax, 1971)
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Lost_All_Senses
07/30/22 4:10:21 AM
#14:


Journey

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Joelypoely
07/30/22 4:12:31 AM
#15:


Maybe FFXII

There are definitely some Gambits missing which they should have added into the game, but there must be so many varying combinations and playstyles you could theoretically use

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indica
07/30/22 4:14:57 AM
#16:


Questionmarktarius posted...
Chainmail (Gary Gygax, 1971)
Is that a D&D precursor?

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Questionmarktarius
07/30/22 4:21:44 AM
#17:


indica posted...
Is that a D&D precursor?
Yes.
Classic D&D inherited Chainmail as the combat system.
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Ratchetrockon
07/30/22 4:27:33 AM
#18:


For single player non competitive hack nslash games:

Mechanically it might be dmc 4 non special edition playing as dante. It just crazy what ppl have done in that game thanks to some unintentional glitches.. Dmc 3 and dmc 5 skills don't transfer to 4 that well for high level play. Imo getting good at dmc 3 and dmc 5 comes naturally for the most part but dmc 4 requires some guides.

Overall its probably one of the nioh games or maybe ninja gaiden 2? Idk for sure. Just some game with more aggressive enemies than dmc series lol.

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Bad_Mojo
07/30/22 4:36:00 AM
#19:


Dwarf Fortress

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Stallion_Prime
07/30/22 10:52:49 AM
#20:


indica posted...
I would second this after Nioh 2
Fuck nioh 2. Dmc 5

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Damn_Underscore
07/30/22 10:53:44 AM
#21:


God Hand

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#22
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#23
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MrKapowski
07/30/22 11:36:29 AM
#24:


Ninja Gaiden Black or Ninja Gaiden 2

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ViewtifulJoe
07/30/22 11:37:13 AM
#25:


Devil May Cry 4

Edit: Obligatory mention that DMC2 Dante could kick DMC5 Dante and DMC5 Vergil's asses easily.

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indica
07/31/22 4:30:00 AM
#26:


Stallion_Prime posted...
Fuck nioh 2. Dmc 5
What did Nioh 2 do to you?

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UnholyMudcrab
07/31/22 4:34:59 AM
#27:


I quite liked the spell system in Magicka.

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Prestoff
07/31/22 4:40:39 AM
#28:


Dive Kick

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Priere
07/31/22 4:49:48 AM
#29:


For RPGs i gotta say that Atelier Ryza 2 goes pretty hard.

The combat system at its basic level involves a lot of micro management and gives you a ton of options on how to do things.

Most basically, you can just smash everything with your weapons, and defend when needed.

Then add in magic skills that use MP like most RPGs.

Then throw in the guarding system that lets you take hits for a weaker character.

Then you have item usage (that requires set up before hand, which is a very deep system in itself that has literally thousands of custom items you can make to fit your needs) that requires you to meet conditions to use.

Speaking of, there is the tactics level that is built and expended during a battle that allows you to do combo moves. (there is also a "Premptive strike" systemfor most battles that adds another level to the combat)

THEN you add in the ability to swap characters to a reserve party member in a battle to preform a combo move and get a fresh character in a fight.

All of this going on in a real time battle. It gives you several ways to tackle any regular battle. Much more complex than any RPG that i can think of.

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Norman_Smiley
07/31/22 4:50:43 AM
#30:


Fight Night Round 4

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Kim_Seong-a
07/31/22 4:51:44 AM
#31:


Probably Ecco the Dolphon or Sub Terrania

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Trumble
07/31/22 5:38:50 AM
#32:


Desert Bus

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indica
07/31/22 6:08:58 AM
#33:


Priere posted...
For RPGs i gotta say that Atelier Ryza 2 goes pretty hard.

The combat system at its basic level involves a lot of micro management and gives you a ton of options on how to do things.

Most basically, you can just smash everything with your weapons, and defend when needed.

Then add in magic skills that use MP like most RPGs.

Then throw in the guarding system that lets you take hits for a weaker character.

Then you have item usage (that requires set up before hand, which is a very deep system in itself that has literally thousands of custom items you can make to fit your needs) that requires you to meet conditions to use.

Speaking of, there is the tactics level that is built and expended during a battle that allows you to do combo moves. (there is also a "Premptive strike" systemfor most battles that adds another level to the combat)

THEN you add in the ability to swap characters to a reserve party member in a battle to preform a combo move and get a fresh character in a fight.

All of this going on in a real time battle. It gives you several ways to tackle any regular battle. Much more complex than any RPG that i can think of.
Damn ( O_o)

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Priere
07/31/22 6:18:01 AM
#34:


indica posted...
Damn ( O_o)
I totally forgot there are also Ultimate Moves that you have to meet specific conditions to get as well as "action orders" where your NPC characters ask you to do specific actions during a battle. If you do them, the NPC in question will do a big follow up move. This lets you rack up a lot of damage and builds for your various gauges.

Then the break gauge for you and the enemy. You break it and the enemy gets stunned or you do.

Then there is also the ability to set NPCs into different "battle modes" where they are aggressive or supportive in their AI (you can change between these on the fly during a battle) to build up or expend AP.

The guarding system also has a "perfect guard" system (you can guard at any time in battle). Perfect guarding gives you bonus AP as well.

This goes more into all of it.

https://www.youtube.com/watch?v=LucZg83Ulr8

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KobiusBrandle_F
07/31/22 6:19:08 AM
#35:


wouldnt it be SSBM or something?

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