Current Events > I haven't played gen 6 Pkmn in a while, so I'm doing a solo run with Fletchling

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Calwings
08/07/22 9:06:52 PM
#1:


https://i.imgur.com/VFFOBIR.gif

Around this time last year I did a Surskit solo in Alpha Sapphire, and shortly after BD/SP came out late last year I did a Kricketune solo in Shining Pearl. I felt like doing another solo run before the new games come out later this year and I haven't played the Kalos games in a while, so I started a new game in X and I'm doing a solo run with one cute adorable little birdy.

https://i.imgur.com/WRHpxYQ.gif

I started the game with Froakie, who will only be used as an HM mule since it can learn every HM necessary to beat the game, and I just caught my Fletchling on Route 2. She has a Naughty nature (+Atk, -SpDef) which isn't totally optimal but is still pretty good.

I can't promise that I'll be playing and updating frequently enough to keep this topic from purging, but I know some people enjoyed following my Surskit/Kricketune solo runs, so I'll try to keep it going to the end if people are interested.

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Doe
08/07/22 9:08:12 PM
#2:


What changes except not catching pokemon and having to mash a through a ton more random encounters

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Calwings
08/07/22 10:20:35 PM
#3:


I went through routes 2/3 and Santalune Forest pretty easily aside from a scare with one trainer in the forest who had a Pikachu. The first gym in Santalune City is Viola's Bug-type gym, which Fletchling easily swept through with Peck. Fletchling is level 14 right now after the gym battle.

I remember X/Y having an unusually and obnoxiously long section between the first and second gyms, and I remember the second gym being the Rock-type gym, so hopefully neither of those are too frustrating.

Doe posted...
What changes except not catching pokemon and having to mash a through a ton more random encounters

The most obvious change is the difficulty of only using one unevolved Pokemon for the entire playthrough. Even if it ends up overleveled because it's all I'm using, it's still going to have trouble against the fully-evolved Pokemon that I'll face later in the game. Plus if I have a tough battle against a trainer who specializes in a type my Pokemon is weak to, I can't just switch to a different one for a better matchup.

I'm also not going to actively grind against wild Pokemon unless it turns out to be the only way I can win a battle. I'd much rather try out other strategies and movesets first before resorting to overleveling. My Surskit beat AS at level 65 and my Kricketune beat SP at level 72, both of which were exactly 6 levels above the champion's strongest Pokemon and with very little grinding against random wild Pokemon.

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Spidey5
08/07/22 10:36:44 PM
#4:


I enjoyed reading the galaxy brained exploits of Delelele Whoooop
Tag.

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Calwings
08/08/22 3:29:23 PM
#5:


I went through route 4, stopped in Lumiose City, got a free Charmander from Professor Sycamore (which I promptly boxed), went through route 5, made it to Camphrier Town, went through route 6, did this stupid puzzle to find some guy's missing Furfrou, got the PokeFlute, woke up Snorlax (which I promptly knocked out), and then stopped. On the way, I got the TMs for Return and Thief (both of which I taught to Fletchling, also a reminder that TMs are unlimited use in gen 6) and the HM for Cut (which I'm not sure I need to beat the game, but I taught it to the Froakie in my PC anyways).

It feels like I did so much, but at the same time, it feels like I accomplished nothing. Anyways, Fletchling is level 21 now. Next up is route 7 and then (hopefully) soon the second gym. Not sure if I'll play more later on tonight or wait until tomorrow.

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Calwings
08/09/22 8:23:50 PM
#6:


Today I went through routes 7 and 8, got to Ambrette Town, went through Glittering Cave, fought off a few Team Flare grunts, got a fossil (which I revived into a Tyrunt and promptly boxed), went back up the lower portion of route 8 to Cyllage City where Grants Rock-type gym is, and got the HM for Strength when I got there. And this is where I run into the first major problem of the run this gym absolutely eats Fletchling alive.

Shes currently at level 26, one level higher than Grants Pokemon, but she cant even beat the first trainer that I run into in the gym, much less make it to Grant and beat him. Her strongest moves right now are a not-very-effective STAB Return or a neutral-effective Thief. Return with maxed out happiness (which I dont know if it is right now or not) would actually be slightly stronger than Thief even if its not very effective, but neither move was doing much damage to the Rock-type Pokemon in Grants gym. It was really rough.

I dont want to resort to using X-items to buff Fletchling this early in the run (I didnt use them at all in my Surskit solo and only used them for the Elite Four in my Kricketune solo) but I also dont want to massively overlevel just to beat this gym. I need to think about a strategy.

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Calwings
08/10/22 2:14:07 PM
#7:


I might have an idea, but its a longshot. The key might be a move that Fletchling learns at level 29: Natural Gift. Thats the move that uses up a held berry to attack, and the choice of berry determines the moves type and base power. I did some research and found that my best option at this point in the game is the Persim berry, which makes Natural Gift a Ground-type move (super effective against Rock) with a base power of 80.

The problem is, because using Natural Gift uses up the berry, its essentially a once-per-battle move since I cant give Fletchling a new berry in the middle of the battle. So for each of the trainers in Grants gym, I have to figure out which of their Pokemon is the most dangerous, use Natural Gift on that one, and then pray that I can brute force the others with Return and potions for healing. Right now I have immediate access to 4 Persim berries (3 as a gift from a person in Cyllage City and 1 more daily pick-up from a berry tree on route 7) but that might not be enough for the whole gym. Thankfully, the berry fields are also located on route 7, so I can plant those 4 Persim berries and wait for more to grow.

Once the berries are grown (which should be tomorrow) and Fletching is level 29, Ill try taking on the gym again.

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Umbreon
08/10/22 2:19:29 PM
#8:


Literally banking on Natural Gift. That's why I love runs like these.

Also totally forgot you got Return so early, that's practically a nuke right there for anything that isn't resistant/immune to Normal.

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Calwings
08/10/22 2:40:18 PM
#9:


Umbreon posted...
Literally banking on Natural Gift. That's why I love runs like these.

This isn't even the first time I've had to rely on some goofy shit involving berries to beat a solo run. During my Kricketune solo, there was one battle where I gave Kricketune a berry specifically so that my rival's Staraptor would eat that berry away from it with Pluck, get confused because it hates that berry's flavor, and hit itself in confusion so Kricketune had more turns to set up boosts. It was dumb, but it worked.

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Scintillant
08/10/22 2:42:46 PM
#10:


idk why when I read the topic I thought "how is this possible without using potions during the run" lol

I forgot you can use items during battles

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DrizztLink
08/10/22 2:45:15 PM
#11:


Calwings posted...
got a free Charmander from Professor Sycamore (which I promptly boxed)
That's just bullying, his arms are too short for boxing :(

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GATTJT
08/10/22 2:49:02 PM
#12:


Tag, this seems cool. A long time ago I tried out a Pidgey only run in Yellow I think, didn't get too far in though before I lost interest.

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Calwings
08/10/22 2:59:43 PM
#13:


Scintillant posted...
idk why when I read the topic I thought "how is this possible without using potions during the run" lol

I forgot you can use items during battles

Yeah, I'm not going that far with the difficulty. I'm not a masochist like some other people who like doing really difficult solo runs. As much as I enjoy Jrose11's solo run videos and respect his determination, I would go insane trying half of the runs I've watched him complete.

GATTJT posted...
A long time ago I tried out a Pidgey only run in Yellow I think, didn't get too far in though before I lost interest.

Gen 1 solo runs are hell for Pokemon that only start with Normal-type moves because of Brock and the terrible gen 1 level up movesets. Yet somehow, Jrose beat that one too. This man has the patience of a saint.

https://www.youtube.com/watch?v=LSdm-2kRM0U

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Calwings
08/11/22 4:44:56 PM
#14:


Houston, we have a problem.

Grants Amaura can survive a Natural Gift from Fletchling (who is at level 30 now after beating some of the weaker trainers in the gym) with about 20% of its health to spare, and then it can just 1-shot her back with Take Down, which is made into an Ice-type move by its Refrigerate ability. Sometimes it uses Thunder Wave instead of Take Down, and if it does, then it just outspeeds and KOs with Take Down the next turn anyways. My only chance to beat Amaura in this situation is to hit it with Return first, have it miss with Take Down (15% chance) and then KO it with Natural Gift but even on the rare chance (its only happened 3 times so far in over 100 resets) that it happens, Grant still has Tyrunt afterwards. The few times I got the Take Down miss on Amaura and successfully made it to Tyrunt, it was able to 2-shot Fletchling with Rock Tomb and Return looked like it wasnt even taking a third of Tyrunts health. So even if I somehow got really lucky and got a Rock Tomb miss (5% chance) or a critical hit with Return (6.25% chance) against Tyrunt on top of the 15% chance for Amauras Take Down to miss, that still might not be enough to win.

Time to scour Serebii and Bulbapedia some more to see if theres anything else I can try.

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ApherosyLove
08/11/22 4:56:53 PM
#15:


Calwings posted...
Around this time last year I did a Surskit solo in Alpha Sapphire, and shortly after BD/SP came out late last year I did a Kricketune solo in Shining Pearl
Those were so great!
I've never played Gen 6 but I still love reading about this stuff.

Calwings posted...
She has a Naughty nature (+Atk, -SpDef) which isn't totally optimal but is still pretty good.
What would be optimal?

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Calwings
08/11/22 5:09:36 PM
#16:


ApherosyLove posted...
What would be optimal?

Adamant (+Atk, -SpAtk) or Jolly (+Speed, -SpAtk) would be the most optimal for it. Its best stats are Atk and Speed, and Fletchling learns barely any special moves and really shouldn't be using them anyways, so SpAtk is useless for it. Natures that raise one of the defenses while lowering its useless SpAtk (Impish and Careful) or natures that raise Atk or Speed while lowering one of the defenses (Lonely, Naughty, Hasty, Naive) are other natures that provide more benefits than downsides for Fletchling, hence why I said "still pretty good but not optimal".

I didn't feel like sitting there catching a bunch of Fletchling on Route 2 until I got one that was Adamant or Jolly (2 natures out of 25 possible) so since the first one I caught fell into that "still pretty good but not optimal" category, I just went with that one.

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ApherosyLove
08/11/22 5:21:15 PM
#17:


Yeah unless there's a "far and away" best nature for a Pokmon (like Adamant for one that literally learns no Special moves at all) I usually go with "pretty good" because I'm lazy.

Kind of just a general Pokemon question but you're very smart so I'll ask, but ever since the Phys/Spec split, is there a way to decide which defensive stat is better for a certain Pokmon (Def/SpDef) or does it not really matter?

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Calwings
08/11/22 6:21:55 PM
#18:


ApherosyLove posted...
Kind of just a general Pokemon question but you're very smart so I'll ask, but ever since the Phys/Spec split, is there a way to decide which defensive stat is better for a certain Pokmon (Def/SpDef) or does it not really matter?

I don't want this topic to be de-railed into competitive Pokemon discussion that has nothing to do with this specific playthrough, so I'll just say "it depends on the Pokemon and it's role on the team" and then I'll move on. There are resources out there like Smogon that you can use to figure out what stats and movesets are best for each Pokemon.

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ApherosyLove
08/11/22 10:48:25 PM
#19:


Calwings posted...
I don't want this topic to be de-railed into competitive Pokemon discussion that has nothing to do with this specific playthrough, so I'll just say "it depends on the Pokemon and it's role on the team" and then I'll move on. There are resources out there like Smogon that you can use to figure out what stats and movesets are best for each Pokemon.
Oh okay sorry!!
I don't play competitive pokemon I was just askin for like...PvE >_>
But das fine!!

Calwings posted...
So even if I somehow got really lucky and got a Rock Tomb miss (5% chance) or a critical hit with Return (6.25% chance) against Tyrunt on top of the 15% chance for Amauras Take Down to miss, that still might not be enough to win.
I believe in you!!

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Calwings
08/11/22 11:25:13 PM
#20:


I DID IT!

As it turns out, Fletching can learn Swords Dance via TM and that TM can be bought really early in the game from the Pokemart back in Lumiose City, both of which I had no idea about. I backtracked, bought that TM, taught Swords Dance to Fletchling, and went to fight Grant again with a modified strategy. Instead of using Return on Amaura, I would use Swords Dance on the first turn. I still had to reset a couple dozen more times for a Take Down miss, but once it happened, the Swords Dance boost meant that Fletchling could 1-shot Amaura with Natural Gift and then 2-shot Tyrunt with Return to get the win. So now I finally have the second gym badge. It was ugly and took some luck, but I did it.

There are still a few scary-looking Pokemon later in the game that I might need this Ground-type Natural Gift trick for later. It's not a TM in this gen like it is in some other gens, and the move reminder is really late in the game, so once I delete it, it's basically gone. I'm going to keep it for now, so hopefully Fletchling can get by with Return, Swords Dance, and one other coverage move in the meantime.

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Joelypoely
08/11/22 11:29:34 PM
#21:


Just wondering in general what's your opinion on Gen 6 compared to the other games? I remember enjoying it but never finishing it.

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Calwings
08/12/22 12:16:20 AM
#22:


Joelypoely posted...
Just wondering in general what's your opinion on Gen 6 compared to the other games? I remember enjoying it but never finishing it.

X/Y are solidly mid-tier. The slow start (AKA the big gap between the first and second gym I mentioned) is annoying, but I remember the rest of the game being pretty good in terms of gameplay and there's a lot of nice quality of life features. The story was bad though, there's not much postgame afterwards, and gen 6 is also home to the worst injustice in the history of the Pokemon games.

https://i.imgur.com/CG2Pkip.jpg
https://i.imgur.com/s3yFArj.jpg

#Justice4Zygarde
#GiveUsPokemonZ

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Calwings
08/13/22 5:36:54 PM
#23:


I went through route 10 to Geosenge Town, then through route 11 and Reflection Cave to get to Shalour City where Korrinas Fighting-type gym is. On the way, I got the TM for Aerial Ace to finally have a decent Flying STAB move, an Everstone, and an Eviolite, and I also fought Korrina in a non-gym battle where she used two Lucario against me. Aerial Ace and the defense boost from the Eviolite really helped a lot.

Next up is Korrinas gym. Fletchling is level 38 right now, and her moveset is Return, Aerial Ace, Swords Dance, and Natural Gift, which I still havent used since the Grant fight but Im too afraid to delete it just in case I do need it against some scary Rock or Steel type.

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ApherosyLove
08/14/22 8:31:21 AM
#24:


Calwings posted...
I DID IT!
Let's fucking GOOOOO

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LeCh0nk
08/14/22 9:13:48 AM
#25:


Tag

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Calwings
08/14/22 7:01:31 PM
#26:


Korrinas Fighting-type gym was super easy, especially after the additions of Aerial Ace and the Eviolite. Her Hawlucha outsped Fletchling and did a good chunk of damage with Flying Press, but it was still 1-shot by Aerial Ace like all of the other Pokemon in the gym. After getting the third badge, I had to go to the Tower of Mastery, do some story stuff involving mega evolution, and... oh... oh no... OH NO. I completely forgot that X/Y gives you a Lucario and forces you to use it in a Mega Lucario vs. Mega Lucario battle against Korrina. Welp, I guess this technically isnt a Fletching solo anymore. All right, the runs over. I failed. Everybody go home now.

Im kidding, of course. Im going to ignore this bullshit forced story battle and still finish the rest of the game with only my cute little Fletchling. Im even going to release the Lucario that Korrina gave me purely out of spite.

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LeCh0nk
08/14/22 7:26:21 PM
#27:


Can't you just leave the Lucario there and not collect it?

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Calwings
08/14/22 7:51:26 PM
#28:


LeCh0nk posted...
Can't you just leave the Lucario there and not collect it?

Nope, it's impossible to avoid. The game forces you to go to that area to progress the story, forces you to take the Lucario, forces you into a battle against Korrina and her other Lucario, forces you to send out your new Lucario in that battle, and forces you to battle using that Lucario by not letting you switch to any of the Pokemon you already have. I didn't find out until a Google/Reddit search after the fact that I could have purposely lost the battle by using Metal Sound over and over (as long as I mega evolved the Lucario during that battle, it would have "satisfied" Korrina enough to let me continue my adventure) to avoid having to win the battle.

It's still complete bullshit that a battle like this is mandatory to progress the story.

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Calwings
08/15/22 4:47:25 PM
#29:


After all of the mega evolution story bullshit in Shalour City, I got the HM for Surf (which I taught to my HM mule Froakie), got a free Lapras from some random dude (which I boxed), went through Route 12, and made it to Courmarine City. Once in the city, I got the TM for Acrobatics and the HM for Fly, either of which could replace Aerial Ace as Fletchlings main Flying STAB move. Aerial Ace will be enough to wreck Ramoss easy Grass-type Gym, but after I finish that gym, Ill probably teach her Fly. I feel like the defense boost from the Eviolite is too valuable to go with no held item to boost Acrobatics, plus it means I can more easily travel around to other places without needing to catch another HM mule.

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Calwings
08/17/22 3:53:53 PM
#30:


I swept through Ramoss gym (super easy), went down to route 13, and took care of Team Flare in the Kalos Power Plant to turn the power back on in Lumiose City. While I was in the power plant I got the TM for Flame Charge, which Fletchling can learn and might be a useful coverage move to deal with Steel-types later on. I did all of this last night before I went to bed, hence why the update came today.

Anyways, while we're on the subject of coverage moves the next gym I need to take on is Clemonts Electric-type gym in Lumiose City, and this is what I was saving Natural Gift for. I still have plenty of Persim berries left for it too. Hopefully this gym isnt as tough as Grants Rock-type gym.

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MedeaLysistrata
08/17/22 3:55:14 PM
#31:


Good to see this is going along

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Calwings
08/19/22 4:24:06 PM
#32:


So I totally forgot that Clemonts Magneton, the main reason I kept Natural Gift all this time, has the Sturdy ability. Its completely impossible for Fletchling to 1-shot it with Natural Gift due to that ability, and then it just 1-shots Fletchling back with Thunderbolt. Out of curiosity, I also tried putting the Eviolite back on and see if I could win with just Swords Dance and Return, but Magneton still 1-shots Fletchling with Thunderbolt even with the Eviolite boost. However, this Magneton does know other moves, so I figured that I could try resetting over and over hoping that the AI decides to use another move instead. After 7 resets, the Magneton finally decided to use Electric Terrain instead of Thunderbolt, meaning I could hit it with Aerial Ace first to take it off of full health (to get past Sturdy) and then KO it with Natural Gift. Clemonts Emolga and Heliolisk were both (thankfully) 1-shot with Return. I have the fifth badge and I'm not happy that it took resetting for good RNG to get it, but it's still better than overleveling.

Now that Im past that annoying Magneton, I think its probably safe to delete Natural Gift now. I have the TM for Flame Charge to cover Steel-types, and I doubt Ill run into any really dangerous Rock-types in any of the areas on the way to Dendemille Town where the Move Reminder is. From that point on, I can just re-learn Natural Gift again if I ever feel like I need it.

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GATTJT
08/19/22 4:25:46 PM
#33:


Nice, your Fletchling has to be in the top percentage of Fletchling

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Calwings
08/21/22 6:09:02 PM
#34:


Today I went through Route 14, got to Laverre City, and defeated Valeries Fairy-type gym to get the sixth badge. Swords Dance and two Flame Charges took down Valerie's Mawile (maybe it used Iron Defense in the middle to survive and I didnt notice) and then Return 1-shotted all of her other Pokemon. It probably didnt matter in this battle since Valeries Pokemon arent that fast and Fletchling outleveled her team by 10 levels, but I feel like the speed boosts from Flame Charge might be a big help once Fletchling has to fight against faster fully-evolved Pokemon later in the game.

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ApherosyLove
08/21/22 6:54:16 PM
#35:


I was freaking out because I didn't know that Flame Charge raised your speed but I realized I was thinking you were talking about Flame Wheel and I don't think I've ever had a Pokmon that knew Charge.

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Calwings
08/21/22 7:04:00 PM
#36:


ApherosyLove posted...
I was freaking out because I didn't know that Flame Charge raised your speed but I realized I was thinking you were talking about Flame Wheel and I don't think I've ever had a Pokmon that knew Charge.

Yeah, they're two different moves.

https://bulbapedia.bulbagarden.net/wiki/Flame_Wheel_(move)
https://bulbapedia.bulbagarden.net/wiki/Flame_Charge_(move)

Flame Wheel has been around since gen 2 (and went physical with the gen 4 move changes) while Flame Charge first appeared in gen 5. They're both weak physical Fire moves that don't see much use outside of early on in playthroughs. However, Fletchling doesn't get Flare Blitz like its evolved forms do, so Flame Charge is the best way it has to deal with Steel-types that isn't a gimmick move like Natural Gift.

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Calwings
08/23/22 6:53:04 PM
#37:


Didn't get the chance to play yesterday or today, so this is just a bump to avoid the purge.

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Calwings
08/24/22 4:30:57 PM
#38:


While I was in Laverre City, I had to deal with Team Flare at the Pokeball Factory. Most of the battles were really easy, but I had a scare in a double battle where I was partnering with my rival against two Team Flare Grunts. One of them had a Manectric, who survived Return and then did massive damage to Fletchling and also paralyzed her with Spark. I wasnt even anticipating this battle being difficult, so I still had the Everstone on Fletchling and not the Eviolite. Thankfully, my rivals Chesnaught knocked out the Manectic as I healed Fletchling, then she took down the Liepard that the other grunt had. Forced team-up double battles are annoying, but at least this one doesnt count as me being forced to use a second Pokemon since the game gives me an AI partner.

Anyways, after that, I went through Route 15 and reached Dendemille Town. I had a story-related chat with Professor Sycamore (it was boring), visited the Move Reminder to double check what old level up moves Fletchling can re-learn (Natural Gift is there and now Steel Wing is an option too), stocked up on healing items thanks to a Hex Maniac randomly selling Moo Moo Milk (insert lewd fanart of Hex Maniac with huge tits here) and the next objective on my journey is to explore Frost Cavern.

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Calwings
08/27/22 12:05:21 AM
#39:


Wow, Frost Cavern was really annoying. Because of the Ice-type wild Pokemon and the vague memory that a few trainers in this area used Rock-types, I decided to have Fletchling re-learn Steel Wing over Flame Charge. And what does the first trainer in the cavern send out? Doublade, a Steel/Ghost Pokemon for whom Flame Charge would have been the best move. Needless to say, I lost that battle. I went back into the cave, dodged that trainer, fought a few other trainers (I was right about the Rock-type Pokemon), but then I somehow lost to another trainer who had two Fighting-type Pokemon: a Sawk that survived Fletchlings Fly attack with Sturdy and lowered its speed with Low Sweep, then a Mienshao who outsped Fletchling and KOd her with Rock Slide. I went back into the cave for a third time, dodged both of those trainers, finally reached the end, and defeated the Team Flare goons who were causing problems.

I used an Escape Rope to leave the cave, healed up, and re-taught Flame Charge to Fletchling. Then I made my way through the snowy Route 17 (the one where you have to ride through the snow on a Mamoswine) and made it to Anistar City. Thats where I stopped for today.

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ApherosyLove
08/27/22 3:17:32 AM
#40:


Calwings posted...
(insert lewd fanart of Hex Maniac with huge tits here)
https://gamefaqs.gamespot.com/a/user_image/5/8/6/AAZuMeAADm2y.jpg

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Calwings
08/28/22 10:51:53 PM
#41:


I forgot there was a rival battle right in front of the Anistar gym, but it was easy. Olympias Psychic-type gym was fairly easy too, though a random Jynx gave me a scare and Olympias Pokemon were annoying. Not difficult, just annoying. After that, Lysandre called and said he was going to destroy the world, so now I have to go to his caf in Lumiose City and kick Team Flares asses. All I did was open the "secret" door to the Lysandre laboratory and battle him for the first time at the entrance, then he retreated. Ill save the rest of the Team Flare bullshit for the next play session.

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Calwings
08/29/22 9:14:03 PM
#42:


I went back into Lysandres lab under the caf and cleared out all of Team Flare there. None of the enemies beyond that first Lysandre battle from last time were difficult. Next after that was Team Flares main HQ in Geosenge Town after they reveal the big world-destroying ancient weapon thingy, which is where things started getting really annoying.

I had to go through, not one, not two, but three different double battles while teaming with my rival and his useless Meowstic that doesnt do shit to help me. I actually lost one of them because the enemy had a Manectric who survived a Return, then wounded and paralyzed Fletchling with Discharge. After finishing those double battles, I had to battle four more Team Flare admins (thankfully all single battles), and then the game immediately forced me into a battle against the cover legendary Pokemon Xerneas.

I cant just knock Xerneas out and move on because the game forces you to catch it for the story, so I had to throw my Master Ball at it and catch it. Then after that comes the final battle with Lysandre and why did the game make me send out Xerneas!? Fuck off, game! Let me do my Fletchling solo in peace! After seeing that happen, I reset my game to find a way to avoid being forced to send out Xerneas and god fucking damn it I forgot to save my game so now I have to do this shit all over again! FUCK!

Someone remind me to never try and do a solo run in a Kalos game again.

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Calwings
08/31/22 7:43:23 PM
#43:


Didn't play yesterday because I just wasn't feeling it after the frustration of last time, didn't play today because it's my birthday and I was doing other stuff with my family, so this is just an anti-purge bump. I'll try to continue tomorrow.

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Calwings
09/01/22 1:05:13 PM
#44:


After the bullshit that happened last time, I found out that if I have a full party of six Pokemon when I catch Xerneas, itll give me the option to send it to my box instead of adding it to my party. So after re-doing everything else I did last time up until right before the Xerneas battle, I left the Team Flare HQ, flew back to an early game route, and caught five more Fletchling to fill up my party. Then I went back into the Team Flare HQ, caught Xerneas with the Master Ball, sent it to the box, and fought against Lysandre for the last time. Despite Fletchling now being level 68 (15 levels above Lysandre's team) it still needed to boost itself with two Swords Dances to KO Lysandres Mega Gyarados with Return.

With the Team Flare stuff finally out of the way for good, I flew back to Anistar City to resume my normal journey. And to cap off this annoying stretch of the game, I released Xerneas purely out of spite just like the Lucario from earlier. Stupid glowing deer bastard.

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ApherosyLove
09/01/22 1:32:00 PM
#45:


HAPPY BELATED CALWINGS DAY!!!!
I will remember for next year...

I think it's so funny that the best way to solve this problem of the game giving you what isn't your Fletchling is...five more Fletchlings.

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Calwings
09/01/22 1:58:17 PM
#46:


ApherosyLove posted...
I think it's so funny that the best way to solve this problem of the game giving you what isn't your Fletchling is...five more Fletchlings.

It could have been any five Pokemon since I'm not forced to send them out into battle. I just made them all Fletchling to stick it to the game trying to force me to use other Pokemon.

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ApherosyLove
09/01/22 1:58:57 PM
#47:


We brute force every problem with Fletchlings in this house.

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Calwings
09/02/22 6:13:13 PM
#48:


I went through Route 18 to Couriway Town, where I had to battle Professor Sycamore. He had the 3 fully evolved Kanto starters and he was pretty easy to beat. I also got the TM for U-Turn here, which Fletchling can learn, but I dont think would be helpful because a neutral Return does more damage than a super-effective U-Turn. Then I started to go through Route 19, and when I made it to the bridge, I ended up in a sequence where I have to battle Shauna, Tierno, and Trevor (the three non-rival friends in this game) all in a row before I can advance further.

The first time I tried, I beat Shauna but lost to Tierno. Shaunas Goodra survived a Return and damaged Fletchling with Dragon Pulse, and you dont get a chance to heal between the Shauna and Tierno battles so that damage persisted. After that, Tiernos Talonflame survived a Return, its Flame Body ability kicked in and burned Fletchling, and Talonflames attack combined with the burn damage knocked Fletchling out before I could use any items to heal. The second time, I was smarter with using Swords Dance and items, and I made it past Shauna and Tierno. Trevor was nice enough to heal my Fletchling before he battled me, but then his Aerodactyl wiped the floor with her since it resisted all of her moves, outsped her, confused her with Supersonic, and got a lucky Ancient Power omni-boost too. I lost to these goofs twice despite my Fletchling being over 20 levels higher than their Pokemon.

Now that I know Aerodactyl is the biggest threat, Im going back to the move reminder to have Fletchling relearn Steel Wing before I try again.

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GATTJT
09/04/22 2:32:45 AM
#49:


Keep going, TC! Fletchling must prevail.

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Calwings
09/04/22 4:05:31 PM
#50:


Third attempt at the battle against the three goofballs. This time Aerodactyl confused Fletchling with Supersonic again, and Fletchling hurt herself in confusion. After I used a Persim Berry from my bag to heal the confusion. Aerodactyl got a critical hit and the Ancient Power omni-boost at the same time on its next attack, and at that point I knew the battle was lost and reset. On my fourth attempt, Aerodactyl used Ancient Power on the first turn instead of Supersonic and didnt get the boost, so Fletchling was able to use Steel Wing. Aerodactyl survived it with a sliver of its HP left and confused Fletchling with Supersonic on the next turn, but this time she attacked through the confusion to KO Aerodactyl. I healed the confusion the next turn with a Persim Berry as Trevors much less threatening Florges barely did anything, then Fletchling was able to KO the Florges with 2 Returns and finish the battle. After all of the experience gained from these battles (the failed attempts aside from the one I reset still gave experience for the Pokemon that I managed to knock out) Fletchling is level 72 now, but her low base stats are really starting to become an issue. Shes having trouble 1-shotting Pokemon over 20 levels lower if she doesnt get the chance to use Swords Dance beforehand.

Now that these battles were finally over, Shauna gave me the HM for Waterfall (which Ill teach to my HM mule Froakie) and I went through the rest of the route to Snowbelle City. But now I have another problem ahead of me the last gym is an Ice-type gym, another gym that Fletchling is weak to!

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