Current Events > You know there's something wrong with Pokemon ScVi's performance...

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Solar_Crimson
11/18/22 6:39:42 PM
#1:


...When some of the kids sitting at the desks in your homerooms have extremely choppy animations. Not only does that look bad, but they stand out a lot from the other students who have decent rendering.

And this is not even a large room; it a small classroom, but the choppy students are all over the place.

This has to be a new low...

Well, they're rendered properly after the intro cutscene for the homeroom, but in that cutscene... Oh boy...

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11/8/2022 - The day the Blue Wall intercepted the Red Wave.
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VIIVincent
11/18/22 6:47:58 PM
#2:


This game should be called
Pokemon: Quality Control didnt bother to check

yeah, my first time in the library, i had to do a double take. Thought it ghosts again.

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Solar_Crimson
11/18/22 6:54:07 PM
#3:


It can't even smoothly fade to black in cutscenes. There's like a brief pause before it finishes blacking out. And I also noticed the lighting change on the models as the view in the cutscene was changing. And why is nearly every view switch a slow transition instead of a quick cut?

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11/8/2022 - The day the Blue Wall intercepted the Red Wave.
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Tappor
11/18/22 6:55:31 PM
#4:


game freak was way in over their heads with this one

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http://error1355.com/ce/Tappor.html
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Solar_Crimson
11/18/22 7:23:39 PM
#5:


Now I've finally been let loose in the open world, and riding Koraidon, there's constant stuttering as I'm running around.

Yeah, as much as I wanted a fully open-world Pokemon game, this may have been too ambitious for Game Freak.

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11/8/2022 - The day the Blue Wall intercepted the Red Wave.
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Seaman_Prime
11/19/22 10:20:00 PM
#6:


People said they had big problems with the performance in Arceus, but I honestly had little issue. But with Scarlet, this is horrendous
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