Board 8 > XBoner of the day: Starfield locked at 30FPS

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UshiromiyaEva
06/11/23 8:20:43 PM
#1:


https://twitter.com/Wario64/status/1668040595833536513?s=19

I mean this wasn't a game for me anyway but lol. We really doing this in 2023.

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colliding
06/11/23 8:43:58 PM
#2:


Throw it and Tears of the Kingdom straight into the toilet where all the 30fps games belong!

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UshiromiyaEva
06/11/23 8:47:48 PM
#3:


Ya see now you're speaking my language!

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andylt
06/11/23 9:01:57 PM
#4:


My eyes still can't tell the difference between 30 and 60 fps

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TeamRocketElite
06/11/23 9:15:08 PM
#5:


andylt posted...
My eyes still can't tell the difference between 30 and 60 fps


I can tell if the samples are side by side but not really otherwise.

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Arti
06/11/23 9:21:50 PM
#6:


andylt posted...
My eyes still can't tell the difference between 30 and 60 fps

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Sorozone
06/11/23 9:23:38 PM
#7:


For you folk that can't visibly see the difference...can you I dunno how to word this, can you feel the difference? If that makes sense.

It's weird to me that people can't tell the difference.

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Xiahou_Shake
06/11/23 9:27:41 PM
#8:


I've played enough 120+ fps games at this point that I can discern between 30, 60, 120 and even rates between all three of those pretty accurately. I 100% get that the diminishing returns means you definitely need a trained eye to tell (but not feel) between 60 and 120 but it's seriously nuts to me that folks can't immediate see the difference between 30 and 60, let alone feel it.

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neonreaper
06/11/23 9:32:13 PM
#9:


Never had an issue with 30fps not sure why people dancing in the street with their hate boners out about it!

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UshiromiyaEva
06/11/23 9:32:26 PM
#10:


I'm not calling BS because I do have friends like this as well, but to me the idea of not being able to distinguish is about lunacy.

If I toggle Elden Ring back and forth between 60 and 30, the 30 FPS version feels like an unplayable nightmare. I could not imagine a human being tolerating this when given the option.

Games need to looks worse and run better. But maybe I'm being hypocritical because I could not tell you the difference between 1080P and 4K, and I think raytracing is an industry wide gaslighting operation.

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Sorozone
06/11/23 9:34:55 PM
#11:


neonreaper posted...
Never had an issue with 30fps not sure why people dancing in the street with their hate boners out about it!

Personally I prefer 60. However my main concern is just it being steady. I'll take a steady 30FPS instead over something 60FPS that drops to 45 to 30 to 60 to 30. Give me steady and I'm fine. However I won't say it's unplayable, but a choppy 30FPS is just honestly ugly and a nightmare for me to play.

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UshiromiyaEva
06/11/23 9:36:33 PM
#12:


I'll take 480p 60 over 4k 30 any day of the week.

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MacArrowny
06/11/23 9:42:56 PM
#13:


UshiromiyaEva posted...
If I toggle Elden Ring back and forth between 60 and 30, the 30 FPS version feels like an unplayable nightmare. I could not imagine a human being tolerating this when given the option.
Toggling makes it way more apparent is the issue. You adjust to it over time. Framerate drops are a way bigger deal than a lower framerate - Link's Awakening Switch runs at 60 and drops to 30, but it feels like an unplayable mess at times compared to Tears of the Kingdom, which runs at a mostly steady 30.

That said, I'll take 60 over higher resolution every time. Give me 1080/60 on every game if you have to, please.

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UshiromiyaEva
06/11/23 9:45:19 PM
#14:


MacArrowny posted...
Toggling makes it way more apparent is the issue. You adjust to it over time. Framerate drops are a way bigger deal than a lower framerate - Link's Awakening Switch runs at 60 and drops to 30, but it feels like an unplayable mess at times compared to Tears of the Kingdom, which runs at a mostly steady 30.

I used to buy that it was just a back and forth issue until a few months ago, when I got extremely excited to replay Prey for the first time since launch. I haven't event SEEN the game since then. I set aside time to do an entire day, booted it up on my PS5, and....hard locked at 30 FPS, even in PS5. I lost all interest in playing the game, got to the foam gun and just stopped, I couldn't tolerate it.

Once thd 60 FPS expectation has been set I cannot go back.

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ChaosTonyV4
06/11/23 9:47:06 PM
#15:


I'll take locked 30 over stuttery 60 any day.

That said, I bought a 4090 so I'mma play it on Game Pass for PC at locked 150 <_<

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TeamRocketElite
06/11/23 9:47:37 PM
#16:


Sorozone posted...
For you folk that can't visibly see the difference...can you I dunno how to word this, can you feel the difference? If that makes sense.

It's weird to me that people can't tell the difference.


If the frame rate gets like Pokemon game level bad I can start to tell. But, my reaction is more like "that's that low frame rate thing people tell me about" rather than it being particularly bothersome. Maybe if I played FPS or fighting games more it might matter but I don't.

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MacArrowny
06/11/23 9:47:50 PM
#17:


It's also worth noting that 30FPS is much worse in FPSs than most other types of game.

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UshiromiyaEva
06/11/23 9:50:21 PM
#18:


Of course stable is better than unlocked unstable, but they should give you the option to lower that resolution to keep the 60 stable.

But marketing screenshots look better at the higher resolutions so that's what the big studios are demanding, they care more about what makes a prettier advertiser suite than what works better for the game. And trailers and commercials barely ever have any gameplay anymore so the 30FPS doesn't hurt them there either.

Give me my locked low resolution options, let me make my own damn decision.

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MoogleKupo141
06/11/23 9:57:19 PM
#19:


Sorozone posted...
For you folk that can't visibly see the difference...can you I dunno how to word this, can you feel the difference? If that makes sense.

It's weird to me that people can't tell the difference.

if you put the 30 and 60 side by side I would probably notice the difference, but without the comparison point I never have any idea what the fps of a game Im playing is

like people in this topic are saying TotK is 30 fps and if youd asked me before now I wouldnt have known if it was 30 or 60. Its just not something I notice.


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KamikazePotato
06/11/23 10:02:43 PM
#20:


MacArrowny posted...
Toggling makes it way more apparent is the issue. You adjust to it over time. Framerate drops are a way bigger deal than a lower framerate - Link's Awakening Switch runs at 60 and drops to 30, but it feels like an unplayable mess at times compared to Tears of the Kingdom, which runs at a mostly steady 30.

That said, I'll take 60 over higher resolution every time. Give me 1080/60 on every game if you have to, please.

This is pretty much spot-on.

As for Starfield, I don't think Bethesda games have enough quick movement to where 30 FPS is a dealbreaker, although I'd obviously prefer 60.

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UshiromiyaEva
06/11/23 10:05:24 PM
#21:


MoogleKupo141 posted...
like people in this topic are saying TotK is 30 fps and if youd asked me before now I wouldnt have known if it was 30 or 60. Its just not something I notice.

Wild to me!

This is like that thing where not everyone can picture full images in their heads I guess. I just can't understand not being able to tell instantly what framerate something is running at just like I can't understand how some people can't vividly picture that juicy red apply in their heads whenever they want.

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Jakyl25
06/11/23 10:41:52 PM
#22:


TeamRocketElite posted...
If the frame rate gets like Pokemon game level bad I can start to tell. But, my reaction is more like "that's that low frame rate thing people tell me about" rather than it being particularly bothersome. Maybe if I played FPS or fighting games more it might matter but I don't.

Yeah, like I can tell the framerate drops a lot when it fluctuates but it really never bothers me


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Jakyl25
06/11/23 10:42:27 PM
#23:


UshiromiyaEva posted...
Wild to me!

This is like that thing where not everyone can picture full images in their heads I guess. I just can't understand not being able to tell instantly what framerate something is running at just like I can't understand how some people can't vividly picture that juicy red apply in their heads whenever they want.

Aphantasia


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MoogleKupo141
06/11/23 11:42:03 PM
#24:


UshiromiyaEva posted...
Wild to me!

This is like that thing where not everyone can picture full images in their heads I guess. I just can't understand not being able to tell instantly what framerate something is running at just like I can't understand how some people can't vividly picture that juicy red apply in their heads whenever they want.

its possible that I could learn to tell the difference if I tried, but theres also an element to this of me being deliberately ignorant.

I mostly play console games, and my PC isnt super high end, so Im probably playing a lot of stuff thats running at 30. As long as Im not super aware of the difference, I cant be bothered by it. Its blissful ignorance.

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Grand_Kirby
06/12/23 12:29:09 AM
#25:


After getting my PC and playing games at >100 fps it's really apparent when games get real low. If it's consistent then I can deal with it, but I'd much rather prefer 60 fps bare minimum.

That said, consistency is key. A 60 fps game that dips constantly feels worse than a steady 30 fps game. And the lower it gets the worse it feels. When something is at 20 or lower it's awful.

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foolm0r0n
06/12/23 12:41:41 AM
#26:


UshiromiyaEva posted...
We really doing this in 2023.
In what year do you think 60 will stop being twice as much as 30?

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foolm0r0n
06/12/23 12:47:53 AM
#27:


UshiromiyaEva posted...
But marketing screenshots look better at the higher resolutions so that's what the big studios are demanding
Gamers demand it. They choose to spend money on games that look better, and choose to spend less on games that prioritize framerate. That's it.

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MacArrowny
06/12/23 1:13:41 AM
#28:


foolm0r0n posted...
Gamers demand it. They choose to spend money on games that look better, and choose to spend less on games that prioritize framerate. That's it.
So Minecraft would've sold better if it had prettier graphics and ran at 30?

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foolm0r0n
06/12/23 1:15:01 AM
#29:


Yes

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ChaosTonyV4
06/12/23 1:19:42 AM
#30:


I suspect the average person doesn't even know what refresh rate or frames per second even means.

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tcaz2
06/12/23 2:26:47 AM
#31:


I can't say I really care about 30 or 60 FPS most times. Some action games need to run at 60, and I'll pick 60 if given the option ala Spiderman, but its not that big of a deal overall most times.
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skullbone
06/12/23 2:47:43 AM
#32:


30 is fine unless a game has both and you try switching back and forth between them

Then you realize how bad 30 is

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azuarc
06/12/23 3:47:37 AM
#33:


Old school TV is 30 FPS. I'm just trained to be used to that. More is a luxury I really don't care about or notice.

While we're talking about sensory oddities, I barely smell certain foul scents, I am practically oblivious to an instrument or singer being out of tune, and bass-prominent sounds give me a headache very quickly.

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Aecioo
06/12/23 8:16:38 AM
#34:


is this ableism by only allowing people who can see above 29fps to get their true artistic intent

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Seanchan
06/12/23 8:23:33 AM
#35:


This seems like a non-issue because 95% of people will just adapt to whatever it is pretty quickly. But this is the internet, so that vocal minority will yell and scream about how this is unacceptable and ruins the experience.

My best example of noticing framerate was going back to Burnout Paradise a few years back. It felt weird because it was so smooth, then I realized it was running at 60.

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colliding
06/12/23 10:49:55 AM
#36:


My thing is that 30 fps has never broken the game immersion. Dips below 30... yes. And I can tell the difference. 60 should be the standard if the hardware allows it, but I've never played a game where consistent 30 "ruined" it.

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foolm0r0n
06/12/23 12:26:28 PM
#37:


It's not about immersion, it just feels way more responsive and fun. You get 16ms responsiveness instead of 33ms.

That said, lots of games have a more physics-y or animation-driven kind of control, so even with higher framerate you're not gonna get the responsive feeling. e.g. Assassin's Creed, Dark Souls, and I guess Bethesda games too. No one would describe Skyrim's controls as responsive.

But Bethesda games do let you play in first person, which imo requires 60fps. Simply looking around sucks at low framerate.

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JackMan
06/12/23 2:57:21 PM
#38:


This is a Bethesda game. If it manages a stable 30 at launch, that'll be the best they've ever done, I think.

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Crescent-Moon
06/12/23 7:25:56 PM
#39:


andylt posted...
My eyes still can't tell the difference between 30 and 60 fps
If there's anything I've learned about games over the past few years, it's that FPS is the most overhyped, overinflated, and unnecessarily talked about statistic in all of gaming.

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MacArrowny
06/12/23 7:46:32 PM
#40:


Crescent-Moon posted...
If there's anything I've learned about games over the past few years, it's that FPS is the most overhyped, overinflated, and unnecessarily talked about statistic in all of gaming.
How is it overinflated? People usually complain about it being too low.

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Accel_R8
06/12/23 10:46:29 PM
#41:


Frame rates above 30 in many cases are barely noticeable and I absolutely hate that we've turned it into the de facto metric to decide if a game is good or not. We really regressing back to "64 bits is more than 32!"

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UshiromiyaEva
06/12/23 10:55:01 PM
#42:


It is absurdly noticeable and once I have experienced both for the same game it is not possible to go back.

Now if you wanna talk about resolution, anyone claiming they can tell the difference between 1080p and 4k unless they're 1 foot from a monitor is a liar.

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ChaosTonyV4
06/13/23 12:18:19 AM
#43:


UshiromiyaEva posted...
Now if you wanna talk about resolution, anyone claiming they can tell the difference between 1080p and 4k unless they're 1 foot from a monitor is a liar.

lmao dude WHAT

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UshiromiyaEva
06/13/23 12:25:50 AM
#44:


The reason I find myself switching between performance and fidelity modes in modern games in the first place isn't actually to compare framerate, it's because I'm desperately trying to find even the smallest difference between the two visually outside the framerate and I've never managed to do so. The actual picture quality has always looked completely identical to me. All that changes is that the game gets choppy.

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MacArrowny
06/13/23 1:47:50 AM
#45:


The difference isn't always purely visual. Games like Spider-Man cut down crowd density heavily if you use Performance mode.

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paperwarior
06/13/23 2:15:16 AM
#46:


I can deal with 30 in some games and forget it's happening, but if framerate dips suddenly it jolts me out of my chair.

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Grand_Kirby
06/13/23 2:48:11 AM
#47:


Accel_R8 posted...
Frame rates above 30 in many cases are barely noticeable and I absolutely hate that we've turned it into the de facto metric to decide if a game is good or not. We really regressing back to "64 bits is more than 32!"
This is like such an absurdly terrible take it's stunning.

Like I can understand saying that things above 60 FPS is excessive and unnecessary, but if you can't tell the difference between 30 and 60 FPS you need to see an optometrist.

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foolm0r0n
06/13/23 9:01:00 AM
#48:


Everyone can see the difference they just don't realize it's the framerate

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xenosaga
06/13/23 9:35:02 AM
#49:


Had an animation prof that was convinced the human eye couldn't see above 24 fps, which my reaction was 'hrmmm I dunno about that.'

This was at least before high refresh monitors were all over the place so maybe he just had never seen anything above that...

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foolm0r0n
06/13/23 10:51:13 AM
#50:


Another thing is nowadays most games use TAA which acts as a motion smoothing across frames. So your brain might perceive smoother motion at 30fps than in the past.

But the input lag will always be lacking with 30fps.

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