Current Events > What are things video games, shows and movies often get wrong?

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Piplup_Sniper
03/28/24 6:52:55 PM
#1:


Can be related to history or hobbies.

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Mechu
03/28/24 6:53:30 PM
#2:


How utterly, ear-piercingly loud guns really are.

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Constant isolation and distress.
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Naysaspace
03/28/24 6:53:51 PM
#3:


The average female body. Everyone just has massive boobs and olympian-level physiques.

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projectpat72988
03/28/24 6:55:06 PM
#4:


Getting punched directly in the face 50 times and not getting knocked the fuck out.
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ArkhamOrigins
03/28/24 6:55:26 PM
#5:


Hacking

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The
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K181
03/28/24 6:55:53 PM
#6:


Literally every depiction of a will reading.

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Irregardless, for all intensive purposes, I could care less.
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NoxObscuras
03/28/24 6:56:19 PM
#7:


Logic.

For example: "If I kill the bad guy, I'll be just as bad as him."

https://m.youtube.com/shorts/1pJy7TKZB5E?si=RSeWlIp9QoPDKvPp


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ellis123
03/28/24 6:56:27 PM
#8:


The obscene amount of back pain one would have if you had breasts the size they are depicted in games, or that the pose in question would actually require that the person have snapped their spine in half to make it.

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"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet!"
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Crimsoness
03/28/24 6:58:51 PM
#9:


Movies and television often get video games wrong

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She/Her
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K181
03/28/24 7:00:20 PM
#10:


ellis123 posted...
The obscene amount of back pain one would have if you had breasts the size they are depicted in games, or that the pose in question would actually require that the person have snapped their spine in half to make it.

Back at my first job as a teenager at a movie theater, a coworker that I had a brief thing with had absolutely massive breast. Shockingly huge, I mean. To my dumb teen self, that was the hottest thing ever, so I was vocally flabbergasted when she off-hand mentioned that she was planning on getting a breast reduction surgery before she went to college in a couple years. She then very simply told me that yes, it was hot for me, but she needed a freaking back brace at 16 and didn't want to do that anymore.

Set me the fuck straight there.

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Irregardless, for all intensive purposes, I could care less.
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super_felicia
03/28/24 7:00:37 PM
#11:


Accurate realistic not super exaggerated portrayal of mental illness

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sabin017
03/28/24 7:04:31 PM
#12:


sound in space

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https://i.imgur.com/TWsfIIj.gif
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UnholyMudcrab
03/28/24 8:00:43 PM
#13:


It always irritates me when a character is talking on the phone, but doesn't leave enough time between responses for the person on the other end to have been carrying on a believable conversation with them. And then they always end the call abruptly without saying goodbye or anything.

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Winterking
03/28/24 8:02:45 PM
#14:


Interrupting someone. The cadence is almost always off because theyre anticipating it.
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PMarth2002
03/28/24 8:05:55 PM
#15:


Weapons, armor, how people fight.

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HannibalBarca3
03/28/24 10:15:00 PM
#16:


Classical Greek hoplites. People tend to conceptualize them as these defensive troops holding the line but in reality, they were very aggressive, choosing to charge at the enemy at a mad dash rather than hold the line. Herodotos mentions that at the Battle of Marathon the Athenian hoplites were the first ones to run into battle, probably an exaggeration but it does showcase a change in tactics from the static mixed unit homeric shield walls, which Herodotos implies the Spartans are still using during the Greco-Persian war, to the charge of homogenous heavy infantry.

This system proved effective, if a bit crude, against the Persians who had superiority in missile infantry and cavalry, by reducing battle to the clash of heavy infantry this took away some of the advantages the Persians held. Not a perfect system since most Greeks traded order for aggressiveness and writers of the 4th century like Xenophon were painfully aware of this.

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GeminiDeus
03/28/24 10:19:05 PM
#17:


K181 posted...
Back at my first job as a teenager at a movie theater, a coworker that I had a brief thing with had absolutely massive breasts. Shockingly huge, I mean. To my dumb teen self, that was the hottest thing ever, so I was vocally flabbergasted when she off-hand mentioned that she was planning on getting a breast reduction surgery before she went to college in a couple years. She then very simply told me that yes, it was hot for me, but she needed a freaking back brace at 16 and didn't want to do that anymore.

Set me the fuck straight there.
When I was a teenager during the mid 90's, I had several friends on mIRC. One of them was a girl a couple years younger than me who said she needed custom-made bras. She was like 13 with larger than D size cups.

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deoxxys
03/28/24 10:22:16 PM
#18:


Naysaspace posted...
The average female body. Everyone just has massive boobs and olympian-level physiques.
What alternate reality do you live in where women in video games have massive boobs?

This man/woman living with Rick Sanchez.

I don't think I've ever seen a game outside of Dead Estate or Dragon's Crown where the woman had massive boobs.

https://gamefaqs.gamespot.com/a/forum/6/635719f4.png
https://gamefaqs.gamespot.com/a/forum/7/7a729ab7.jpg

And they are still small compared to "Real life women"

https://gamefaqs.gamespot.com/a/forum/1/1db02981.jpg

https://gamefaqs.gamespot.com/a/forum/8/8df362c7.jpg

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Euripides
03/28/24 10:23:25 PM
#19:


The sound punches and kicks make in a fight

The sound a gun makes

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thronedfire2
03/28/24 10:23:38 PM
#20:


ZOOM AND ENHANCE the photo that's only 300 pixels

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ScazarMeltex
03/28/24 10:24:01 PM
#21:


PMarth2002 posted...
Weapons, armor, how people fight.
Yeah, overly elaborate one on one combat with bladed weapons while unarmored is extremely unrealistic. Most combat in those situations would be shockingly short, as your wrists and forearms are almost always exposed and a cut there is enough to render you unable to wield a weapon most of the time. It's not flashy, but it is effective.

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Xatrion
03/28/24 10:25:14 PM
#22:


Guns. Anything and everything related to guns. Noise. Silencers. Never having to reload. Shotguns clearing out whole rooms of guys. Machine guns that can fire for 10 minutes. And more.

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Shut your BF28/9 sound hole and listen up.
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MorbidFaithless
03/28/24 10:28:09 PM
#23:


Xatrion posted...
Guns. Anything and everything related to guns. Noise. Silencers. Never having to reload. Shotguns clearing out whole rooms of guys. Machine guns that can fire for 10 minutes. And more.
Also getting shot and flying backward from the force of a handgun bullet? I'm no expert, but I don't think that's how that works?

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thronedfire2
03/28/24 10:31:54 PM
#24:


Xatrion posted...
Guns. Anything and everything related to guns. Noise. Silencers. Never having to reload. Shotguns clearing out whole rooms of guys. Machine guns that can fire for 10 minutes. And more.

some shows and movies have actually gotten a lot better about this in the last few years.

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I could see you, but I couldn't hear you You were holding your hat in the breeze Turning away from me In this moment you were stolen...
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Euripides
03/28/24 10:34:10 PM
#25:


The amount of damage/bleeding from gunshot wounds

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Nukazie
03/28/24 10:35:05 PM
#26:


plot armor

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Aressar
03/28/24 10:43:37 PM
#27:


Breaking into (semi-)public buildings. Most such buildings have sensor and/or proximity alarm systems these days, so breaking in (at least in ways you often see in fiction) undetected is pretty much impossible. And no, they aren't the cool kind with laser tripwires that you can jump around. They cover literally the entire room.

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One time, CE triggered me so hard with their objectively wrong opinions that I accidentally punched myself in the balls.
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andri_g
03/28/24 11:36:35 PM
#28:


Trying to control another person with joint locks. Pressure from one hand or foot is not enough to control anyone unless they already have severe arthritis.

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'~'
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ablegator
03/28/24 11:39:18 PM
#29:


ArkhamOrigins posted...
Hacking
The hell you say!

https://youtu.be/msX4oAXpvUE?si=4i_Bkv1kbXEdLfTe

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BlueKat
03/28/24 11:41:48 PM
#30:


UnholyMudcrab posted...
And then they always end the call abruptly without saying goodbye or anything.
This bugs me. No one ever says goodbye on the phone in media. Like, are they trying to teach everyone to be dicks?

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Sufferedphoenix
03/28/24 11:44:43 PM
#31:


Naysaspace posted...
The average female body. Everyone just has massive boobs and olympian-level physiques.

As far as physiques go most games have the characters doing stuff that would damn near require it

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ForsakenHermit
03/28/24 11:45:45 PM
#32:


Naysaspace posted...
The average female body. Everyone just has massive boobs and olympian-level physiques.
A lot of anime and hentai artists didn't see a woman's nipple until around the mid 2000s.

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Beware the fanatic! Too often his cure is deadlier by far than the evil he denounces!-Stan Lee RIP
Make Arcades Great Again!
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EDF-5
03/28/24 11:45:54 PM
#33:


When mouth to mouth resuscitation fails the defibrillator will be successful
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TyVulpine
03/28/24 11:47:05 PM
#34:


Getting shot multiple times only takes a little bit of health away, and you can regain health in a few seconds and walk away.

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Insert some witty line here
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Sufferedphoenix
03/28/24 11:47:50 PM
#35:


Euripides posted...
The sound punches and kicks make in a fight

The sound a gun makes

Yeah always irked me know movies all the noise the guns made when people drew them from holsters.

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ForsakenHermit
03/28/24 11:48:48 PM
#36:


TyVulpine posted...
Getting shot multiple times only takes a little bit of health away, and you can regain health in a few seconds and walk away.
This is forgivable in games as outside of a niche audience, realistic bullet trauma health is terrible mechanic for game design.

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Beware the fanatic! Too often his cure is deadlier by far than the evil he denounces!-Stan Lee RIP
Make Arcades Great Again!
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Sufferedphoenix
03/28/24 11:51:52 PM
#37:


Xatrion posted...
Guns. Anything and everything related to guns. Noise. Silencers. Never having to reload. Shotguns clearing out whole rooms of guys. Machine guns that can fire for 10 minutes. And more.

I accept the reloading as it's just a waste of time to show it. Unless I see them fire 7 shots from a revolver and there is not cut in between any of the shots.

andri_g posted...
Trying to control another person with joint locks. Pressure from one hand or foot is not enough to control anyone unless they already have severe arthritis.

Maybe not one hand but I've been put on my ass by a guy bending my wrist. It was training but outside punching him I was actively trying to not go down.

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IShall_Run_Amok
03/29/24 12:06:00 AM
#38:


An ice man would never say things like "ice to meet you" or anything, people would be saying stupid shit like that to him all the time and he would grow resentful.

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Nirvanas_Nox
03/29/24 12:16:10 AM
#39:


SVU likes to say that a broken hymen is evidence of rape or rough sex but a hymen can be broken from a lot of things. Like horseback riding, riding a bike, etc. Also armor in video games. Some of these dudes wearing armor bigger then the hulk and are able to move with no restrictions.

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TyVulpine
03/29/24 12:46:34 AM
#40:


ForsakenHermit posted...
This is forgivable in games as outside of a niche audience, realistic bullet trauma health is terrible mechanic for game design.
That's one reason why I like games like GoldenEye and Perfect Dark. You don't heal up during a mission, so every shot makes the mission that much harder, especially in missions like Control, Caverns and Cradle on GE and Air Force One and CI Defense on Perfect Dark.

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pfh1001
03/29/24 1:06:20 AM
#41:


Getting knocked unconscious for hours from a blow to the head-- no big deal according to every movie, tv show, videogame, etc.

Forget concussions, you're talking about severe brain damage & death from shit like that.
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pjnelson
03/29/24 1:19:53 AM
#42:


MorbidFaithless posted...
Also getting shot and flying backward from the force of a handgun bullet? I'm no expert, but I don't think that's how that works?

There's no guns that can be held by human hands that packs enough punch to knock anyone back. You'd need something like the canon on a tank.

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Thompson
03/29/24 1:21:54 AM
#43:


Horses being atypically vocal.
Horse comes to a stop: Snort.
Horse gets scared: Repeated and long neighing.
Horse is seen for five seconds, standing still and doing literally nothing: Snorting, nickering, and neighing.

In general, a horse snorts if it needs to clear its nose, nickers to express delight, and a neigh is sort of a "hey, I am here" call to other horses (or people). A horse neigh immediately followed by a nicker is possibly the best thing you can hear from a horse, for that is the horse saying "I'm so very happy to see you!"
But you'd never hear that on TV, because I guess the stock audio libraries they pull their sounds from don't have it.


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LeoRavus
03/29/24 1:27:45 AM
#44:


Calling tortoises turtles

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Foppe
03/29/24 1:30:41 AM
#45:


That you must be missing 24h before the coppers can start looking for you.

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tankboy
03/29/24 2:44:12 AM
#46:


Crawling through vents.
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Nirvanas_Nox
03/29/24 3:12:52 AM
#47:


Also Vaseline. It does not make you that slippery.

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Cobra1010
03/29/24 3:52:14 AM
#48:


I love John Wick but after the first movie, they just held up their suit jackets to block bullets. It doesn't work that way, the bullets would simply push the hanging part out of the way and hit you.

They talked about all the realism and authenticity on the guns n shit but then they come up with this stupid bullet proof suits and just holding them up in the air like that.

I was like what the fuck. Then they kept doing it for the 3rd and 4th movie.

I really don't know what happened after the first because in the first one you could actually see John wick getting real hurt with massive bruises but then in the sequels, it's not even taking hits from paintball guns.

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pegusus123456
03/29/24 3:55:16 AM
#49:


In video games, moving around while crouching is not only really easy to do, it makes you harder to see.

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Piplup_Sniper
03/29/24 4:38:09 PM
#50:


Bump

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