Board 8 > Anagram Ranks Anything Blizzard Entertainment-related

Topic List
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Fiop
10/26/24 2:13:44 PM
#403:


Far Sight (Far Seer ability)

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"so is my word...It will not return to me empty, but will accomplish what I desire and achieve the purpose for which I sent it." - Isaiah 55:11
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BlackDra90n
10/26/24 2:16:43 PM
#404:


Fastest Map Possible

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http://psnprofiles.com/Drayxs
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KokoroAkechi
10/26/24 2:25:43 PM
#405:


Nominate: the debate on if wow is a furry game
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Isquen
10/26/24 2:52:46 PM
#406:


Anagram posted...
But man, I'm gonna level with you: I do not remember the Firelord at all. I don't think I saw this thing get used literally ever. Is it actually super awful?

Yes. Wc3 is still played competitively, believe it or not, but his abilities are never picked. Their abilities were, IIRC:
Soul Burn - dispellable DoT that silences its target.
Incinerate- Casted orb effect on autoattacks that deals stacking damage, with the unit exploding for AoE damage on death.
Summon Lava Spawn - Water Elemental, but shittier and squishier.
Volcano: channel to periodically nuke and stun an area. Frequently just stuns itself to cancel channeling.

Like the Beastmaster, Firelord just sucks at dying to dispels and isnt even tanky to compensate.


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[Rock and Stone] <o/
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Isquen
10/26/24 2:56:00 PM
#407:


Nomination: mass casters (Reign of Chaos)

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[Rock and Stone] <o/
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Honko
10/26/24 4:35:25 PM
#408:


Nominate: The UED

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http://www.smkgp150cc.com/images/toadspin.gif
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OrangeCrush980
10/26/24 5:15:31 PM
#409:


Ghostcrawler (WoW dev)
https://wowpedia.fandom.com/wiki/Greg_Street

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"Foolishness, Dante. Foolishness... Might controls everything. And without strength, you cannot protect anything. Let alone yourself."
- Vergil, DMC3
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azuarc
10/26/24 6:22:25 PM
#410:


Anagram posted...
I'm sorry, I don't understand why you're saying it's "nothing like the other acts" in terms of map design and enemies? I'm gonna have to ask you to expand on that, because this just looks like D2's midgame to me.

Well, lessee. First of all, the map tiles aren't square. That's kinda huge on its own. Most of them are long snaky affairs following a river with occasional paths cut through the jungle.

Everything is stupidly dark. Even in a game with gothic themes, Act III is a massive contrast from the desert in 2 and I would even say hell in 4. The overworld is dark and uninviting, and then you get into the side dungeons, some of which are basically unnavigable.

The enemies are obnoxious, especially all the little pygmy (wow, Gamefaqs, really gonna censor that?)s that are impossible to click on and constantly getting resurrected.

The quests are especially irrelevant, up until we have to collect the three Macguffins to put in the horadric cube so we can get to the final area. There aren't even good quest rewards, like getting a talent point or anything. I guess you do get access to the best mercenaries, for whatever that's worth.

The jungle takes a break for us to walk through a city, at which point you just have a few connected city tiles with an adjoining sewer area underneath. Both of these areas are wide-open (which is not what you'd expect from a sewer, especially after seeing one in Lut Gholein.)

And then the act concludes by going across a narrow bridge into the final area where you fight the fallen paladin council, with enemies I always found really annoying to fight, before heading inside to deal with Mephisto.

There are some interesting aspects to Act III, but mostly it's the abscess you have to cross to go from 2 to 4.

Anyway, I'm trying to figure out what to nominate that isn't being semi-repetitive. I don't know Starcraft. You don't know Hearthstone. And raiding was an integral part of my WoW experience, which you barely did. I'm perfectly happy to keep dropping bits of WoW, but I'm trying to find something interesting to include.

So, uh, here: https://wow.allakhazam.com/wiki/Azuarc%27s_Leveling_Guide_intro

I'll let you decide whether you're rating my guide, leveling guides in general, or the fact that I got to 70 in well under 5 days.

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Only the exceptions can be exceptional.
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Anagram
10/26/24 8:10:15 PM
#411:


azuarc posted...
Well, lessee. First of all, the map tiles aren't square. That's kinda huge on its own. Most of them are long snaky affairs following a river with occasional paths cut through the jungle.

Everything is stupidly dark. Even in a game with gothic themes, Act III is a massive contrast from the desert in 2 and I would even say hell in 4. The overworld is dark and uninviting, and then you get into the side dungeons, some of which are basically unnavigable.

The enemies are obnoxious, especially all the little pygmy (wow, Gamefaqs, really gonna censor that?)s that are impossible to click on and constantly getting resurrected.

The quests are especially irrelevant, up until we have to collect the three Macguffins to put in the horadric cube so we can get to the final area. There aren't even good quest rewards, like getting a talent point or anything. I guess you do get access to the best mercenaries, for whatever that's worth.

The jungle takes a break for us to walk through a city, at which point you just have a few connected city tiles with an adjoining sewer area underneath. Both of these areas are wide-open (which is not what you'd expect from a sewer, especially after seeing one in Lut Gholein.)

And then the act concludes by going across a narrow bridge into the final area where you fight the fallen paladin council, with enemies I always found really annoying to fight, before heading inside to deal with Mephisto.

There are some interesting aspects to Act III, but mostly it's the abscess you have to cross to go from 2 to 4.

Anyway, I'm trying to figure out what to nominate that isn't being semi-repetitive. I don't know Starcraft. You don't know Hearthstone. And raiding was an integral part of my WoW experience, which you barely did. I'm perfectly happy to keep dropping bits of WoW, but I'm trying to find something interesting to include.

So, uh, here: https://wow.allakhazam.com/wiki/Azuarc%27s_Leveling_Guide_intro

I'll let you decide whether you're rating my guide, leveling guides in general, or the fact that I got to 70 in well under 5 days.
I can imagine that if I'd played D2 more, I probably would have the same obviously negative opinion of act 3 that you do, but I've only beaten it two or three times. But thank you for explaining, because that actually was instructive.

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Fiop
10/26/24 8:51:10 PM
#412:


Isquen posted...
Yes. Wc3 is still played competitively, believe it or not, but his abilities are never picked. Their abilities were, IIRC:
Soul Burn - dispellable DoT that silences its target.
Incinerate- Casted orb effect on autoattacks that deals stacking damage, with the unit exploding for AoE damage on death.
Summon Lava Spawn - Water Elemental, but shittier and squishier.
Volcano: channel to periodically nuke and stun an area. Frequently just stuns itself to cancel channeling.

Like the Beastmaster, Firelord just sucks at dying to dispels and isnt even tanky to compensate.
Ive been out of the loop for WC3 for a long time now, and my memory is hazy, but I do remember that at one point one meta strat was for humans to use Firelord as a second or maybe third hero after Archmage. I think the idea was to use incinerate and lava spawns to help with sieges in some matchups.

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"so is my word...It will not return to me empty, but will accomplish what I desire and achieve the purpose for which I sent it." - Isaiah 55:11
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Anagram
10/26/24 9:05:31 PM
#413:


Isquen posted...
Yes. Wc3 is still played competitively, believe it or not, but his abilities are never picked. Their abilities were, IIRC:
Soul Burn - dispellable DoT that silences its target.
Incinerate- Casted orb effect on autoattacks that deals stacking damage, with the unit exploding for AoE damage on death.
Summon Lava Spawn - Water Elemental, but shittier and squishier.
Volcano: channel to periodically nuke and stun an area. Frequently just stuns itself to cancel channeling.

Like the Beastmaster, Firelord just sucks at dying to dispels and isnt even tanky to compensate.
Yeah, Im not surprised by this at all. If I had so little memory of this thing, its not surprising that it sucks so much.

Modern comp WC3 has to be SUPER niche, though.

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bryans7
10/27/24 3:41:29 AM
#414:


Booty Bay

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https://i.imgur.com/zBZVUai.jpg
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ZaziGuado
10/27/24 9:20:33 AM
#415:


Splash damage

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snowpork
azuarc is OP.
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MarkS2222222222
10/27/24 10:23:00 AM
#416:


Diablo 1 ending

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Emerge Tremfyant
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LinkMarioSamus
10/27/24 11:15:51 AM
#417:


The Honest Trailer for StarCraft II

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Why do people act like the left is the party of social justice crusaders?
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Anagram
10/27/24 12:34:42 PM
#418:


- Power Overwhelming
Defense of the Ancients
StarCraft
The Purge of Stratholme
User Map Settings
Warcraft III: The Frozen Throne
Warcraft III
Necromancer (Diablo II)
Diablo II
Heroes (WC3)
Oynxia Wipe Video
Leeroy Jenkins
Unit Quotes
kek
Sound Design (StarCraft)
World of Warcraft: Wrath of the Lich King
World of Warcraft
Hydralisk (Unit)
Samwise Didier

- Jacked Up and Good to Go
True Colors (StarCraft mission)
Diablo II: Lord of Destruction
Scarlet Monastery
Corrupted Blood Incident
Make Love, Not Warcraft
In Utter Darkness
Human Campaign Ending Cinematic (WC3)
Witch Skin (Mercy)
Tower Defense
Battle.net (Original)
Ironforge
United Earth Directorate: I loved reading about the irrelevant Terran history in the manual, how it had this very complicated backstory about how Earth became a fascist dictatorship and all of the political prisoners (and actual criminals) were just deported into space to colonize it far, far away. In the context of the base game, it's all just an unimportant backstory, but then BW makes it actually matter. It's interesting, too. For years, people said that the UED was the most powerful force in the galaxy. That the fleet you fight in SC2 is just one fleet, so they must have more of equal or greater power, and that it just doesn't care about what's going on. And now we'll never know, because it never bothers to send a follow-up to the Koprulu Sector, and we're never getting SC3. I love the Starship Troopers-esque propaganda, I love how despite not being the Dominion, it still doesn't value its rank and file troops at all, I love how Admiral DuGalle is just some political appointee who always makes glaring errors, and Stukov is the only person in the fleet who has any sense at all. It's all completely appropriate and logical. I love how they look down on the Terrans, but in the end, they're basically no different, they just have European accents instead of redneck ones. And I love the name, too. Fantastic name for a future fascist Earth.
Zeratul
Zerg Rush
Red Shirt Guy
<Fantasy Given Name> <Force/Object/Concept><Profession/Action/Other Cool Word>: This is the seemingly random title system used in WoW for NPCs, right? I like it. It's fun when you ride up to Bondalar Hillhammer, Hearthtender of the Cerulean Anvil, and turn in 10 bear asses to finish his quest. It could have just been Greg. Adds another layer of illusion that everyone has special little titles, when in boring reality you're just Mr. Jones or whatever. At best, you're Doctor Jones.
Archon
Saviors of Uldum (Hearthstone Trailer)
Ulduar
Auction House (WoW)
Terran Theme 3
Campaign-only Units
Arthas Menethil
Aldaris
Unnecessary Background Lore Depth: It's very important to creating the illusion of a world. Sure, most players will never think to look up the history of the Arakkoa on the WoW Wiki, and will just ignore all of the quest dialogue other than the bottom part that says what you need to actually do, but the fact that you even can do those things and find some crazy nerd's scribbles from fifteen years ago is cool. It's cool! I would call it a crucial part of the game's atmosphere. Same thing for most fantasy worlds. You know in ASoIaF, GRR Martin detailed out an island that avoids all of the wars and just manufactures and exports wine? It has nothing to do with anything, but he wrote about it anyway. That's the difference between fantasy where the background actually kind of matters and was designed to matter from the start, and, say, Star Wars, where initially it's just "the Empire" and "the Jedi" having thinly-sketched backstories, and then later works tried to make it more complex and failed. That said, I hate the Dracthyr, so I'm not going to pretend that I think all of WoW's background lore is good.
Trial of the Champion
Level 40 Mount
Junkenstein's Revenge
Critters
Molten Core
Blackrock Depths
Protoss
Unit Annoyed Quotes
Hidden Areas in WoW Classic
Defias Brotherhood
Terran Campaign Ending Cinematic (StarCraft 1)

- Stay a While and Listen
Bubble Hearthing: I played a paladin, so I'm very familiar with this! I like how Hardcore mode disables this. Man, there's nothing quite like fighting the Horde, all of the other Alliance dies, you survive the longest because you're a paladin, and then you just bubble hearth while they impotently attack you. There were times when I joined AV specifically to ride into the largest group of Horde I could find and bubble hearth. Times when I was already sort of near Orgrimmar, so I just rode into its AH, attacked as many auctioneers and guards as I could, got a ton of players attacking me... and then sure enough, I bubbled hearthed. Nothing can stop you from doing this except being killed too quickly to click the button. It's always funny, and I always, always, ALWAYS spun around in a circle while I did it so all of the Horde could be facing me at some point. I never got bubbled hearthed in response by any Belf paladins, but I didn't really go out of my way to gank people, so maybe they were also enjoying the mysteries of bubble hearthing when I wasn't around.
Jeff Kaplan Dinoflask Videos
Wasteland Patrol
Witchwood (Hearthstone Trailer)
Demon Hunter (Diablo)
Crafting (WoW): It gives such an illusion of depth, I love it. Because obviously, it's not necessary while leveling, you can make due with greens, and at max level, gear from instances and raids is virtually always superior. There were a handful of craftable items in vanilla WoW that were worth it at 60, mostly the Arcanite Reaper, and that's it. Every so often, you'd need something hyper specific and have to spam IF with "LF 300 blacksmith to craft X, will tip." I was an engineer in vanilla AND in classic, it was by far the profession that opened up the most options in terms of movement and combat. For some reason, I remember alchemists being very rare and hard to track down. I basically never interacted with them, but every so often, I'd see someone with an alchemy effect in IF or in a PUG or something.
Daelin Proudmoore
Funeral Crash Incident
Galvadon (Theme)
Siege Tanks
Reinhardt Wilhelm
Duskwood
The Culling of Arthas (UMS Map)
Roadhog
Ghost (Unit)
Gnomeregan
Pokmon RPG StarCraft UMS Maps
SCVs, Drones, and Probes
Human Campaign (WC3)
Thunderfury, Blessed Blade of the Windseeker
Karazhan (Raid)
Mercenary Heroes (TFT)
Jaina Proudmoore
Marine (Unit)
Johnbobb's Hypothetical Junkertown Smash Stage
Tyrael
Undead Campaign (WC3)
Twilight of the Gods
Light v Tempest
StarCraft vs Halo Match (2004)
Stop Poking Me
Meat Hook
Vespene Gas
Dragoon (Word)
Hemet Nesingwary
Jim Raynor
Azuarc's Leveling Guide: I like how your welcome part has a description of how you describe things; that's VERY early-2000s GameFAQs guide. Hitting level 70 in 4 days, Jesus Christ. I like how you advocate for "having some fun while you're leveling" instead of just being as efficient as possible. I didn't realize that Westfall was so inferior to Darkshore, since everyone seems to use it! I never found more than a fraction of the pages of that STV notebook, I remember them being up for sale on the AH all the time. Overall, this looks like a very solid BC-era leveling guide for the Alliance... but like I said, I'm never going back.
Nukes
Diablo 1 Recreation Event (Diablo III)
Overwatch (Game)
Uther the Lightbringer
Sombra ARG
Booty Bay: Such atmosphere. The ramshackle, jury-rigged nature of Goblin technology is fully on display here, applying even to their buildings and docks. Everything looks like it could collapse at any moment, all of the inhabitants look like criminals or Mos Eisley scum, you're at the edge of a steaming tropical jungle, there's a Statue of Liberty reference for no reason... it's all just perfect. The perfect encapsulation of this dingy, low-class Goblin town.


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Anagram
10/27/24 12:34:45 PM
#419:


Tychus Findlay
Wow Classic Hardcore
Wrath of the Lich King Opening Cinematic
The Barrens
Diablo 1 Ending: "There must always be a Diablo." It was NOT clear to me when I first played this game that the Warrior is trying to contain the essence of Diablo in himself to protect the world from him, but I guess that was his original plan. It's still a little weird to me that they retconned it so the Warrior is the older brother of the prince instead of just being a guy, but Blizzard loves its weird retcons. I do like this ending, though. It's sort of that final nail in the coffin of "Did you think that all of those other NPCs being corrupted was just for the NPCs? Did you think this story had a happy ending? Nope!" Ah, Warrior. The first in a long series of characters who would get corrupted by evil magic. Retroactively made Medivh thanks to WC3, but still. There is something weirdly memorable about this ending, and I'm not entirely sure what it is.
Winston
Psychopath Mei

- Systems Functional
Ilios Bottomless Pit
Overwatch SFM Pornography
Stitches
Deckard Cain
The Horde
Overlord (Unit)
Invading Enemy Capital Cities
Mystery Deathmatch
Tassadar
Arcturus Mengsk
Modern D2 Clones
StarCraft: Ghost
Diablo (Game)
Fastest Map Possible: I remember this. Goddamn, that's a blast from the past. The Wiki says that Protoss are heavily on these maps, but I don't see how, I would have thought Zerg had a huge advantage because they can pump out attacking units the fastest.
Whimsyshire
Naxxramas
Alterac Valley
Griefing
Micromanagement
Hearthstone (Game)
Spawning as McCree in Lucioball
Ghostcrawler (WoW Dev): I remember liking him back in the day, but not agreeing with everything he said. In particular, I remember this post he made in like 2006 where he responded to paladin complaints that the class description says you'll be a holy warrior who's good at fighting that our class strengths are in support, which wasn't the point.
Creep (Zerg)
Alamo
Un'Goro Crater
Grom Hellscream
World of Warcraft: The Burning Crusade
StarCraft: Cartooned
Blizzcon
Big Game Hunters
Mass Casters: I guess the simplest strat will always just be "mass anything." I appreciate that Warcraft games aren't decided as quickly as StarCraft ones, though. I said this before, but any StarCraft unit that's made after the midgame is just useless, and really, most units that aren't the first three unit types you can make are useless. Units that are ACTUALLY useful in multiplayer games: zealot, dragoon, reaver, observer, shuttle, marine, medic, siege tank, drop ship, goliath, zerling, hydralisk, mutalisk. That's not as big of a problem in WC3, you did OCCASIONALLY see lategame units, and midgame units weren't even rare. So, mass sorcs and priests was a valid strat. It wasn't great, but it did work sometimes. Slow, polymorph, and invisibility actually will get you far. Did other races have mass caster strats? I don't know, I only ever played humans, like the boring guy I am. In WoW, my character was a human male paladin with brown hair.
Night Elves (WC3 Faction)
Yogg-Saron, Hope's End (Card)
Voyage to the Sunken City (Hearthstone Trailer)
Samir Duran
Valkyrie (Unit)
Town of Salem
Death Blossom
-craft (suffix)
Vaelastrasz the Corrupt
Darkspear Trolls
Warriors (WoW Classic)
Mass Carriers
Science Vessel (Unit)
Retribution Paladins
Mercy Multi-Rez
Gamon
Thrall
Far Sight: Man, remember the Comsat station? I sure do. I don't think I ever built a nuclear silo even once except when screwing around. It was always hard to even build a comsat, because you had to do it instead of building an SCV, and SCVs are way more useful than comsats. Contextualizing this as shamanistic magic makes some sense. Does this exist in WoW, let me check... Oho, so it is. I'm shocked. "It can only be cast on areas that your line of sight allows." That sounds 100% useless.
12 Days of StarCraft
Mists of Pandaria
Spawn More Overlords
Jaedong
Warsong Gulch
Splash Damage: I mean, it's always good. It's never a bad thing to be dealing some extra damage to nearby enemies instead of just attacking one. Pretty standard mechanic in all kinds of video games.
WoW Celebrity Commercials
Horde Bias vs Alliance Bias
Bethesda, BioWare, and Blizzard
Quests (WoW)
Deckard Cain Rap
Heroes of the Storm
Marius (Diablo II)
Javelin Amazon
Is WoW a Furry Game? (Debate): It wasn't back in the day, but I imagine today it must be a haven for furries. I'm not really going to judge that much. I'll judge a little bit. In particular, and I'm just going to say it, the Vulpera and Dracthyr are 100% furry things. I don't care what you say, you're not going to convince me otherwise.
WoW Classic
Blackwing's Lair
Nazeebo
Bob, do Something!
Overwatch and TF2 Comparisons
Jade Golems
Wings of Liberty
Othmar Garithos
Tristram
StarCraft II Honest Trailer: "The outcome of every conflict is determined by what you build in the first five minutes." Yeah, that's sort of the problem with this entire genre. The early game is 80% of the game. I don't know, this is okay. I don't watch the game trailers, only the film ones, and not even all of them. "CANCELLED" for Nova is pretty funny.
The Butcher
Act III (Diablo II)
Vicarious Visions
Infesting a Probe and Summoning Protoss Units as Zerg (SC2)
Dr. Boom (Card)
Looking for Baal?
Artanis
Rakanishu
Rogue (Diablo)

- Fifty DKP Minus
Sombra
Bound Maps (UMS)
Infestor (Unit)
Lurker (Unit)
Diablo III
Terran Building Flight
Warcraft II: Beyond the Dark Portal
Warcraft II
Ana
Mothership (Unit)
Paladin Builds (Diablo II)
Lost Vikings II: Norse by Norsewest
Prison Break (World of Warcraft)
Illidan Stormrage
Jeff Kaplan Videos
Stratholme
Queen (StarCraft 1)
Asmongold Ion Interview - What Sword?
Malfurion Stormrage
Sarah Kerrigan
Radio Free Zerg
First Take of Leeroy Jenkins
Mike Morhaime
Lost Vikings
Maiev Shadowsong
Diablo III: Reaper of Souls
"Tempest Keep was merely a setback!"
Un'Goro: The Journey
Warcraft I
Diablo 4, but Twitch Controls Every 60 Seconds
Gear Score
Melting Faces as a Shadow Priest
Mei's Snowball Offensive
Team Melee
Murky
Legacy of the Void Opening Cinematic
Cloud9
Warcraft Adventures: Lord of the Clans
kekeke
Hero Shooter (Genre)
StarCraft II
Warcraft (Film)
Shanghai Dragons
Silicon & Synapse
Blackthorne (Game)
Flying (WoW)
Lillian Voss

- You Are Not Prepared
Goldshire Inn (Moonguard)
Primal Zerg
Call of Duty on Battle.net
Symmetra's Shield Generator Ult
Scepter of the Shifting Sands Quest Chain
Rescuing the Guy in Blackrock Depths
6 Bastion Team
StarCraft 64
Microsoft Acquisition
Tyrande Whisperwind
Auction House (Diablo III)
Junker Queen
Primal Zerg Kerrigan
7v1 comp stomp no noob no bs
Ready Player One
Cole Cassidy
Do You Guys Not Have Phones?
No Mercy TikTok Trend
World of Warcraft: Shadowlands
Bobby Kotick
Always Online
Nova
Activision
Being Corrupted into a Being Raid Boss

- Not Even Death Can Save You
Sylvanas Windrunner
Kael'thas Sunstrider
Warcraft III: Reforged
BlitzChung Incident
Overwatch 2's PvE Cancellation
Blizzard (Weather)
Cosby Suite

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TeamRocketElite
10/27/24 12:48:17 PM
#420:


Anagram posted...
zerling, hydralisk, mutalisk


Spawn more Overlords.

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My bracket looked like random picks compared to his.
Congrats to azuarc for winning the GotD 2020 Guru Contest!
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Anagram
10/27/24 1:01:44 PM
#421:


Those dont counttttttttt

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Black_Hydras
10/27/24 1:05:12 PM
#422:


Terran 1 (SC)

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Blessed is the mind too small for doubt.
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bryans7
10/27/24 1:21:16 PM
#423:


Benediction & Anathema.

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https://i.imgur.com/zBZVUai.jpg
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handsomeboy2012
10/27/24 1:33:46 PM
#424:


StarCraft mmo

Like how good or bad you think that would be
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Fiop
10/27/24 2:42:34 PM
#425:


Gyrocopters

In WC3 RoC, there was a period where mass casters with humans was very much the meta and difficult to counter. It wasnt just the spells either - they had a good ranged attack and few real direct counters. Buying upgrades for casters didnt only give new spells but also increased stats. Its one reason they revamped the armor and weapon types in TFT so they could make casters unarmed and take more damage from ranged weapons, so that there was more of a direct counter.

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"so is my word...It will not return to me empty, but will accomplish what I desire and achieve the purpose for which I sent it." - Isaiah 55:11
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BlackDra90n
10/27/24 2:43:55 PM
#426:


The Deeprun Tram

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http://psnprofiles.com/Drayxs
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redrocket
10/27/24 2:52:31 PM
#427:


League of Legends

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It's like paying for bubble wrap. -transience on Final Fantasy: All the Bravest
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Anagram
10/27/24 3:03:00 PM
#428:


Fiop posted...
Gyrocopters

In WC3 RoC, there was a period where mass casters with humans was very much the meta and difficult to counter. It wasnt just the spells either - they had a good ranged attack and few real direct counters. Buying upgrades for casters didnt only give new spells but also increased stats. Its one reason they revamped the armor and weapon types in TFT so they could make casters unarmed and take more damage from ranged weapons, so that there was more of a direct counter.
You know, I am VERY vaguely remembering this meta now, but that was so long ago.

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NFUN
10/27/24 3:25:21 PM
#429:


turning on black ops 6
https://www.youtube.com/watch?v=R9cHgX49QLw

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No mule can match wits with me. Oh yes, many have tried, and almost all have failed!
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10/27/24 3:26:35 PM
#430:


NFUN posted...
turning on black ops 6
https://www.youtube.com/watch?v=R9cHgX49QLw
Do you mean this video?

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Isquen
10/27/24 3:37:59 PM
#431:


Anagram posted...
Did other races have mass caster strats? I don't know, I only ever played humans, like the boring guy I am.

Flop mentioned it- casters were basically potent ranged units in their own right, and the problem was so prevalent in the leadup to the TFT beta that they went overkill into nerfing the hell out of them as combat units. Undead had mass necromancers (banshees had instant possession for a while and were also busted) but that sucked against humans or night elf sieges. Night Elf had Druids of the Talon which were better than Druids of the Claw in every conceivable way, being ranged and having Cyclone disables, and Orc had BLARHGJELEDHBBDLSLAG with autocast Bloodlust and Witch Doctor backup, which just flat out made fights unwinnable with the amount of heal wards they would drop.

...Nomination: Bloodlust

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[Rock and Stone] <o/
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azuarc
10/27/24 4:25:01 PM
#432:


"Don't stand in the fire"

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Only the exceptions can be exceptional.
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ZaziGuado
10/27/24 4:58:02 PM
#433:


Fenix

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snowpork
azuarc is OP.
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OrangeCrush980
10/27/24 5:09:36 PM
#434:


Divine Storm

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"Foolishness, Dante. Foolishness... Might controls everything. And without strength, you cannot protect anything. Let alone yourself."
- Vergil, DMC3
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Lord_Bob_Bree
10/27/24 5:18:06 PM
#435:


.Cho'gall

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Congrats to azuarc for winning the 2020 GotD Contest
"I like goldfish." Godric
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MacArrowny
10/27/24 6:32:21 PM
#436:


Vivendi

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All the stars in the sky are waiting for you.
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LazyKenny
10/27/24 7:10:04 PM
#437:


Less than 100% Drop Rate on quest body parts (Raptor heads, Goretusk livers, etc.)

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Someday, I too will become Florida Man.
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Honko
10/27/24 7:48:08 PM
#438:


Tauren marine (not Terran)

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KokoroAkechi
10/28/24 12:25:10 AM
#439:


I don't know if you know this but WoW crafting was overhauled in DF. It's a lot more involved now. It's still not really needed for the average player but it's much more involved for those who do interact with it. Also, now some crafted gear is bis for some classes because you can only add embelishments (a special enchant) to them.
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10/28/24 1:09:33 AM
#440:


KokoroAkechi posted...
I don't know if you know this but WoW crafting was overhauled in DF. It's a lot more involved now. It's still not really needed for the average player but it's much more involved for those who do interact with it. Also, now some crafted gear is bis for some classes because you can only add embelishments (a special enchant) to them.
I sure have no idea what DF is like, other than that I've looked at the Dracthyr. I'm glad that crafting is more involved now, though, that is a good change.

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KokoroAkechi
10/28/24 1:32:09 AM
#441:


nominate: Mia Rose
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ZaziGuado
10/28/24 7:19:14 AM
#442:


Stormgate

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snowpork
azuarc is OP.
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10/28/24 11:19:07 AM
#443:


- Power Overwhelming
Defense of the Ancients
StarCraft
The Purge of Stratholme
User Map Settings
Warcraft III: The Frozen Throne
Warcraft III
Necromancer (Diablo II)
Diablo II
Heroes (WC3)
Oynxia Wipe Video
Leeroy Jenkins
Unit Quotes
kek
Sound Design (StarCraft)
World of Warcraft: Wrath of the Lich King
World of Warcraft
Hydralisk (Unit)
Samwise Didier

- Jacked Up and Good to Go
True Colors (StarCraft mission)
Diablo II: Lord of Destruction
Scarlet Monastery
Corrupted Blood Incident
Make Love, Not Warcraft
In Utter Darkness
Human Campaign Ending Cinematic (WC3)
Witch Skin (Mercy)
Tower Defense
Battle.net (Original)
Ironforge
United Earth Directorate
Zeratul
Zerg Rush
Terran 1 (Theme): God, the first 35 seconds are flawless. The build-up, the SLIGHT redneck twang that you wouldn't even recognize if you heard it out of context, the space guitar feeling of it at all. I don't like it as much after 0:35, when it gets more epic. I like the lowkey feeling of the first part more. SC1 has great music. The desolate emptiness and mystical windy choir of the Protoss theme also feels very appropriate. You know what else? SC2 isn't terrible at its music, but it's more uneven. The Protoss themes are better than in SC1, there, I said it. The Zerg themes are just as bad. And the Terran theme is not as good, but it's still okay. It's grungier and faster-paced and not as rednecky, but still good.
Red Shirt Guy
<Fantasy Given Name> <Force/Object/Concept><Profession/Action/Other Cool Word>
Archon
Saviors of Uldum (Hearthstone Trailer)
Ulduar
Auction House (WoW)
Terran Theme 3
Campaign-only Units
Arthas Menethil
Aldaris
Unnecessary Background Lore Depth
Trial of the Champion
Level 40 Mount
Junkenstein's Revenge
Critters
Molten Core
Blackrock Depths
Protoss
Unit Annoyed Quotes
Hidden Areas in WoW Classic
Defias Brotherhood
Terran Campaign Ending Cinematic (StarCraft 1)

- Stay a While and Listen
Bubble Hearthing
Turning on Black Ops 6: The idea of having to open the game on Steam, which opens the Blizzard launcher, which opens the Call of Duty launcher, is fucking hysterical. That's some kind of high-level cyberpunk wasteland shit you'd see in a parody of the genre. "Preloading shaders," I love it. Having to restart, then having a crash. "This game is made by 15 different studios and it can't even launch." Scanning every single file for errors is amazing. "I haven't played a game this exciting since Overwatch 2 launched," the movement between 0% and 2% on this scanner is great. "Call of Duty needs to be patched? But you didn't even install it yet." Wait a second, this video has over 1 million views and it was posted yesterday? It's true that I've also seen that crash box on the Blizzard launcher a lot. Installing and uninstalling and uninstalling Animal Well multiple times while BO6 fails to install is very funny.
Jeff Kaplan Dinoflask Videos
Wasteland Patrol
Witchwood (Hearthstone Trailer)
Demon Hunter (Diablo)
Crafting (WoW)
Daelin Proudmoore
Funeral Crash Incident
Galvadon (Theme)
Deeprun Tram: Such a cool and unique thing, and one that immediately helps set your game apart from completely generic fantasy. The Horde has zeppelins, and we have an underground tram. Riding on it for a minute or so and watching the underwater sights pass by is fun! Killing rats while you wait for it to show up is fun! Seeing the crazy homeless guy hanging out by the seats is fun, even. I mean, yeah, it's not as good as the zeppelins the Horde gets, every Alliance player from 2005 remembers the IF-Menethil run that the Horde never had to deal with, but it's still just such a cool thing they threw in that they didn't need to. I appreciate that. I remember once seeing a Tauren who'd somehow gotten in, and riding the tram with him. We /danced together on it. My only other memory involving the tram was when I was on it, and looked at my log when I got to the other end and saw some /s sex RP, and realized that two people at some hidden point in the railway were typing sex things. I didn't go to check on them.
Siege Tanks
Reinhardt Wilhelm
Duskwood
The Culling of Arthas (UMS Map)
Roadhog
Ghost (Unit)
Gnomeregan
Pokmon RPG StarCraft UMS Maps
SCVs, Drones, and Probes
Human Campaign (WC3)
Thunderfury, Blessed Blade of the Windseeker
Karazhan (Raid)
Mercenary Heroes (TFT)
Jaina Proudmoore
Marine (Unit)
Johnbobb's Hypothetical Junkertown Smash Stage
Tyrael
Undead Campaign (WC3)
Twilight of the Gods
Light v Tempest
StarCraft vs Halo Match (2004)
Stop Poking Me
Meat Hook
Vespene Gas
Benediction & Anathema: What a cool concept for an item, and how cool that priests get it instead of any other class. You'd expect a transforming weapon to maybe be given to warriors or even mages, but priests? Such a unique concept. Switching between the holy healing staff and the destructive damage staff is such a neat idea. Of course, shadow priests are trash in vanilla, which means Anathema is worthless, but at least Benediction is still amazing.
Dragoon (Word)
Hemet Nesingwary
Jim Raynor
Azuarc's Leveling Guide
Nukes
Diablo 1 Recreation Event (Diablo III)
Overwatch (Game)
Uther the Lightbringer
Sombra ARG
Booty Bay
Tychus Findlay
Wow Classic Hardcore
Wrath of the Lich King Opening Cinematic
The Barrens
Diablo 1 Ending
Tauren Marine: Great pun, makes complete sense. Putting the most tribal WoW race in advanced technology is obviously funny. I like how it actually is different from a Terran Marine, in that it's much better, has unique quotes, and a unique model. It's also funny that this is just an extension of a random joke artwork Didier made. I also appreciated the Hydralisk in WC3.
Winston
Psychopath Mei


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10/28/24 11:19:25 AM
#444:


- Systems Functional
Ilios Bottomless Pit
Overwatch SFM Pornography
Stitches
Deckard Cain
The Horde
Overlord (Unit)
Invading Enemy Capital Cities
Mystery Deathmatch
Tassadar
Arcturus Mengsk
Modern D2 Clones
StarCraft: Ghost
Diablo (Game)
Fastest Map Possible
Whimsyshire
Naxxramas
Alterac Valley
Griefing
Micromanagement
Hearthstone (Game)
Spawning as McCree in Lucioball
Ghostcrawler (WoW Dev)
Creep (Zerg)
Alamo
Un'Goro Crater
Grom Hellscream
World of Warcraft: The Burning Crusade
StarCraft: Cartooned
League of Legends: Got some mixed feelings about this one. I know almost exactly when I started and stopped playing LoL because I remember the most recently-released heroes, which were Vayne for when I started and Yasuo for when I stopped, so I played for about two years. It was fun. It was better than DotA. More casual, less to learn, easier to get into. I was surprised that DotA 2 was able to claw as large a market share as it did. But man, there came a point when I was just done with this entire genre. It just had nothing left to offer me at all. I just never want to play a MOBA again, I can't think of any other genre that I'm just 100% done with. Maybe hero shooters? Like, I'm looking up LoL's heroes added since I stopped playing, and I'm going to just say that almost every hero (including the ones around when I did play) looks like shit. "Crazy little girl vampire." "Generic waifu #31." "Shirtless Yakuza guy." "Cat." Maybe these designs appealed to me twelve years ago, I guess, but they definitely don't now. There's just something about 'hero' games where everyone has their one gimmick and everyone is some kind of mostly positive force that I find to be just lame now? Moreso than when Overwatch does it, though I feel shades of it from Overwatch as well. I don't know, I still like Riven, she was always my favorite character after she got added, even though I was much better with Miss Fortune. I do have some good memories of this game.
Blizzcon
Big Game Hunters
Mass Casters
Night Elves (WC3 Faction)
Yogg-Saron, Hope's End (Card)
Voyage to the Sunken City (Hearthstone Trailer)
Samir Duran
Valkyrie (Unit)
Town of Salem
Death Blossom
-craft (suffix)
Vaelastrasz the Corrupt
Darkspear Trolls
Warriors (WoW Classic)
Mass Carriers
Spawn More Overlords: I know you didn't really nominate this, but I'll do it anyway! It's a good phrase. Not as good as Aldaris telling you construct additional pylons. I appreciate how it's not "build more overlords," it's "spawn," that's very Zerg. It feels just a little more alien.
Science Vessel (Unit)
Retribution Paladins
Mercy Multi-Rez
Gamon
Thrall
Far Sight
12 Days of StarCraft
Mists of Pandaria
Spawn More Overlords
Jaedong
Gyrocopter (Unit): Even as a kid, I knew the term retcon. I thought when WC3 came out that this unit was just retconning the existence of gnomes, because the "dwarf" piloting it looks and sounds like a fantasy gnome and because there are no other gnomes in the game. But then WoW came out, and the gnomes' existence was secured. Too bad they're not in WoW except in very specific places. Like, you'd think that there could be some gryphon riders associated with gnomes who send you forward in gyrocopters or whatever. Are there any flying mount gyrocopters? I can't remember any, but I do remember the engineering motorcycles. I was never rich enough to be able to make one. Oh, the unit itself sucks, I don't know if I ever used it.
Warsong Gulch
Splash Damage
WoW Celebrity Commercials
Horde Bias vs Alliance Bias
Bethesda, BioWare, and Blizzard
Quests (WoW)
Deckard Cain Rap
Heroes of the Storm
Marius (Diablo II)
Javelin Amazon
Is WoW a Furry Game? (Debate)
WoW Classic
Fenix: In SC1, Fenix is just a guy. He's just Worf, really. The fact that he's named Fenix is a little on the nose, but whatever. He's important mainly in the context of Kerrigan betraying him, which, as I said earlier, is the first moment where she is 100% in the wrong. Even mind-controlling Raszagal can be argued, but killing Fenix is the moment where she is 100% the villain. The fact that he comes back as a robot in SC2 is really strange. I guess they needed the robot Protoss to have a leader, so they had a choice of making a new character or bringing back an old one, and they'd already made a new character to lead the Dick Protoss with Alarak (who actually is a great character, to see an outright evil asshole Protoss, which was something we'd never seen before). But Fenix is just so random. He wasn't even really a leader, he was just a guy. But you know what? Because SC2 loves bringing back dead characters, the only SC1 characters who don't return are Edwin Duke, Admiral DuGalle, the Zerg Cerebrates, Raszagal, and Aldaris. Every single other character shows back up at least briefly. And it's possible I'm forgetting some kind of brief return of Aldaris in a recording or something, I don't know. I guess what I'm saying is this: does Fenix return in SC2 JUST so that Kerrigan isn't responsible for any sympathetic character's deaths? But that can't be true, because she's still responsible for Raszagal, so he must have returned just because they didn't want to introduce a new character to leader the robot Protoss. Just sloppy writing, honestly. I've said this before, but the fact that SC2 introduces Selendis twice in WoL and builds her up like she's going to be a major character, then she shows up for five seconds in the Protoss campaign, gets mind-controlled by the villains, and does nothing for the rest of the game is really funny.
Blackwing's Lair
Nazeebo
Bob, do Something!
Overwatch and TF2 Comparisons
Jade Golems
Wings of Liberty
Othmar Garithos
Tristram
StarCraft II Honest Trailer
The Butcher
Act III (Diablo II)
Vicarious Visions
Infesting a Probe and Summoning Protoss Units as Zerg (SC2)
Dr. Boom (Card)
Looking for Baal?
Artanis
Rakanishu
Divine Storm: I have zero memory of this ability. Was this actually a real ability back in the day, or was this added in SoD? The WoW Wiki has references to it going back to WotLK, so I guess it must be a real ability. If I used this, I'm sure only in the context of doing AoE damage to generate threat. I clearly remember using consecration a lot.
Rogue (Diablo)


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Anagram
10/28/24 11:20:09 AM
#445:


- Fifty DKP Minus
Sombra
Bound Maps (UMS)
Infestor (Unit)
Lurker (Unit)
"Don't Stand in the Fire": Let it be known that I never stood in the fire, I never got caught by it even once. But boy oh boy, are there some players who just can't follow the most basic of instructions. I don't know why!
Diablo III
Terran Building Flight
Warcraft II: Beyond the Dark Portal
Warcraft II
Ana
Mothership (Unit)
Paladin Builds (Diablo II)
Lost Vikings II: Norse by Norsewest
Prison Break (World of Warcraft)
Illidan Stormrage
Jeff Kaplan Videos
Stratholme
Queen (StarCraft 1)
Asmongold Ion Interview - What Sword?
Malfurion Stormrage
Sarah Kerrigan
Stormgate: Oh, okay, this is an indie knockoff of StarCraft, I get it. Oh, made by some actual ex-Blizzard guys, then this falls into the category of Bloodstained rather than Yooka-Laylee. Let me just watch some videos on it... bro, this looks exactly like StarCraft 2. Oh, okay, it's technology humans versus magical demons vs technology angels, but with WC3's creep system. Okay, look, I'm just going to say it: I don't think the competitive scene with this game will go anywhere. Games that are designed for esports rarely work out. All this has going for it is that it's in a genre with no more competition. I'm just going to say that I do not like this art style. I generally don't like sci-fi and fantasy crossing over, and this is clearly more fantasy-leaning art in terms of style? By that I mean that all of the technology humans look super clean and shiny instead of SC1's grimy, jury-rigged, industrial look, which was always by far the superior aesthetic. I don't know, I don't think anyone is going to care that much about an army of evil demons, that's even more boring than the Scourge from WC3, at least the Scourge has the tragic element of its units once having been normal people who got corrupted. I can imagine this game getting some play for six months after release, but there is no way this is going to be the next StarCraft. You know what will be the next StarCraft? Nothing. Because RTS is a dead genre. It was on life support before MOBAs, and MOBA strangled it in its deathbed. If you wanted to revive this genre, you'd need to really innovate it, and this just looks like a -craft game. Oh wait, it's fee-to-play EA? Oof, 49% positive reviews. And its player count is not doing terribly well. Unfortunate, but sort of expected. Choose a genre, sci-fi or fantasy, don't try to do both. Only 40K can pull off both. Now I'm wondering if this main waifu girl with the guns will get turned into a demon, Kerrigan/Arthas-style.
Radio Free Zerg
First Take of Leeroy Jenkins
Mike Morhaime
Lost Vikings
Maiev Shadowsong
Diablo III: Reaper of Souls
"Tempest Keep was merely a setback!"
Un'Goro: The Journey
Warcraft I
Diablo 4, but Twitch Controls Every 60 Seconds
Gear Score
Mia Rose: Okay, let me just find who this woman is... Okay, so there are two different Mia Roses, one is a singer with no connection to Blizzard, the other is a porn star who played WoW? Man, I can't think of anything I care less about.
Melting Faces as a Shadow Priest
Mei's Snowball Offensive
Team Melee
Murky
Legacy of the Void Opening Cinematic
Cloud9
Warcraft Adventures: Lord of the Clans
kekeke
Hero Shooter (Genre)
StarCraft II
Warcraft (Film)
Shanghai Dragons
Silicon & Synapse
Blackthorne (Game)
Flying (WoW)
Lillian Voss

- You Are Not Prepared
Vivendi Games: So, it's just Activision now? Whatever. What else did it even own besides Blizzard? Hm... I've heard of a few of these games like the Division and You Don't Know Jack, but I don't really WOAH Radical Entertainment made Simpsons Hit & Run? Goddamn, that game was amazing.
Goldshire Inn (Moonguard)
Primal Zerg
Theoretical StarCraft MMO: Yeah, I remember people speculating that Galaxy of StarCraft would be next. But no. Even though StarCraft is more popular than Warcraft as an RTS, WoW just became the entire company. Sure, they've since released D3, D Immortal, D4, SC2, and Overwatch, but only the last of those matters at all, and Overwatch has since died anyway. Look, this clearly wouldn't work as well. Sci-fi settings don't really lend themselves to classes as well, and Blizzard clearly doesn't have the chops to pull off a completely "build-your-own-character" system like Morrowind or something. There aren't nearly as many races, and you can't really play as a Zergling, so every race would just be either a type of Terran or Protoss. I did play a Sith Inquisitor in TOR when it went F2P up to the ending, and like... the way they had to do each area, where you need to travel to different planets via loading screens instead of having everything be one seemless adventure, is much lamer. And sure, WoW does that a bit, too, but it's different to do it once when you travel between continents vs all the time. Sorry, I just don't think Galaxy of StarCraft was ever going to be a good idea. If they had, it would have just been another wannabe WoW killer shut down after two or three years, even if it's also made by Blizzard. Though running a raid to kill Mengsk in his city for an achievement would have been funny.
Call of Duty on Battle.net
Symmetra's Shield Generator Ult
Scepter of the Shifting Sands Quest Chain
Rescuing the Guy in Blackrock Depths
6 Bastion Team
StarCraft 64
Cho'gall: God, does literally anyone care about this character? Like, honestly, I refuse to believe you actually care about this character. He's just a bad guy. He has zero personality or motivation or goals other than to be a bad guy. I guess I should be saying "they," but whatever. He's a classic mid-90s monster man who's just there to be evil, except that because he's in an RTS, he weirdly survives. The fact that it took us until Cataclysm to finally kill him is bizarre. I feel like Cataclysm was just used as an excuse to clean up all of the outstanding Old Horde characters, right? Zul'jin and Deathwing also bite it during that game, am I forgetting anyone else? It's just like, we'd already moved so far past these nothing characters. Look, Cho'Gall is such a nothing character that he doesn't even appear in Alternate Draenor or Shadowlands! Could anything be more damning than that? It's a shame how little WoW cares about ogres, I feel like something interesting could have been done with them as a race, even if they're NPC-only, but they get less material than even things like the Arakkoa. I'm pretty sure even the Ethereals get more lore. Someone who played Horde, tell me if the ogres get more lore than the following: Tuskarr, Forgotten One, Furbolg, Gnoll. I guess they surely at least beat Void Elves, right? Void Elves are just the most embarrassing concept ever. Are ogres even in the top 10 non-playable races in terms of amount of lore?
Microsoft Acquisition
Tyrande Whisperwind
Auction House (Diablo III)
Junker Queen
Primal Zerg Kerrigan
7v1 comp stomp no noob no bs
Ready Player One
Cole Cassidy
Do You Guys Not Have Phones?
No Mercy TikTok Trend
World of Warcraft: Shadowlands
Bobby Kotick
Always Online
Nova
Activision
Being Corrupted into a Being Raid Boss

- Not Even Death Can Save You
Sub-100% Drop Rate on Quest Drops: There are quests where I'm just certain the drop rate is like 10%. And not important quests. Just random nonsense quests in Westfall you do while leveling. I don't know why this is a thing. Just make it a 100% drop rate, and if you don't want the player to finish after killing eight Defias guys, then just make it so you need 16 items instead of eight. No one enjoys these things. Like, objectively, this is not as bad as the other things in this tier, but the fact that this is so easily fixable, while everything else in this tier would require effort, is just infuriating.
Sylvanas Windrunner
Kael'thas Sunstrider
Warcraft III: Reforged
BlitzChung Incident
Overwatch 2's PvE Cancellation
Blizzard (Weather)
Cosby Suite

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LinkMarioSamus
10/28/24 11:27:02 AM
#446:


Diablo IV if it wasnt ranked

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Why do people act like the left is the party of social justice crusaders?
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OrangeCrush980
10/28/24 11:32:45 AM
#447:


Divine Storm was the ret paladin 51 point talent in Wrath. It was an AoE attack which also did a lot of damage to single targets too, sort of like Whirlwind. One of the tier 10 set bonuses gave auto attacks a 40% chance (IIRC) chance to reset its cooldown, which was really sweet.

---
"Foolishness, Dante. Foolishness... Might controls everything. And without strength, you cannot protect anything. Let alone yourself."
- Vergil, DMC3
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azuarc
10/28/24 11:37:46 AM
#448:


The Cataclysm (event that reshaped so much of Azeroth, not the expansion that follows)

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Only the exceptions can be exceptional.
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BlackDra90n
10/28/24 11:40:13 AM
#449:


Mutalisks

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http://psnprofiles.com/Drayxs
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Hbthebattle
10/28/24 11:42:08 AM
#450:


World of Warcraft: Cataclysm

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:)
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Anagram
10/28/24 11:42:18 AM
#451:


OrangeCrush980 posted...
Divine Storm was the ret paladin 51 point talent in Wrath. It was an AoE attack which also did a lot of damage to single targets too, sort of like Whirlwind. One of the tier 10 set bonuses gave auto attacks a 40% chance (IIRC) chance to reset its cooldown, which was really sweet.
Jesus Christ, I have absolutely zero memory of that. And ret was my off-spec back then. Just goes to show how much time I spent tanking, I guess.

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Honko
10/28/24 11:52:20 AM
#452:


To Chain The Beast (BW mission)

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