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lilORANG 07/24/25 12:05:44 PM #51: |
Well implemented parrying is very satisfying to pull off imo. --- Science and Algorithms ... Copied to Clipboard!
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divot1338 07/24/25 12:07:13 PM #52: |
s0nicfan posted... Without reading the article, I will say at least that parrying feels a little bit like the modern day version of QTEs where a lot of games will throw it in as a mechanic and pretend that it adds depth to their systems.This covers it pretty well. --- Moustache twirling villain https://i.imgur.com/U3lt3H4.jpg- Kerbey ... Copied to Clipboard!
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HudGard 07/24/25 12:10:56 PM #53: |
Have not read it yet but my initial reaction: weird thing to focus on. At its core there is nothing unique to parrying. Its like complaining that timing is in games. Which accounts for maybe 90% of them? Though its one thing if you would rather not see timing gameplay (reaction speed) in games or genres that typically do not have it. --- You haven't set a signature for the message boards yet ... Copied to Clipboard!
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Xenogears15 07/24/25 12:14:49 PM #54: |
I don't play games that force me to adhere to parry mechanics. I hate them. E33 being the sole exception to this rule. So I guess I agree with the article? --- This rant was brought to you by your local random thinker. I'm as Canadian as Wayne Gretzky crashing a snowmobile into a moose. - JIC X ... Copied to Clipboard!
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Board_hunter567 07/24/25 12:14:55 PM #55: |
Dodge rolling/dashing when used as a temporary invulnerability button is worse --- http://i.imgur.com/szMsu.png Validate your purchases and discredit the purchases of others whenever possible. Numbers objectively define quality and enjoyment. ... Copied to Clipboard!
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crayola555 07/24/25 12:20:45 PM #56: |
Shah138 posted... Parrying isn't bad, it just needs to be clear what you can and can't parry. Sekiro does it well, but in Dark Souls I never bothered because I couldn't be sure if I was just mistiming or if an attack just can't be parried. Yea, games that actually focus on implementing parry right makes the gameplay a lot better. It's like the game Nine Sols where it's a main thing and the last boss is like 60% parrying. That game is awesome. --- 3DS FC: 0619-4850-3479 IGN: AlmaDelita ... Copied to Clipboard!
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DrizztLink 07/24/25 12:21:40 PM #57: |
The biggest problem with parrying is that my phone is utterly convinced that I actually mean partying. And I am much better at partying than parrying. --- He/Him http://guidesmedia.ign.com/guides/9846/images/slowpoke.gif https://i.imgur.com/M8h2ATe.png https://i.imgur.com/6ezFwG1.png ... Copied to Clipboard!
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OniLink5000 07/24/25 12:25:06 PM #58: |
Is parrying the same thing as quick time events? No? Then i'm sorry, it's not the worst thing ever. --- No sig ... Copied to Clipboard!
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Calwings 07/24/25 12:33:17 PM #59: |
Parrying in action games? Sure. Paryring shoe-horned into otherwise turn-based games like Clair Obscur: Expedition 33? Nope, I hate that. --- https://i.imgur.com/PmF1p9q.jpg ... Copied to Clipboard!
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philsov 07/24/25 12:33:42 PM #60: |
The Actual Worst Things in (Modern) Video Games: A Definitive List 1) Single player game who requires a constant internet connection 2) Games with only 1 save file 3) Lack of ingame help. One pop up tutorial I closed accidently and I'm never really able to see again? Hell to the no. --- Remember that I won't rest, 'til we share the same tense Just know, to me, you're better late than never again. ... Copied to Clipboard!
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s0nicfan 07/24/25 12:46:38 PM #61: |
OniLink5000 posted... Is parrying the same thing as quick time events? No? Then i'm sorry, it's not the worst thing ever. In some games parrying is just a QTE that changed the flashing button prompt to be a flashing color directly on the enemy's attack, but functionally they are identical: either hit the timing and get a cool animation, or miss and take damage. --- "History Is Much Like An Endless Waltz. The Three Beats Of War, Peace And Revolution Continue On Forever." - Gundam Wing: Endless Waltz ... Copied to Clipboard!
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Dungeater 07/24/25 12:50:23 PM #62: |
i think we've lost the plot if we're calling arkham/spider-man dodging a QTE, whether it technically constitutes one or not --- My fate was the grandest, most brilliant of them all. He/Him ... Copied to Clipboard!
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Jerry_Hellyeah 07/24/25 1:44:01 PM #63: |
Dungeater posted... ? Nope. Parrying is blocking. Passively holding up a shield is not blocking, no. You use it to deflect incoming attacks, which is know as parrying. --- This is a cool sig ... Copied to Clipboard!
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divot1338 07/24/25 1:47:49 PM #64: |
My problem is with the unneccessarily twirly attacks that those types of games of have. They substitute the overly dramatic movement for solid gameplay. If someone is going to pirouette at me, with the 5th and 8th spins having a stabbing move that has to be parried then thats going to be a problem because I have no interest in that nonsense. Ill happily learn the animations for every enemy type that wants to make an actual attack though. --- Moustache twirling villain https://i.imgur.com/U3lt3H4.jpg- Kerbey ... Copied to Clipboard!
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DrizztLink 07/24/25 1:49:08 PM #65: |
Jerry_Hellyeah posted... Nope. Parrying is blocking. Passively holding up a shield is not blocking, no. You use it to deflect incoming attacks, which is know as parrying....parry the platypus? --- He/Him http://guidesmedia.ign.com/guides/9846/images/slowpoke.gif https://i.imgur.com/M8h2ATe.png https://i.imgur.com/6ezFwG1.png ... Copied to Clipboard!
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HudGard 07/24/25 1:54:59 PM #66: |
Oh looks like that writer has an article complaining about double jumps as well, lol --- You haven't set a signature for the message boards yet ... Copied to Clipboard!
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Murphiroth 07/24/25 1:58:32 PM #67: |
Parrying can be done badly or overused but it just kind of sounds like this dude's entire thesis is that he's not good at it therefore it's bad. Actually his entire thing looking at his other articles seems elaborate wordy complaints about basic mechanics. So basically what you said in the OP. ... Copied to Clipboard!
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Dungeater 07/24/25 2:03:50 PM #68: |
Jerry_Hellyeah posted... Nope. Parrying is blocking. Passively holding up a shield is not blocking, no. You use it to deflect incoming attacks, which is know as parrying.? shielding oneself is blocking --- My fate was the grandest, most brilliant of them all. He/Him ... Copied to Clipboard!
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Pow_Pow_Punishment 07/24/25 2:06:29 PM #69: |
Parrying in Metal Gear Rising was a little annoying. It wasn't hard but it made the combat system feel too repetitive by having to do it over and over again. --- Currently playing: Tales of the Abyss, Shenmue 2, Pokemon Soul Silver Training log: https://powpowpunishment.blogspot.com ... Copied to Clipboard!
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wanderingshade 07/24/25 2:18:02 PM #70: |
Pow_Pow_Punishment posted... Parrying in Metal Gear Rising was a little annoying. It wasn't hard but it made the combat system feel too repetitive by having to do it over and over again. The small problem with MGS Rising was Perfect Parries did like 20x the damage normal attacks did, and it does EVEN MORE damage in higher difficulties. --- "You're made of spare parts, aren't ya, bud?" ... Copied to Clipboard!
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divot1338 07/24/25 2:22:48 PM #71: |
wanderingshade posted... The small problem with MGS Rising was Perfect Parries did like 20x the damage normal attacks did, and it does EVEN MORE damage in higher difficulties.High risk, high reward. As intended. Thats the problem when it becomes a required mechanic. You eliminated the logic behind what made it a good gameplay mechanic. --- Moustache twirling villain https://i.imgur.com/U3lt3H4.jpg- Kerbey ... Copied to Clipboard!
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boomgetchopped3 07/24/25 2:23:43 PM #72: |
BombermanGold posted... Clickbait hell. This. Opinion pieces to get clicks. --- Wink wink oh oh wink wink ... Copied to Clipboard!
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Robot2600 07/24/25 2:30:33 PM #73: |
like anything, it depends on the window for the input. 1 frame parries can fuck off. 3-4 frames? yea that's okay. --- April 15, 2024: The Day the Internet Died ... Copied to Clipboard!
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Syfe 07/24/25 2:37:15 PM #74: |
I'm very much so not a fan of a parry being a mechanic demand of the game. See: parrying gives you extra _____ and you need it to gain an advantage. As I'm not a fan of single solution battle centric games. "You're not playing it right" is usually a sign of bad development. Well implemented parrying can be interesting actually. I am admittedly a bit bad at timing parrying or timed dodges. I usually find I'm responding too soon to an animation cue to gain the benefit. Though I find dodge mechanics more satisfying. Eh, people seem to like it, so it's good that games are there for them. The problem is when every game feels the need to include it and does so poorly as a result. ... Copied to Clipboard!
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Awakened_Link 07/24/25 2:59:20 PM #75: |
Idk, it was pretty fun in wind waker --- Add me on Switch! FC: SW-3465-2506-6411 Formerly known as Coleby ... Copied to Clipboard!
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Irrelevant 07/24/25 3:00:33 PM #76: |
....the next Mario game should have parrying! I like what they did with the new Doom. --- http://img80.imageshack.us/img80/8513/guyversfightmc1.gif Snesman64 and I are brothers stop being surprised. ... Copied to Clipboard!
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Squall28 07/27/25 12:28:47 PM #77: |
I found a good video of what parrying in Expedition 33 is like. https://www.youtube.com/watch?v=yj6JbgMdrZo&ab_channel=Cilvanis --- You can't go back and change the beginning, but you can start where you are and change the ending. -Misattributed to CS Lewis ... Copied to Clipboard!
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Dungeater 07/27/25 12:33:20 PM #78: |
Squall28 posted... I found a good video of what parrying in Expedition 33 is like.oh so they and morgott went to the same college --- My fate was the grandest, most brilliant of them all. He/Him ... Copied to Clipboard!
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Evening_Dragon 07/27/25 12:34:51 PM #79: |
As a fighting game enthusiast, the most common complaint seen in the community from people not in the community is some variant of "the controls are hard so it's bad", and that's what I smell in this article. I wont hide the fact that my stance is informed by the fact that I am terrible at parrying --- And which of you by worrying can add a single hour to your span of life? It's Guide ... Copied to Clipboard!
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Dungeater 07/27/25 12:37:50 PM #80: |
the reason fighting games are bad is not because of parrying; the reason they are bad is because they require rote memorization if i must take a test, gamify it. not test-ify a game instead --- My fate was the grandest, most brilliant of them all. He/Him ... Copied to Clipboard!
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Evening_Dragon 07/27/25 12:48:07 PM #81: |
Dungeater posted... the reason fighting games are bad is not because of parrying; the reason they are bad is because they require rote memorization Kiiinda? They involve more memorization, but it's fundamentally the same as learning attack patterns and complex inputs, and there's a level of complexity that humans plainly can't reach without some level of rote memorization. --- And which of you by worrying can add a single hour to your span of life? It's Guide ... Copied to Clipboard!
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BombermanGold 07/27/25 3:47:41 PM #82: |
Dungeater posted... the reason fighting games are bad is not because of parrying; the reason they are bad is because they require rote memorization Kinda but no. Yes there's a degree of memorization, but the main thing of fighting games period is knowing what to use and how to use it in a given situation against whatever the heck the other person is doing. Something @Evening_Dragon is trying to convey, it's based on fundamentals. Like, trying to randomly throw out hands and feet and none of it hitting the opponent's gonna get you creamed. Just like in a boxing game. ...And heck, just like in an FPS, either. Going around the same corner where a camper is and getting shot by said camper isn't the camper's fault! --- "I will be your superhero!!!" STEAM ID: BombermanGOLDEN ... Copied to Clipboard!
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Dungeater 07/27/25 3:49:05 PM #83: |
BombermanGold posted... but the main thing of fighting games period is knowing what to use and how to use it in a given situation against whatever the heck the other person is doingyea that's what i said --- My fate was the grandest, most brilliant of them all. He/Him ... Copied to Clipboard!
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BombermanGold 07/27/25 4:07:39 PM #84: |
It's more of a case of feel, not simply memorization. It's hard to say, but I think you're overthinking it too much, which is why I see some people get frustrated with fighting games if they're just starting out. And it kinda sucks as in the heyday when arcades were a thing, you got the most experience from there as you literally were (if anyone did join in against you) playing with your right to stay on the machine (and keeping your quarters) on the line. You don't need to memorize all the big combos, as if the other person isn't letting you START said combos, you're going to be just as on the losing end and frustrated. So in short, don't poo-poo on a genre you don't like. There's genres of games I don't care for, but if well made enough people will play the heck out of it, so I'm not gonna rain on that parade just from my not understanding of it. :) --- "I will be your superhero!!!" STEAM ID: BombermanGOLDEN ... Copied to Clipboard!
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Dungeater 07/27/25 4:11:58 PM #85: |
i didnt say "rote memorization of combos"; i said "rote memorization" --- My fate was the grandest, most brilliant of them all. He/Him ... Copied to Clipboard!
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kirbymuncher 07/27/25 4:25:38 PM #86: |
I am more or less on the same side as this article's title (it's not the worst thing obviously but the recent proliferation of parrying kinda sucks) but then I actually read the article itself and what is this nonsense lol --- THIS IS WHAT I HATE A BOUT EVREY WEBSITE!! THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF ... Copied to Clipboard!
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DrizztLink 07/27/25 4:27:45 PM #87: |
Dungeater posted... i didnt say "rote memorization of combos"; i said "rote memorization"Their point is that rote memorization is more for full on "if/then" situations. If Ken comes at me with X attack, then I do Y response and await Z counter. It's less like that and more building the familiarity to react with a proper strategy in a changing moment. --- He/Him http://guidesmedia.ign.com/guides/9846/images/slowpoke.gif https://i.imgur.com/M8h2ATe.png https://i.imgur.com/6ezFwG1.png ... Copied to Clipboard!
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CyricZ 07/27/25 4:29:13 PM #88: |
Y'know you take the good with the bad when it comes to worker-owned publications that aren't beholden to corporate masters. Aftermath is a great site with a lot of good people involved and I'm willing to accept garbage takes like this to keep it alive. :) --- CyricZ He/him http://twitch.tv/cyricz42 ... Copied to Clipboard!
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R_Jackal 07/27/25 4:31:16 PM #89: |
Honestly it's just the desire to copy souls style combat. Stamina, parries, and stagger are getting about to the point of being as aggravating as QTEs. ... Copied to Clipboard!
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Southernfatman 07/27/25 4:32:23 PM #90: |
I don't have an opinion other than I wish I could do it on a consistent basis in Elden Ring. I still can't get the hang of it enough to really use it. --- Fix your hearts or die. When I sin I sin real good. ... Copied to Clipboard!
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AsucaHayashi 07/27/25 4:45:50 PM #91: |
parrying doesn't have to be a die-if-you-miss-timing mechanic and there are definitely ways to make it easier like arkham/spider-man games etc... devs just don't choose to not to mention people who fear the sight and touch of grass would feel like it diminishes the game's integrity. --- http://abload.de/img/pcgamingxtuvt.jpg http://i.imgur.com/9Yv0R2Z.jpg ... Copied to Clipboard!
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ReturnOfDevsman 07/27/25 5:57:39 PM #92: |
Dungeater posted... the reason fighting games are bad is not because of parrying; the reason they are bad is because they require rote memorizationThe reason fighting games are bad is the same reason every multiplayer game is bad: awful matchmaking. Or it could be that I just suck at all of them, but I'm blaming matchmaking, lol. --- Arguing on CE be all like: https://youtu.be/JpRKrs67lOs?si=kPGA2RCKVHTdbVrJ ... Copied to Clipboard!
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Jeff_AKA_Snoopy 07/27/25 6:03:30 PM #93: |
I wont hide the fact that my stance is informed by the fact that I am terrible at parrying. There it is. Dude literally just admits he is terrible at it. Just because you personally do not like or are not good with a mechanic doesn't make it bad or that it should go away. I am bad with RTS that doesn't let you pause. I get overwhelmed and play poorly. It doesn't mean the mechanic is bad. There are probably examples of games that use the RTS mechanics poorly, but it being something I'm not good at doesn't make it bad. --- Lindsay - Jan 13, 1990 - July 17, 2023 Thank you for fighting the fight for so long for me. ... Copied to Clipboard!
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R_Jackal 07/27/25 6:03:49 PM #94: |
ReturnOfDevsman posted... The reason fighting games are bad is the same reason every multiplayer game is bad: awful matchmaking.Fighting games aren't bad. People just don't like not having anyone else to blame when they lose. ... Copied to Clipboard!
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