Current Events > Is clair obscur actually that good?

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Pitbuller_26
11/14/25 4:20:48 PM
#101:


The combat in E33 reminds me of Paper Mario 1 and TYD.

You attack in the field for round start advantage. Completely turn based in battld but you still have to be vigilant since you can block, dodge or counter.

Special attacks have time based inputs to maximize the effects too.
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random_man9119
11/14/25 4:26:41 PM
#102:


Voidgolem posted...
the trick to the defensive timing is that it's actually audio cues in like 90% of cases

That's part of my issue is my dogshit hearing so audio cues are useless for me lol..

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EpicMickeyDrew
11/14/25 4:33:35 PM
#103:


MorganTJ posted...
What was a better game than Baldur's Gate 3 that year? It's fine to be skeptical about award shows, but I don't know why you're bothering to ask other people if you're naturally a contrarian.
Okay you cooked here BG3 is one of my all.time goat games

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pauIie
11/14/25 4:48:55 PM
#104:


it's good. i'm not as high on it as everyone else tho. most impressive thing is that it shows a smaller studio can make good games.

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--Zero-
11/14/25 5:04:17 PM
#105:


Its the best game since Elden Ring and Baldurs Gate 3. Its one of those games like the others I listed that made it into mainstream popularity.

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LSGW_Zephyra
11/14/25 5:44:26 PM
#106:


PraetorXyn posted...
The OST is also like 8-9 hours, because Lorien Testard didnt know if hed ever be able to do another OST, so he went all fucking out.

https://gamefaqs.gamespot.com/a/forum/d/d51998be.jpg

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MonkeyBones23
11/14/25 5:51:35 PM
#107:


I was hooked the moment it was announced due to the premise alone. It delivered strong imo.

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Darkinsanity1
11/14/25 6:22:16 PM
#108:


dezeree posted...
The ost is pretty good but it has a severe balancing problem. The mc also sucks
Not everything needs to have all the fun balanced out of it. This game was a breath of fresh air for that reason among many, you could also customize your difficulty.
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DuuuDe14
11/14/25 7:49:37 PM
#109:


Darkinsanity1 posted...
Not everything needs to have all the fun balanced out of it. This game was a breath of fresh air for that reason among many, you could also customize your difficulty.

Guillame Broche is a Devil May Cry fan. He used to publish no hit videos on YouTube. That philosophy translates perfectly into Expedition 33.

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hitokoriX
11/14/25 7:54:50 PM
#110:


I'm not as high on it as most people. I'm not the biggest fan of having to do prompts all the time.... like at that point it may as well be real time combat. It also didnt help that I ran into a glitch where sometimes I would get hit even though I dodged. The art direction is solid and the music is very good. Its an 8/10 for me. Credit to an indie studio for putting something like that together, and for putting square to shame.

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Voidgolem
11/14/25 7:59:31 PM
#111:


Darkinsanity1 posted...
Not everything needs to have all the fun balanced out of it. This game was a breath of fresh air for that reason among many, you could also customize your difficulty.

to be fair I'd put the argument that the balancing problem is less "game too hard" and more "oops Maelle oneshot the final boss without actually trying that hard"

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Murphiroth
11/14/25 8:05:19 PM
#112:


Voidgolem posted...
to be fair I'd put the argument that the balancing problem is less "game too hard" and more "oops Maelle oneshot the final boss without actually trying that hard"

Personally I don't see this as a problem.

Let me become a godlike entity that breaks the game, that shit's rad.
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EPR-radar
11/14/25 8:07:26 PM
#113:


Murphiroth posted...
Personally I don't see this as a problem.

Let me become a godlike entity that breaks the game, that shit's rad.
This is why the .hack GU games are a personal favorite of mine. They are pretty darn easy to begin with, and by the end it's easy to be ridiculously OP.

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dotsdfe
11/14/25 8:18:20 PM
#114:


IMO it's incredible.

I think that there are flaws (the world map is a bit wonky, the menus are pretty bad, some people hate the lack of a minimap but I didn't mind it), but like...those are all pretty small things in the grand scheme of things. I loved the gameplay, story, characters, and obviously the OST. I did almost everything that there was to do in the game and fucking loved all of it.

I will say that I have a few friends who have played it more recently and hated it. So that's something, I guess.

But I personally think it really is that good.

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PraetorXyn
11/14/25 8:24:11 PM
#115:


Voidgolem posted...
to be fair I'd put the argument that the balancing problem is less "game too hard" and more "oops Maelle oneshot the final boss without actually trying that hard"
Thats the point he was making. Removing that would be balancing the fun out of it.

Everything before the end of Act 2 is a good challenge on Expert. Pictos like Painted Power and Cheater are supposed to break the game.

You can make Act 3 as hard or as easy as you want it to be. You dont have to use Steindhal or Gommage. You dont even have to use Painted Power. You could do a No Picto run and make it hard as balls, you could min/max as much as possible and live a power fantasy, or you could do somewhere in the middle.

I personally min/maxed as much as possible, but tried not to use Steindhal (except when grinding Golgra or the Renoirs Drafts Merchant). I played on Expert and reloaded if I ever took damage, so the way I saw it, if the fight went on long enough with me perfectly parrying everything and Maelle got 3 gradient charges, Gommage was fair game.

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LSGW_Zephyra
11/14/25 9:03:52 PM
#116:


wait... where are the balancing problems? I didn't notice any

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Rharyx211
11/14/25 9:15:07 PM
#117:


Voidgolem posted...
oops Maelle oneshot the final boss without actually trying that hard"
Tbf, Maelle one shotting the final boss is deserved.

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pegusus123456
11/14/25 9:37:15 PM
#118:


LSGW_Zephyra posted...
wait... where are the balancing problems? I didn't notice any
I think it's unbalanced the same way Symphony of the Night is unbalanced. If you have any kind of game sense, it's very easy to become incredibly OP.

Even before the end of act one, I had a Maelle build that oneshot everything except bosses.

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PraetorXyn
11/14/25 9:38:22 PM
#119:


LSGW_Zephyra posted...
wait... where are the balancing problems? I didn't notice any
Act 3s balance is kind of all over the place as youd expect from a semi-open world. The hardest things in Act 3 are pretty hard, the easiest things are a joke. So I can see the criticism.

But some people seem offended that the final boss will be a joke if you do literally anything but go straight to the final area as soon as Act 3 starts. Or they see it as a problem that if you build your characters well you can trivialize basically any fight you want to.

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Enclave
11/14/25 9:40:08 PM
#120:


LSGW_Zephyra posted...
wait... where are the balancing problems? I didn't notice any

There's no balance problems. Some think it's too hard, some think it's too easy. Personally I think the options they give let you determine how easy or hard you want the game to be which is if you ask me? Ideal.

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voldothegr8
11/14/25 9:42:24 PM
#121:


It's not that good. It's one of the god damn best.

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Westernwolf4
11/14/25 9:49:16 PM
#122:


pegusus123456 posted...
I think it's unbalanced the same way Symphony of the Night is unbalanced. If you have any kind of game sense, it's very easy to become incredibly OP.

Even before the end of act one, I had a Maelle build that oneshot everything except bosses.

This. If you have any experience with this kind of game, you can win any boss battle in the main story pretty easily from start of Act 3 /end of Act 2 onward. It is pretty easy to break the main game. The final boss of the game was rendered trivial.

Conversely, some of the side bosses remained what I considered frustratingly difficult with that build. At least for my old man gaming skills.


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LSGW_Zephyra
11/14/25 9:57:35 PM
#123:


pegusus123456 posted...
I think it's unbalanced the same way Symphony of the Night is unbalanced. If you have any kind of game sense, it's very easy to become incredibly OP.

Even before the end of act one, I had a Maelle build that oneshot everything except bosses.

Eh, its easy to execute but it requires a lot of setup, understanding of mechanics and just time to hit the level to do things like 1 shot the final optional bosses. If you do a lot/all of the optional stuff and you understand what you're doing, you're rewarded for that knowledge. That's optimal balance. Because even if you don't 100% know how to do it, you can still get by with other things. Sub-optimal builds are valid. It's like D&D campaigns and ones that are optimized for power gaming and those who aren't. You can't really build towards both and its usually feels better for players to be rewarded with easier times because it validates their knowledge.

Act 3s balance is kind of all over the place as youd expect from a semi-open world. The hardest things in Act 3 are pretty hard, the easiest things are a joke. So I can see the criticism.

Thats just the nature of an "open world" it honors this by giving hard challenges and trusting the players to find the areas appropriate to them. Do you have any ideas how many times i would go back to Dark Shore to see if i could handle it? It was part of the experience and when i pulled it off and from the moment it went from "impossible to possible to easy" are some of the best moments from a gameplay perspective.

But some people seem offended that the final boss will be a joke if you do literally anything but go straight to the final area as soon as Act 3 starts. Or they see it as a problem that if you build your characters well you can trivialize basically any fight you want to.

I did wish they sign posted this a little better, the final boss seems to imply you aren't doing optional things so its easy to trivialize.

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RaulJenkins
11/14/25 11:03:46 PM
#124:


i might be overrating it but DAMN this song is fantastic

https://www.youtube.com/watch?v=XVIVOoeocMY

also this one

https://www.youtube.com/watch?v=r6Nas0ft2ME

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Limelol
11/14/25 11:13:47 PM
#125:


I can't think of a game with a better soundtrack. Maybe if you were in the mood for retro soundtracks, sure, it wouldn't fit, but for modern, it's just so good.

Gameplay was really good, but like so many games, balancing is horribly handled later on with you becoming way too OP.

Story was amazing early on and mid game, then takes a bit of hit at the end, although not enough to ruin it.


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PowerOats
11/15/25 9:05:38 AM
#126:


If I play this game, and the soundtrack is ass, one of you guys are gonna be deleted
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Prestoff
11/15/25 9:08:02 AM
#127:


PowerOats posted...
If I play this game, and the soundtrack is ass, one of you guys are gonna be deleted

Here's a song you might come across a lot in the game:

https://youtu.be/Akplrzf5CkE?si=nrN9cnHg5kwigeJx

Probably will give you a good vibe if you will like the music or not.

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PowerOats
11/15/25 9:36:04 AM
#128:


Prestoff posted...


Here's a song you might come across a lot in the game:

https://youtu.be/Akplrzf5CkE?si=nrN9cnHg5kwigeJx

Probably will give you a good vibe if you will like the music or not.


I'll have to wait until I play it
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Westernwolf4
11/15/25 10:25:24 AM
#129:


Limelol posted...
I can't think of a game with a better soundtrack. Maybe if you were in the mood for retro soundtracks, sure, it wouldn't fit, but for modern, it's just so good.

Gameplay was really good, but like so many games, balancing is horribly handled later on with you becoming way too OP.

Story was amazing early on and mid game, then takes a bit of hit at the end, although not enough to ruin it.

I think Supergiant games (Bastion, Transistor, Pyre, Hades 1 and 2), put out the best soundtracks in gaming.

However, I never expected a soundtrack to be close to their work, and 33 is close indeed. The music in Obscur is incredible.


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