Rise is the game you recommend to first time MH players.Ehhh Sunbreak feels more likely to appeal to older fans of the series. It has a lot more in common with 4U and GU than World does. World seems like the one that's a better entry point for newcomers
World is all-around the best MH experience you can have on current gen overall.
Also I completely forgot that Rise launched basically incomplete. I remember beating it and thinking "that's it?" and that really soured meI mean this is Capcom. Of course you were gonna get some kinda DLC or expansion.
I mean this is Capcom. Of course you were gonna get some kinda DLC or expansion.No no. Rise literally released without a final boss. Quests just abruptly ended. The last boss and elder dragons were added after several patches. The equivalent would be MHW suddenly stopping sometime before the elder dragons are unlocked.
Releasing incomplete is nothing new to Rise. We had to wait months for content to come through for Monster Hunter Generations via DLC so weapon trees could be finished. World announced its first free title update very very shortly after release (Deviljho) and was incredibly bare bones at launch. I remember the only thing to do when it released was farm the same 3 or 4 elder dragons for decorations endlessly for months as an "end game" which was pitiful even for pre G rank MH gamesWorld was not an incomplete game at all though so it can't compared to Rise. World was a complete game at release with a last boss and endgame system in the form of tempered monsters for decorations. Deviljho was an endgame monster just like the rest of the monsters after him. We got Kulve, Lunastra, Behemoth, Leshen and Arch-Tempereds for every Elder Dragon in the game including Zorah and Xeno, each fit with their own armor sets. World players had AT Kush, Teo, Vaal, Kirin, Nerg, Luna, Kulve, Xeno, and Zorah to choose from at endgame PLUS Ancient Leshen and Behemoth EX by the last patch. Not to mention the 5 festivals, various collabs, event armor sets and weapons, Golden Jho, and Greatest Jagras. All of that was released within just over a year.
That reminds me actually of just how completely ass the decoration farming was. Going back to charms in Rise being the RNG drop was so much better
I mean this is Capcom. Of course you were gonna get some kinda DLC or expansion.
Releasing incomplete is nothing new to Rise. We had to wait months for content to come through for Monster Hunter Generations via DLC so weapon trees could be finished. World announced its first free title update very very shortly after release (Deviljho) and was incredibly bare bones at launch. I remember the only thing to do when it released was farm the same 3 or 4 elder dragons for decorations endlessly for months as an "end game" which was pitiful even for pre G rank MH games
That reminds me actually of just how completely ass the decoration farming was. Going back to charms in Rise being the RNG drop was so much better
Lord I can't believe Tri only had 18 monsters. How did I play that?!
I mean to be fair to World, which most old fans seemed to forget, was that it was using a wholly brand new engine and modelling system. That and trying to make the areas a living, breathing world took a lot of time. 36 large monsters at launch is nothing to scoff at, and I personally thought it was a fantastic start. Title updates / the DLC really just rounded it all out.Yeah that's another thing that's always forgotten. The other games had the benefit of being on the same rig for years before Tri, then after Tri. So they could release with a ton of monsters. World didn't have that. The fact that it released with the amount of monsters it did was a miracle.
Lord I can't believe Tri only had 18 monsters. How did I play that?!
Yeah that's another thing that's always forgotten. The other games had the benefit of being on the same rig for years before Tri, then after Tri. So they could release with a ton of monsters. World didn't have that. The fact that it released with the amount of monsters it did was a miracle.
Rise got the benefit of coming after World, so they could add its new monsters on top of the already finished 5th gen Rathalos, Rathian, Pukei, Kulu, Anjanath, Tobi, Barroth, Jyuratodus, Diablos, Zinogre, Bazel, Rajang, Tigrex, Narga, Barioth, Teo, and Kushala, from World. That's 17 monsters ported over to start with right there. Then some of the other monsters they added were possible because the skeletons were already recreated for World. Magnamalo and Valstrax (Gore skeleton recreated for Nerg), Tetranadon (Jagras), Chameleos (skeleton recreated for Namielle), Great Baggi, Wroggi, and Izuchi (brutes/raptors)
Tri might only have had 18 monsters but it was incredibly well-paced in its progression to make it feel good regardless. 3U might have more "to do" but there's also an incredible amount of unnecessary fluff, including some of the shittiest subspecies of all time. Sand Barioth, Green Nargacuga and Rust Duramboros are all entirely worthless, and Jade Barroth only slightly less so. And to prop up these bad subspecious they nerf the original version, making those fights worse than they were previously.
Tri and 3U have the worst gimmick in the series. Underwater battles, YIKES!
I still think that the Lagiacrus is awesome. The worst part of the underwater battle were this stupid swamp/forrest map itself.
Yeah I'd agree. The build up to him was fantastic. 3 Ultimate having that huge elder dragon underwater was terrible thoughBoth Lagiacrus and Gobul need to come back. They're etched in my memory
Rise is better becauseGrossit's implied Hinoa and Minoto would make love because they're possessed by Elder Dragon lovers.
Rise is better becausehttps://gamefaqs.gamespot.com/a/forum/4/47b51a83.jpgit's implied Hinoa and Minoto would make love because they're possessed by Elder Dragon lovers.
Underwater battles are better than stupid wirebugsYou know what, fuck it, I agree. I want swimming to return compared to all that flipping and flapping in the air with bugs.
You know what, fuck it, I agree. I want swimming to return compared to all that flipping and flapping in the air with bugs.
People keep whining about bad underwater combat was when we only ever seen it on the friggin' wii and 3DS. Modern consoles like the PS5, xbox series X/S and the PC would be able to do the concept justice compared to in the past (alongside the post generations controls that the series has now with world and rise). A hunter being badass enough to fight on land, in sea and in air will eventually be realized.
Monster hunter absolutely needs a hunt against a gigantic-ass kraken that has the ability to snatch you up and drag you underwater while you can stab at the tentacles for it to let you go one day. (No, not narkakos. Actual:
https://gamefaqs.gamespot.com/a/forum/0/04341637.jpg
In purty high-definition).
I own 3U on the Wii U :)Plot-twist....
Man I didn't know the PS5 had a patch to make World run better. It's probably the PS4 pro version but damn it's gotten me hooked again. It looks and plays so damn well. I just need to remember.... EverythingGo ahead and switch the setting to either graphics or resolution if you are playing on a PS5. It'll be in 60fps no matter what so leaving it on just framerate is a waste.
World has unlocked framerate so it runs at 60fps on PS5That sounds amazing...