Monster Hunter World vs Rise

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Current Events » Monster Hunter World vs Rise
Rise is the better game imo. Better combat. Better monsters. Better map design.

Generations Ultimate is where its at though
Hope rides alone
WalkingPlague posted...
Rise is the game you recommend to first time MH players.

World is all-around the best MH experience you can have on current gen overall.
Ehhh Sunbreak feels more likely to appeal to older fans of the series. It has a lot more in common with 4U and GU than World does. World seems like the one that's a better entry point for newcomers
A hunter is a hunter...even in a dream
[She/they]
I like both of them about the same but I prefer Gen Ultimate over either
MMM
Also I completely forgot that Rise launched basically incomplete. I remember beating it and thinking "that's it?" and that really soured me
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Kaldrenthebold posted...
Also I completely forgot that Rise launched basically incomplete. I remember beating it and thinking "that's it?" and that really soured me
I mean this is Capcom. Of course you were gonna get some kinda DLC or expansion.
Don't like it? Don't watch it. It's that simple
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VeggetaX posted...
I mean this is Capcom. Of course you were gonna get some kinda DLC or expansion.
No no. Rise literally released without a final boss. Quests just abruptly ended. The last boss and elder dragons were added after several patches. The equivalent would be MHW suddenly stopping sometime before the elder dragons are unlocked.
Releasing incomplete is nothing new to Rise. We had to wait months for content to come through for Monster Hunter Generations via DLC so weapon trees could be finished. World announced its first free title update very very shortly after release (Deviljho) and was incredibly bare bones at launch. I remember the only thing to do when it released was farm the same 3 or 4 elder dragons for decorations endlessly for months as an "end game" which was pitiful even for pre G rank MH games

That reminds me actually of just how completely ass the decoration farming was. Going back to charms in Rise being the RNG drop was so much better
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[She/they]
Gwynevere posted...
Releasing incomplete is nothing new to Rise. We had to wait months for content to come through for Monster Hunter Generations via DLC so weapon trees could be finished. World announced its first free title update very very shortly after release (Deviljho) and was incredibly bare bones at launch. I remember the only thing to do when it released was farm the same 3 or 4 elder dragons for decorations endlessly for months as an "end game" which was pitiful even for pre G rank MH games

That reminds me actually of just how completely ass the decoration farming was. Going back to charms in Rise being the RNG drop was so much better
World was not an incomplete game at all though so it can't compared to Rise. World was a complete game at release with a last boss and endgame system in the form of tempered monsters for decorations. Deviljho was an endgame monster just like the rest of the monsters after him. We got Kulve, Lunastra, Behemoth, Leshen and Arch-Tempereds for every Elder Dragon in the game including Zorah and Xeno, each fit with their own armor sets. World players had AT Kush, Teo, Vaal, Kirin, Nerg, Luna, Kulve, Xeno, and Zorah to choose from at endgame PLUS Ancient Leshen and Behemoth EX by the last patch. Not to mention the 5 festivals, various collabs, event armor sets and weapons, Golden Jho, and Greatest Jagras. All of that was released within just over a year.

Meanwhile Rise released without an ending, without a last boss, without Elder dragons, and without an endgame. Then after patching it all in, they filled the gaps with crappy Apex monsters that gave players literally nothing, not even armor sets. They gave Valstrax at the very end and called it a day.

Like, it's all good to like Rise over World but to say World was barebones and incomplete is just blatantly false lmao. Even Rise's complete state is barebones. If World's final state was like Rise's, the equivalent would be 6 tempered monsters available and Deviljho after Xeno. Not even Tempered Elders either, just regular T2s.
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VeggetaX posted...
I mean this is Capcom. Of course you were gonna get some kinda DLC or expansion.

Oh no, it just literally stops. They patched in a proper ending and more stuff later, but the game truly just abruptly ends. It is extremely jarring and was abundantly clear it launched unfinished.

Gwynevere posted...
Releasing incomplete is nothing new to Rise. We had to wait months for content to come through for Monster Hunter Generations via DLC so weapon trees could be finished. World announced its first free title update very very shortly after release (Deviljho) and was incredibly bare bones at launch. I remember the only thing to do when it released was farm the same 3 or 4 elder dragons for decorations endlessly for months as an "end game" which was pitiful even for pre G rank MH games

That reminds me actually of just how completely ass the decoration farming was. Going back to charms in Rise being the RNG drop was so much better


World was very much a complete game. It had a beginning middle and end. End game aside, which all base games suffer with (though I didn't mind Worlds), it told a full story. Rise literally just ends out of nowhere, way faster than you think. They patched in proper stuff later after the fact, but it was an extremely jarring experience and it truly made me irritated. This isn't just "wait for the G version", this was "this game is clearly not finished". I blame the pandemic more than likely, but I really did not like it. That probably colors my opinion on the game negatively as well.

Also the rampages blow chunks.
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My point was never that Rise wasn't incomplete at launch, just that World also launched in an extremely sorry state. This was a feeling echoed by a lot of old time fans used to the amount of content that we used to get in MH games on launch. It wasn't exactly Tri levels of bad, but the feeling of cut content and making it to the end with a sense of "that's it?" was a widely shared sentiment at the time of its release.

Unfortunately, as much as I love generations, we can point to that one as the game starting the trend of no longer receiving the "Ultimate" editions on launch in the US
A hunter is a hunter...even in a dream
[She/they]
I mean to be fair to World, which most old fans seemed to forget, was that it was using a wholly brand new engine and modelling system. That and trying to make the areas a living, breathing world took a lot of time. 36 large monsters at launch is nothing to scoff at, and I personally thought it was a fantastic start. Title updates / the DLC really just rounded it all out.

Lord I can't believe Tri only had 18 monsters. How did I play that?!
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World.

I'd sooner go back and play MHGU than touch Rise again.

If World is seen as the dumbing down and streamlining of MH as a franchise then Rise takes the absolute piss.

Kaldrenthebold posted...
Lord I can't believe Tri only had 18 monsters. How did I play that?!

You and me both, Tri took up a ridiculous level of my time back in the day.

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Kaldrenthebold posted...
I mean to be fair to World, which most old fans seemed to forget, was that it was using a wholly brand new engine and modelling system. That and trying to make the areas a living, breathing world took a lot of time. 36 large monsters at launch is nothing to scoff at, and I personally thought it was a fantastic start. Title updates / the DLC really just rounded it all out.

Lord I can't believe Tri only had 18 monsters. How did I play that?!
Yeah that's another thing that's always forgotten. The other games had the benefit of being on the same rig for years before Tri, then after Tri. So they could release with a ton of monsters. World didn't have that. The fact that it released with the amount of monsters it did was a miracle.

Rise got the benefit of coming after World, so they could add its new monsters on top of the already finished 5th gen Rathalos, Rathian, Pukei, Kulu, Anjanath, Tobi, Barroth, Jyuratodus, Diablos, Zinogre, Bazel, Rajang, Tigrex, Narga, Barioth, Teo, and Kushala, from World. That's 17 monsters ported over to start with right there. Then some of the other monsters they added were possible because the skeletons were already recreated for World. Magnamalo and Valstrax (Gore skeleton recreated for Nerg), Tetranadon (Jagras), Chameleos (skeleton recreated for Namielle), Great Baggi, Wroggi, and Izuchi (brutes/raptors)
VFalcone posted...
Yeah that's another thing that's always forgotten. The other games had the benefit of being on the same rig for years before Tri, then after Tri. So they could release with a ton of monsters. World didn't have that. The fact that it released with the amount of monsters it did was a miracle.

Rise got the benefit of coming after World, so they could add its new monsters on top of the already finished 5th gen Rathalos, Rathian, Pukei, Kulu, Anjanath, Tobi, Barroth, Jyuratodus, Diablos, Zinogre, Bazel, Rajang, Tigrex, Narga, Barioth, Teo, and Kushala, from World. That's 17 monsters ported over to start with right there. Then some of the other monsters they added were possible because the skeletons were already recreated for World. Magnamalo and Valstrax (Gore skeleton recreated for Nerg), Tetranadon (Jagras), Chameleos (skeleton recreated for Namielle), Great Baggi, Wroggi, and Izuchi (brutes/raptors)

I am really happy Rise got the weirdo monsters back. They were absolutely missed in World. I used to hunt the stupid crabs so much in Freedom 2 / Unite.
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That's good to hear. I remember playing world and thinking, "where are the unusual monsters?" The monsters cool, but they were kinda more realistic than i was expecting. Even the weirder ones were still still kinda tame.
And then they put in Leshen lmao. Skeleton made from scratch. I hope the skeleton is used for other monsters in the future
Tri might only have had 18 monsters but it was incredibly well-paced in its progression to make it feel good regardless. 3U might have more "to do" but there's also an incredible amount of unnecessary fluff, including some of the shittiest subspecies of all time. Sand Barioth, Green Nargacuga and Rust Duramboros are all entirely worthless, and Jade Barroth only slightly less so. And to prop up these bad subspecious they nerf the original version, making those fights worse than they were previously.
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BurmesePenguin posted...
Tri might only have had 18 monsters but it was incredibly well-paced in its progression to make it feel good regardless. 3U might have more "to do" but there's also an incredible amount of unnecessary fluff, including some of the shittiest subspecies of all time. Sand Barioth, Green Nargacuga and Rust Duramboros are all entirely worthless, and Jade Barroth only slightly less so. And to prop up these bad subspecious they nerf the original version, making those fights worse than they were previously.

Tri and 3U have the worst gimmick in the series. Underwater battles, YIKES!
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Kaldrenthebold posted...
Tri and 3U have the worst gimmick in the series. Underwater battles, YIKES!

I still think that the Lagiacrus is awesome. The worst part of the underwater battle were this stupid swamp/forrest map itself.
Planning is the process of replacing chance with error.
Karovorak posted...
I still think that the Lagiacrus is awesome. The worst part of the underwater battle were this stupid swamp/forrest map itself.

Yeah I'd agree. The build up to him was fantastic. 3 Ultimate having that huge elder dragon underwater was terrible though
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Kaldrenthebold posted...
Yeah I'd agree. The build up to him was fantastic. 3 Ultimate having that huge elder dragon underwater was terrible though
Both Lagiacrus and Gobul need to come back. They're etched in my memory
this is not a very long game lol. i mean just the first part i guess. Rise
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So should I start back playing World? I never completed Iceborn but made it pretty far.
I hated wyvern riding with a passion
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i actually didn't do any hub quests <_<
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Rise is better because it's implied Hinoa and Minoto would make love because they're possessed by Elder Dragon lovers.
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DementedDurian posted...
Rise is better because it's implied Hinoa and Minoto would make love because they're possessed by Elder Dragon lovers.
Gross
DementedDurian posted...
Rise is better because it's implied Hinoa and Minoto would make love because they're possessed by Elder Dragon lovers.
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A hunter is a hunter...even in a dream
[She/they]
Underwater battles are better than stupid wirebugs
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Irony posted...
Underwater battles are better than stupid wirebugs
You know what, fuck it, I agree. I want swimming to return compared to all that flipping and flapping in the air with bugs.

People keep whining about bad underwater combat was when we only ever seen it on the friggin' wii and 3DS. Modern consoles like the PS5, xbox series X/S and the PC would be able to do the concept justice compared to in the past (alongside the post generations controls that the series has now with world and rise). A hunter being badass enough to fight on land, in sea and in air will eventually be realized.

Monster hunter absolutely needs a hunt against a gigantic-ass kraken that has the ability to snatch you up and drag you underwater while you can stab at the tentacles for it to let you go one day. (No, not narkakos. Actual:
https://gamefaqs.gamespot.com/a/forum/0/04341637.jpg

In purty high-definition).
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Mad-Dogg posted...
You know what, fuck it, I agree. I want swimming to return compared to all that flipping and flapping in the air with bugs.

People keep whining about bad underwater combat was when we only ever seen it on the friggin' wii and 3DS. Modern consoles like the PS5, xbox series X/S and the PC would be able to do the concept justice compared to in the past (alongside the post generations controls that the series has now with world and rise). A hunter being badass enough to fight on land, in sea and in air will eventually be realized.

Monster hunter absolutely needs a hunt against a gigantic-ass kraken that has the ability to snatch you up and drag you underwater while you can stab at the tentacles for it to let you go one day. (No, not narkakos. Actual:
https://gamefaqs.gamespot.com/a/forum/0/04341637.jpg

In purty high-definition).

I own 3U on the Wii U :)
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Kaldrenthebold posted...
I own 3U on the Wii U :)
Plot-twist....

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So do I!! Including my totally faded gamestop pre-order and game trade-in receipt, lol.

Even with the Wii U port and using a pro controller, underwater combat was still pretty clunky with the old control style and monster hunter engine in general. Hell I was a lance main and even though the lance was I believe the easiest weapon to use underwater it still always felt awkward to play.

Definitely want to see capcom have another try at it now.
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Man I didn't know the PS5 had a patch to make World run better. It's probably the PS4 pro version but damn it's gotten me hooked again. It looks and plays so damn well. I just need to remember.... Everything
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World has unlocked framerate so it runs at 60fps on PS5
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Kaldrenthebold posted...
Man I didn't know the PS5 had a patch to make World run better. It's probably the PS4 pro version but damn it's gotten me hooked again. It looks and plays so damn well. I just need to remember.... Everything
Go ahead and switch the setting to either graphics or resolution if you are playing on a PS5. It'll be in 60fps no matter what so leaving it on just framerate is a waste.
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Irony posted...
World has unlocked framerate so it runs at 60fps on PS5
That sounds amazing...

Man seeing the resurgence of World makes me so happy. It's such a good freaking game
3u > frontier > 4u > gu > ricebreak > icebong

swimming is goated
everything ricebreak does is inspired by frontier except frontier did it first (and better)
icebong would be above ricebreak if it did not have the clutch claw unfortunately it does
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Current Events » Monster Hunter World vs Rise
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