Board 8 > PS1 era really was the golden age of rpg's

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Jeff Zero
07/06/11 11:10:00 PM
#101:


LeonhartFour posted...
The best part is that Amarant's name in the Japanese version is Salamander.

And his last name is very similar to Eiko's! Maybe there is some sort of mysterious link...!


That last name thing has always bugged the **** outta me.

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Jeff Zero
07/06/11 11:11:00 PM
#102:


Panthera posted...
I think Amarant was decent for what little focus he actually had. I've always liked that scene in whichever place he and Freya went where he basically says "Hey I knew a total idiot once who was stupid and dumb" and he's obviously talking about himself.

That was good, yeah.

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LeonhartFour
07/06/11 11:11:00 PM
#103:


From: Panthera | #100
I've always liked that scene in whichever place he and Freya went where he basically says "Hey I knew a total idiot once who was stupid and dumb" and he's obviously talking about himself.


Oh man, I love the Four Shrines. That's one of my favorite parts of the game. So many good scenes.

I remember activating Quina's Trance once when I was fighting the Earth Guardian, and I decided to try Cook just for the heck of it.

And it worked!

My mind was blown!

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Panthera
07/06/11 11:11:00 PM
#104:


Oh god that last name thing used to piss me off so much whenever I noticed it.

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Viktor Vaughn
07/06/11 11:12:00 PM
#105:


i'm still mad that beatrix never joined your party

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Jeff Zero
07/06/11 11:12:00 PM
#106:


LeonhartFour posted...
From: Panthera | #100
I've always liked that scene in whichever place he and Freya went where he basically says "Hey I knew a total idiot once who was stupid and dumb" and he's obviously talking about himself.
Oh man, I love the Four Shrines. That's one of my favorite parts of the game. So many good scenes.

I remember activating Quina's Trance once when I was fighting the Earth Guardian, and I decided to try Cook just for the heck of it.

And it worked!

My mind was blown!


I really wish all Four Shrines were playable, but at the same time I don't because I love the back-and-forth nature of the scenes there.

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LeonhartFour
07/06/11 11:13:00 PM
#107:


I personally think cast interaction in FFIX is one of its weak points, but it's so good in the Four Shrines, so I love it.

The scene with Vivi and Steiner gives me chills every time.

"...I trust you, Vivi."

Man.

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Panthera
07/06/11 11:16:00 PM
#108:


I think Steiner in general gets way too much hate considering that pretty much every scene I remember him playing much role in is a good one.

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LeonhartFour
07/06/11 11:18:00 PM
#109:


I generally don't take Steiner too seriously and basically consider him a caricature, and I love the guy. I think if I took him seriously, I wouldn't like him as much because he's yelling all the time and quick to jump to conclusions and all that stuff. He makes me laugh a bunch.

BUZZ LIGHTYEAR TO THE RESCUE

*crashes into the wall*

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Panthera
07/06/11 11:21:00 PM
#110:


Well yeah, he's definitely comic relief, but he has serious moments that are usually well done (generally with Vivi and then later Zidane, and a bit with Beatrix), so he ends up being a good example to me of how you can make a comic relief character who has an actual personality beyond just "the funny one"

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LeonhartFour
07/06/11 11:24:00 PM
#111:


Yeah, Steiner definitely gets better once he learns to start trusting Zidane and not blindly following Alexandria no matter what, but the early part of the game, he's just the funny guy. I love when you're smuggling Dagger in the bag of pickles at the beginning of disc 2, and you meet that lazy bum who was the reason you couldn't get through the gate before. And then you're given a dialogue choice.

1. KILL!
2. Don't kill

Best dialogue choices ever

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Jeff Zero
07/06/11 11:31:00 PM
#112:


I don't know Leon, I think cast interaction is better in FFIX than almost any other game ever. There's so much of it (thanks, ATEs) and it's so rich and colorful. I think if FFVII didn't have some amazing Cloud-related scenes and VIII didn't have some terrific Squall introspective IX would beat them both into utter submission in that regard. As it stands, it just stands a cut above them.

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RevolverSaro
07/06/11 11:35:00 PM
#113:


I like the dialogue choice where an NPC is like "how are you liking the game so far?"

One of the choices is "It sucks" or something, and then the NPC tells you to go play something else.

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LeonhartFour
07/06/11 11:41:00 PM
#114:


ATEs are great, one of my favorite parts of FFIX. Zidane, Dagger, Steiner, and Vivi are all great in that regard. I feel like they dropped the ball with the rest of the cast though.

I wasn't saying FFIX's interaction was bad. When I said "Weak point," I was really talking in reference to the other PS1 games and FFX. I favor those games' interactions because it feels more like the whole cast gets involved in them. FFIX's cast feels like it's Zidane, Vivi, Steiner, Dagger, and those other guys. It's too hodgepodge for me, most of the time. There are exceptions, of course, but overall, eh. I know Panthera's going to throw rocks at me or something for saying this, I like FFVIII's cast as a whole because they had A+ interaction with one another. Most of the cast may not have grown as individuals, but they grew as a group of friends. I think it was better that way, in a sense, since one of the big obstacles for Squall is obviously learning to trust people and have friends.

But yeah, Squall thought bubbles the best

Thought bubbles are one of the reasons I love Phoenix Wright so much

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Jeff Zero
07/06/11 11:43:00 PM
#115:


I think it was better that way, in a sense, since one of the big obstacles for Squall is obviously learning to trust people and have friends.

I think that's key to FFVIII understanding in general, really. The whole game is often about Squall developing as a human being and if you're down with that, it's pretty interesting. If you aren't you'll find things to complain about for sure.

That's my spin, anyway. I think it's great but not a masterpiece. I like what it goes for though.

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pjbasis
07/06/11 11:45:00 PM
#116:


FFIX discussion without extensive time praising Kuja?

Madness!
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LeonhartFour
07/06/11 11:48:00 PM
#117:


Yeah, the resolution of Squall's inner conflict is given more weight and importance than the resolution of the game's outer conflicts. The outer conflicts are there just to drive forward the quest to solve the inner conflict.

And that's why you end up going to outer space in the middle of a war against Galbadia and the sorceress.

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Panthera
07/06/11 11:49:00 PM
#118:


From: LeonhartFour | #114
I know Panthera's going to throw rocks at me or something for saying this, I like FFVIII's cast as a whole because they had A+ interaction with one another.


Consider the rocks airborne!

I just honestly don't see what you see in this area. I see a bunch of utterly unlikable morons who exist as little more than props for the one good character in the bunch (Squall) to make use of. And I see Fujin. And Laguna/Kiros is a pretty good combo. The main cast though? Not at all. I don't like them enough to care about their interactions and they aren't interesting enough to make any interactions stand out at all. It's really nearly impossible for me to actually care about character interaction if the characters involved don't do anything to appeal to or interest me.

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Jeff Zero
07/06/11 11:50:00 PM
#119:


LeonhartFour posted...
Yeah, the resolution of Squall's inner conflict is given more weight and importance than the resolution of the game's outer conflicts. The outer conflicts are there just to drive forward the quest to solve the inner conflict.

After all, Squall said it best: there is no good and evil, just separate viewpoints.

Squall's surroundings are those viewpoints, although I take some humor in one of those viewpoints being the very "Final Fantasy" merging and ruling of all time-space.

And that's why you end up going to outer space in the middle of a war against Galbadia and the sorceress.

Oh. It all makes sense now! :P

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LeonhartFour
07/06/11 11:50:00 PM
#120:


Kuja's a cool dude. He destroys planets and doesn't afraid of anything.

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Jeff Zero
07/06/11 11:50:00 PM
#121:


Kuja's pretty rad. I could have done with a few less "Hahahahahahaha!" lines, but that's a common complaint.

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LeonhartFour
07/06/11 11:51:00 PM
#122:


Well, I'm just saying that's why you end up doing some things that may not make sense if all you care about is resolving the outer conflict! Squall knows there's an outer conflict to resolve, but he can't resolve that one until he resolves the one within.

How many times can I say "resolve" in one post?

Resolve.

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Viktor Vaughn
07/06/11 11:51:00 PM
#123:


Kuja's a...dude

like a decade later and i'm still not sure how much i believe this

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Jeff Zero
07/06/11 11:53:00 PM
#124:


LeonhartFour posted...
Well, I'm just saying that's why you end up doing some things that may not make sense if all you care about is resolving the outer conflict! Squall knows there's an outer conflict to resolve, but he can't resolve that one until he resolves the one within.

How many times can I say "resolve" in one post?

Resolve.


I admire your resolve.

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Panthera
07/06/11 11:53:00 PM
#125:


From: Jeff Zero | #119
After all, Squall said it best: there is no good and evil, just separate viewpoints.


And then the game very swiftly comes down to the blatantly evil side being fought by the unquestionably good side <_< Kind of undermines that whole speech when the "viewpoints" are "making genocide an understatement is fun!" versus "let's not kill the universe"

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Demon HunterX
07/06/11 11:53:00 PM
#126:


WRPGs were better in the ps1 era too.

B8 just seems to not play pc games or something....

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LeonhartFour
07/06/11 11:54:00 PM
#127:


From: Jeff Zero | #121
Kuja's pretty rad. I could have done with a few less "Hahahahahahaha!" lines, but that's a common complaint.


I like the fact that Kuja's a total ham! He'd be the guy in school who takes three curtain calls after the play until they have to drag him off the stage.

"That teacher never understood me or the role of Farmer #3!"

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LeonhartFour
07/07/11 12:04:00 AM
#128:


From: Panthera | #125
And then the game very swiftly comes down to the blatantly evil side being fought by the unquestionably good side <_< Kind of undermines that whole speech when the "viewpoints" are "making genocide an understatement is fun!" versus "let's not kill the universe"


I dunno. I think the point Squall's trying to make is that their enemies aren't guys going "Blargh I am evil and I want to destroy you just because." I mean, there are exceptions, but Ultimecia's goal is ultimately self-preservation, and the game drives home the point that a lot of sorceresses get the way they are, not because they're inherently evil, but because they've been oppressed and hated by masses who refuse to understand them.

But then we kill Ultimecia anyway because we'd rather exist, so whatever.

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Jeff Zero
07/07/11 12:16:00 AM
#129:


Panthera posted...
From: Jeff Zero | #119
After all, Squall said it best: there is no good and evil, just separate viewpoints.
And then the game very swiftly comes down to the blatantly evil side being fought by the unquestionably good side <_< Kind of undermines that whole speech when the "viewpoints" are "making genocide an understatement is fun!" versus "let's not kill the universe"


Yeah, hence why I mentioned I do take some humor in the eventual events surrounding Squall's story, heh.

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Jeff Zero
07/07/11 12:17:00 AM
#130:


LeonhartFour posted...
From: Jeff Zero | #121
Kuja's pretty rad. I could have done with a few less "Hahahahahahaha!" lines, but that's a common complaint.
I like the fact that Kuja's a total ham! He'd be the guy in school who takes three curtain calls after the play until they have to drag him off the stage.

"That teacher never understood me or the role of Farmer #3!"


XD Yeah, I know what you mean. It certainly adds character. I prefer Kuja's "Hahahahahaha!" to Sephiroth's "Ha, ha, ha..." at least.

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Panthera
07/07/11 12:17:00 AM
#131:


From: LeonhartFour | #128
I dunno. I think the point Squall's trying to make is that their enemies aren't guys going "Blargh I am evil and I want to destroy you just because." I mean, there are exceptions, but Ultimecia's goal is ultimately self-preservation, and the game drives home the point that a lot of sorceresses get the way they are, not because they're inherently evil, but because they've been oppressed and hated by masses who refuse to understand them.


Uh oh, I think our time of agreeing is going to end hard because I've had so many lengthy debates on this point <_<

The problem with Ultimecia and trying to justify her goal as being self-preservation is that she's so completely 100% evil with absolutely no redeeming qualities that it prevents any sort of actual sympathy for her. There's no room to actually argue she's not inherently evil because that's all she ever acts like, and her choice of "kill everything, ever" is so over the top, and her dialogue just keeps talking about how she wants to enslave everyone and be evil just because. In the end, she IS just "Blargh I am evil and I want to destroy you just because". It's impossible to come up with a reason or background that would ever come close to justifying her.

And the whole "sorceress oppression" thing is really, really not driven home at all. It's alluded to. It's mentioned. But it's then completely contradicted when everyone cares so little about Edea being one that they're convinced by "it wasn't me, it was an evil witch from the future!". And then Rinoa becomes one, and is provably a serious danger to have around due to Ultimecia being able to control her, and she's really the only one who cares. Esthar sends people to seal her away and they aren't even nasty about it, then it gets called off and everyone is happy.

I mean, Laguna is the guy who completely accepts Edea and Rinoa. Laguna has more reason than anyone to hate sorceresses; his entire life was screwed up by the war against Adel, he personally suffered because of her, and he doesn't have the slightest grudge against the sorceress who just freed Adel. Something really doesn't qualify as driven home like a central plot point when the game goes out of its way to show that no one gives a **** (let's compare to FFX briefly, which *does* have an otherwise likable character show some serious prejudice). Every sorceress we see is either a pure evil psycho, or is accepted. It's a major case of an informed flaw, where the writers didn't want to actually have any character look flawed in that way, so they just said it was there even though what we see really does not support it.

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Panthera
07/07/11 12:19:00 AM
#132:


And there I go again on a lengthy rant about a game I consider mediocre. I wish people gave me cause to do this about games I genuinely like <_< Although for whatever reason, probably familiarity, I find myself enjoying FFVIII debates a lot.

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Jeff Zero
07/07/11 12:22:00 AM
#133:


Panthera posted...
And there I go again on a lengthy rant about a game I consider mediocre. I wish people gave me cause to do this about games I genuinely like <_< Although for whatever reason, probably familiarity, I find myself enjoying FFVIII debates a lot.

Ooh, what's a game you really like?

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LeonhartFour
07/07/11 12:24:00 AM
#134:


From: Panthera | #131
I mean, Laguna is the guy who completely accepts Edea and Rinoa. Laguna has more reason than anyone to hate sorceresses; his entire life was screwed up by the war against Adel, he personally suffered because of her, and he doesn't have the slightest grudge against the sorceress who just freed Adel.


Well, it wouldn't really be in Laguna's character to hold a grudge in the first place. He's not that kind of guy.

I know the game doesn't really go into detail about Ultimecia's goals or her character or whatever, but my personal opinion has always been that she wants to compress time so Squall and company won't kill her. I'm sure she's heard about it, she knows about it, and she wants to fight her fate and change it.

But hey, you can't fight fate, the game drives that one home a lot

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LeonhartFour
07/07/11 12:25:00 AM
#135:


And maybe if you would hang out more on boards of games you like instead of ones you don't, maybe you'd have more debates!

(Also, Vayne sucks and you should feel bad for liking him, let's spark some debate)

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ZFS
07/07/11 12:27:00 AM
#136:


Vayne is awesome!

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LeonhartFour
07/07/11 12:29:00 AM
#137:


Also, I find it kind of funny that FFVIII and FFXIII both deal with the idea of fighting your fate. In FFVIII, the bad guy tries to fight fate and can't. In FFXIII, the good guys try to fight fate and can.

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Panthera
07/07/11 12:29:00 AM
#138:


From: Jeff Zero | #133
Ooh, what's a game you really like?


Mother 3, Shadow of the Colossus, MGS3, Earthbound, Fire Emblem 4/FFXII, in that order <_<

From: LeonhartFour | #134
Well, it wouldn't really be in Laguna's character to hold a grudge in the first place. He's not that kind of guy.


Well yeah, but the reason it's not in his character is because the writers didn't feel like giving him a believable flaw (one that would obviously be overcome eventually anyway) to help enhance the world. It's not like it would have hurt him, and I can totally see myself sympathizing with him for trying to intellectually overcome his gut reaction of hatred every time he thinks of people like the one whose existence caused him so much pain.

From: LeonhartFour | #135
And maybe if you would hang out more on boards of games you like instead of ones you don't, maybe you'd have more debates!

(Also, Vayne sucks and you should feel bad for liking him, let's spark some debate)


I go to the FFXII board a fair bit, it just doesn't get a ton of interesting posts!

(Also Vayne is awesome and you should feel bad for not recognizing he's awesome and that for 90% of the story, I'd easily prefer to be ruled by him than Ashe, and in the last 10% it's still somewhat close)

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Panthera
07/07/11 12:30:00 AM
#139:


From: LeonhartFour | #137
Also, I find it kind of funny that FFVIII and FFXIII both deal with the idea of fighting your fate. In FFVIII, the bad guy tries to fight fate and can't. In FFXIII, the good guys try to fight fate and can.


And in FFXIII, the bad guy has awesome battle music called Fighting Fate.

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LeonhartFour
07/07/11 12:33:00 AM
#140:


That's what made me think of the fighting fate connection!

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RevolverSaro
07/07/11 12:33:00 AM
#141:


Did they truly fight their fate in FFXIII? It seems to me they did literally everything Barthandelus wanted them to do, in the end.

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Panthera
07/07/11 12:35:00 AM
#142:


At least FFVIII manages to make sense to people with its "fighting fate" ending stuff. I still feel like I'm the only person who thinks that the ending of FFXIII wasn't a total ass-pull (only partial, because it got revealed like ten minutes before it happened). Probably because it randomly switched from "repeat everything ten times over" writing to "one sentence in one long set of scenes is the entire explanation".

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LeonhartFour
07/07/11 12:36:00 AM
#143:


***FFXIII SPOILERS***




They tried to, even if they unwittingly did what Barthandelus wanted them to do a lot of the time.

And in the end, Barthandelus didn't get his way (Cocoon survived and the creator wasn't called back) and they escaped the awful fate of a l'Cie.

So I'd say they did.





***END SPOILERS***

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LeonhartFour
07/07/11 12:39:00 AM
#144:


I kinda hold the opinion that I really like FFXIII's premise they created with the l'Cie, of basically creating a no-win situation, no matter what they do.

But I think Square did such a good job of making it a real no-win situation that they were never able to come up with a satisfactory way for the heroes to actually, uh, win.

So then that ending happened the way it did.

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Panthera
07/07/11 12:44:00 AM
#145:


I think the way they came up with to get out of the no-win situation wasn't bad in theory, but it was not implemented well, relied on the player paying a lot more attention than the game has conditioned them to (as much as I ***** about games treating you like an idiot with repetitive writing, if you're going to go that route, then stick with it at least!), and some parts of it aren't really explained in the right way to click without further reflection (and that's bad; further reflection should *enhance* your understanding, it should not be needed to have *any* understanding)

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metroid composite
07/07/11 12:46:00 AM
#146:


Cloud and Squall posted...
PS2 era, totally.

I used to think PS1 era was awesome. Then I looked back, and while it had some amazing games, there weren't as many as I seem to remember there being.


Yeah, I'm torn between PS1 era and PS2 era. PS2 era are generally higher quality games, but there's also less variety as a lot of them are FFX clones for a bunch of core gameplay elements (which is fine; CTB is the best and all that, but variety is nice too) and it feels like plots are converging too (for all that yes: PS2 era plots generally have better writing, character development, translation, and voice acting, they also become more standardized).

These are easily the two best eras, though. Towards the end of the PS2 era, the Japanese market was collapsing, so JRPGs haven't gotten funding in like...five years. And the SNES era was plagued by stuff like "we haven't figured out that we should hire real writers yet" and frankly lacks the gameplay-games; outside of japan only releases, there's nothing on the SNES on the strategic level of FFT or FFX or Fire Emblem 7 or Paper Mario or Wild ARMs 4. In fact let me go a step further: I care about Pokemon's gameplay more than every SNES RPG combined, and I'm not much of a Pokemon fan. (Red/Blue came out when I was in university, and I thought they were good, but I've played like...all of one Pokemon game since then).

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Viktor Vaughn
07/07/11 12:47:00 AM
#147:


hey you know what game was cool


guardian's crusade

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TG: on earth class is sorted out by who can drop the most delirious flow
http://img607.imageshack.us/img607/7529/rapisamanssoul.gif
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Demon HunterX
07/07/11 12:49:00 AM
#148:


slight edge to ps1 era.

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Currently playing: SC2, Civ 5
Next up: eh ; Awaiting: meh
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RevolverSaro
07/07/11 12:50:00 AM
#149:


I'll agree that Barthandelus didn't get what he wanted, insofar that the Creator didn't come back. But that is because he was too busy pilotting a Moon, going around eatting other planets or some weird crap.

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"Don't freeze up girl, you're looking quite a sight." - Adam Ant.
"Baby, can you dig your man? He's a righteous man." - Larry Underwood
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Vlado
07/07/11 1:04:00 AM
#150:


Duh... Why does this topic have so many posts?

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If you like Blitzball, try Captain Tsubasa II (in English) for NES!
Game tops: http://unikgamer.com/users/vlado-309.html
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