I almost feel like theres still no game more difficult than it. Every time I try to play it I end up getting 'Game Over' a few too many times and giving up partway through. Certainly after playing the original Zelda for the first time, I didnt ever think that I wanted to make a game like that.
certainly explains why the more recent games are so easy that a mentally handicapped ape shouldn't get a game over in them, and how linear and more story centric it's become(while not actually improving the story...). pretty interesting how the only great game he's directed(MM) was done in just a little over a year, too quick to get the "refinements" he probably wanted. really shows how important it is to have love for your work, especially when you're taking over a project you didn't start. you can see the difference it makes when you compare recent zelda games to the metroid prime series, the respect retro had for super metroid shows(and retro is nintendo's best dev team to begin with but that's another issue)
it kinda does but I think they were pressured to change it when you look at the train wreck that other m is. metroid has been for a long time a series that had a large amount of niche appeal and a ton of respect, but just doesn't generate sales. nintendo was willing to take the gamble of possibly killing the series rather than let it be a highly respected cult game, xenoblade has shown that they have no interest in making small profits and appeasing a cult following, they only swing for the fences.
no, but they have changed the series in a badly bungled ATTEMPT at selling more. they wanted to make it more mainstream and it blew up in their faces, they attracted nearly no new fans and simply pissed off most of their existing ones.
Also, anyone that hates the original Zelda shouldn't be the lead for the new games. It has problems yes, but even today it's still an incredible piece of work.
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You know what? JJ Abrams only liked TOS. He was wholly unaware of the good stuff in all the subsequent series -- and to those who think nothing good came from most of the sequel shows, I'll just shorthand that as "Abrams didn't care for TNG". And he still made a good movie and I'll be surprised if its sequels are bad.
I like Wind Waker (*dodges Ulti*) and I like Twilight Princess (*evades most of Board 8*) and I look forward to Skyward Sword (*digs new Game Informer cover; rolling-dives over the internet*)
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Still, the very design philosophy of Majora's Mask was way different than anything after.
I agree but I'd also say that this was likely influenced by the time crunch, it's a more compact game as they couldn't have their artists and programmers taking forever to create it. I've heard MM referred to as a happy accident a lot before but it just seems more true when you literally have its director saying that he never wanted to make a game like the legend of zelda
I actually love Wind Waker myself. I dislike Twilight Princess though.
Wind Waker has 3 problems.
1. It's wayyyyyy too easy. 2. Having to change wind direction. Actual sailing is okay, but constantly having to go into a 10 second pause so often is annoying. 3. Triforce hunting at the end.
Was Eiji the lead of WW? Really makes you wonder what games we'd have if he didn't work on them.
-- GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site. -CJayC
Was Eiji the lead of WW? Really makes you wonder what games we'd have if he didn't work on them.
eiji aonuma has directed every 3D zelda since OoT, miyamoto is more of an adviser at this point. aonuma is co-directing skyward sword along with hidemaro fujibayashi
Breaking news: Japanese developers have lost touch with game design
I wouldn't go that far but they don't do themselves any favors in our western eyes when the best game they've made in the past few years wasn't and isn't planned for release here.
Those are my three problems with Wind Waker as well, despite my immense enjoyment of it. The game needed to be way harder. Changing the wind direction was something I got over pretty quickly though because I loved the sailing. The fetch quest didn't bother me as much as most people but it's definitely a legitimate complaint.
The lack of difficulty is the only thing that really hurts it imo.
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Does anyone really rate the original LoZ in their top Zelda games? I sure don't.
I also disagree with the notion that linearity is inherently bad. There is linearity done well (Uncharted, Zelda) and linearity done badly (FFXIII). Less linear games don't mean they're inherently better, and I think Zelda does a pretty good job of having big worlds to explore while also having a set progression to follow.
I don't really think Zelda needs to go the Elder Scrolls route entirely.
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I also disagree with the notion that linearity is inherently bad
linearity can be a good thing for a game that has a really solid story that needs to follow a certain chronology. zelda is not one of those kinds of experiences, never has been, and their attempts at making it that way haven't gone very well.
HeroDelTiempo17 posted... Does anyone really rate the original LoZ in their top Zelda games? I sure don't.
Definitely. It's a top 3 Zelda for me, and my favorite 2D Zelda. It isn't perfect, but the ideas it had are something modern Zelda could stand to learn from.
I'm not saying that Zelda 1 is a bad game, because it was great for its time. But I think stuff like LttP and the Oracle games improved on its formula, and that's just for the 2D games. I wouldn't really feel like replaying it.
The newer stuff could take a page out of its book in terms of difficulty though, that is for sure.
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Jeff Zero posted... Those are my three problems with Wind Waker as well, despite my immense enjoyment of it. The game needed to be way harder. Changing the wind direction was something I got over pretty quickly though because I loved the sailing. The fetch quest didn't bother me as much as most people but it's definitely a legitimate complaint.
The lack of difficulty is the only thing that really hurts it imo.
Let me change what I said about sailing. I love sailing. I just don't like it as much as I should because changing wind direction so much is stupid.
-- GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site. -CJayC
the original zelda isn't my favorite but that's more a factor of age, its design philosophy is much better than a game like twilight princess, it just doesn't benefit from nicer graphics, more memory, having more controller functions and all of that. majora's mask is the closest 3D zelda ever went towards the originals design philosophy, and maybe not so coincidentally it's also the best game in the series.
I still think Zelda 1 is the best NES game by a fair margin and one of the 5 best games in the series. Haven't played TP yet but I've played all the rest (including the DS ones).
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Zelda 1 has its fair share of fans because it's still a unique entry in the series. It's probably the most difficult one, and the one that holds the player's hand the least. I thought it was good when I first played it five years ago, but the gameplay, puzzles, and atmosphere just doesn't hold a candle to more contemporary Zelda games.
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From: JaKyL25 | #031 I still think Zelda 1 is the best NES game by a fair margin and one of the 5 best games in the series. Haven't played TP yet but I've played all the rest (including the DS ones).
I've only played a handful of NES games, but I agree. I've never been a big fan of Mario Bros. 1-3.
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Jeff Zero posted... The lack of difficulty is the only thing that really hurts it imo.
I think there is more to it than that. I like WW more than other Zelda games, but it had bigger issues than difficulty, I think. The dungeon design, on the whole, could have been better, and there could have been one or two more in place of the endgame fetch quest. Sailing was a nice idea (though wind direction shouldn't have been as central to navigation as it was, or at least not in the way it was implemented), but more landmass, or at least bigger landmasses, would have made exploration even better. Difficulty was a problem, too, and it's probably the all-time low point for modern Zelda in that regard. Still, it has character and personality that make it standout, and it tells the most enjoyable story of the series.
I'm glad they don't literally say "hey! listen!" at least...midna even sings her own theme song! the uh...voice acting? has made slight improvements...
also agree with everything HM said about WW, a few changes and it could have been a much better game than it was. I'm also one of the few people that doesn't go crazy over it's aesthetic, I think it could have been better from an artistic standpoint, but that's a more minor issue
I think WW looks great. The only problem I've ever had with it is Link's design. He looks too goofy for his own good. Other that, though, it's the most visually pleasing game in the whole series.
Other that, though, it's the most visually pleasing game in the whole series.
it kinda wins by default because its competition is TP and N64 games...and I still almost wanna give it to MM anyway. skyward sword looks like it will take this title though, the only flaw that stands out to me is link's lips...
my biggest beef in WW is that everything looks very samey, it's all very washed out and bright, it lacks contrast. you look at the ocean water and it just lacks any kind of depth, it looks more like construction paper(think south park) than living art to me. aside from that I really don't like how the game blurs out anything more than like 30ft away from you, it's very annoying and honestly I think I preferred N64 fog
Personally I don't like the new design for Zelda in Skyward Sword from what I've seen, but apparently I'm completely alone in that.
I still have faith that Skyward Sword will be a good game, because I haven't played any Zeldas that were "bad games", I just don't expect it to be GotY material.