Board 8 > ~FIGHT!~ Diablo/Armstrong/Bass. EXE/Ryu H vs. Zero/Mega Man/Pit/Neptune/ Death

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KanzarisKelshen
05/11/17 11:10:24 PM
#1:


Diablo, Bass.EXE, Ryu Hayabusa and Senator Steven Armstrong have challenged Zero, Mega Man, Pit, Neptune and Death to a fight! Location of the fight: Road to Celestia - The final stretch connecting Gamindustri with the heavens. Several floating chunks of land are connected by bridges of rainbow light. No monsters are present. Attackers start at the entrance, while defenders will start upon Arfoire's platform.. Which side will win?


Guidelines

- The fight will occur in real-time (like an FMV sequence). Gameplay mechanics are less important than how the characters would function in a real-time environment.
- The members of each team are ideal teammates capable of a pre-selected plan of battle.
- "Broken" refers to a lot of things, including insta-death, auto-effects, a variety of status effects (e.g., Imp, Silence, Stop, *not* Poison), and revival. Unless stated otherwise, nobody has them, though do use your own discretion.
- There may be SPOILERS from all of the games the characters are from.

Rules for Voting

-Bold your votes (using bold HTML tags).
-You do not need to require justification for your vote, though the admins reserve the right to disqualify votes in the advent of obvious alt voting and other similar scenarios.
-Leaders cannot vote for their own teams (and players from the same pool may not vote as well), but they are free to argue their case.
-If you want to switch your votes simply bold the change; there's no need to delete your post, though you may if you wish.
-This match will end in 24 hours.
-The following conventions are in use for match topics: https://www.gamefaqs.com/boards/570224-mercs/75290480/878106427

Bass.EXE is as he appears in the Megaman Battle Network series, with access to all the moves and properties of his Omega forms, though if any of his barriers/auras is destroyed, he loses access to all of them for the rest of the fight. He can operate here same as he does on the Net.

Senator Steven Armstrong is as seen in his boss fight in Metal Gear Rising: Revengeance, with access to all of his powers and abilities. He cannot access Metal Gear Excelsius. During this match, It Has To be This Way will play loudly all over the terrain.

Ryu Hayabusa is as he appears in Ninja Gaiden II, with all his weapons fully upgraded. Ryu also has access to the Enma Fang and Howling Cannon from Ninja Gaiden Sigma 2.

Diablo is as he appears in Diablo 3 and Heroes of the Storm, with all of his attacks and abilities, although cannot turn into his shadow form.
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KanzarisKelshen
05/11/17 11:10:45 PM
#2:


~VS~

Death appears as he does in Castlevania 3: Dracula's Curse, with all attacks and forms from that game, as well as from Castlevania: Circle of the Moon.

Neptune is as she appears in Hyperdimension Neptunia Re;Birth1, at max level and with her best non-broken skills and equipment. She may activate her HDD form at any time, and whilst she cannot use Linked attacks, EX Finishers and EXE Drive skills can be used once the EXE Drive Gauge has been built up.

Pit is as he appears in Kid Icarus Uprising, with access to all Arms weapons, a Cancer Claw, and a Dark Pit Staff. He also has his moveset from Super Smash Bros. 4, but without his Final Smash or any gameplay elements such as overshield. He's not connected to any Goddesses, so no Powers or Flight from them. He has access to the Three Sacred Treasures, fully activated and under his control.

Zero is as he appears in the Mega Man Zero series, in his Defense Form Form as seen in Zero 2. He has his Saber, Buster, Shield Boomerang, and Chain Rod, as well as the EX skills from Mega Man Zero 2. He has the elemental chips and the only effects from Cyber Elves he has are those from Grandie, Atti, Jettah, and Fubuffa, (double life, running speed, climbing speed, no backlash recoil).

Mega Man is as seen in Mega Man Series. He has access to his Mega Buster, his Magnet Beam, all of his weapons from the mainline Mega Man series (1-10) aside from the Time Stopper, Flash Stopper, Gravity Hold, Centaur Flash and Astro Crush and his moveset from Marvel vs Capcom 2, but may only use his hypers if he has enough meter and the necessary robots are present. He is accompanying Zero as part of a sacrificial pact. When Mega Man falls in battle, Zero will be restored to full health and have all negative effects on them purged (save those from abilities), though it will have no effect if the pact target has already died.

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I've carved my own path. You've followed your wrath. But maybe we're both the same. FIGHT!
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KanzarisKelshen
05/11/17 11:11:47 PM
#3:


@ScareChan
@Tom_Bombadil

You may post arguments now. Have at it!
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GANON1025
05/11/17 11:12:01 PM
#4:


I hear this "Death" guy is really weak and bad
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trdl23
05/11/17 11:13:26 PM
#5:


Tag
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E come vivo? Vivo!
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Tom Bombadil
05/11/17 11:16:35 PM
#6:


Zero
-Defense form might keep him alive long enough to get the sacrificial pact!
-Will make a nice tank if we get into melee range.

Pit
-Three Sacred Treasures makes him a beast. This is a great terrain for flight ability!
-I envision him mostly sniping. He's got the staff for heavier foes, the Light Arrows (with homing!) for lighter ones, and it's going to be very hard to hit him if he can keep his distance with Flight AND block with Mirror Shield.
-Light arrows are nice, and if he does somehow wind up in melee, he's got Cancer Claw against faster foes and arms against tougher ones.

Nep
-Stat Multiplier buffs durability, speed, and special attack/defense! She also has a strength buff.
-She's also a competent sword fighter. She's the main character, after all! Her gauge doesn't take terribly long to build up for her nicer attacks.

Death
-Can turn into a big....thingy, for melee. It has a shield and a slowing ground pound. Not very fast, but tanky and strong if it hits.
-At range, there's ye olde scythes, and he can also throw energy balls and extend spear thingies.
-Another flier! That's nice here. He also has nice anti air with his chain square move from PoR.

MM
-I am running out of time before bed to research but c'mon he's a shooty robot with a few dozen weapons at his disposal.
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GANON1025
05/11/17 11:19:38 PM
#7:


Another thing to keep in mind for Death is, of course, his Magic and Physical barriers that he can turn on at will, and while one of or the other are on that type of damage is severely reduced (I believe he takes no damage from magic and slight damage from physical).
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trdl23
05/11/17 11:21:14 PM
#8:


So what's going to kill Armstrong?
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Tom Bombadil
05/11/17 11:22:17 PM
#9:


https://www.youtube.com/watch?v=pn2IpV_ZFb4&feature=youtu.be&t=879

This is our location. Lots of smallish floating platforms connected by bridges and platforms. It's kinda great for snipers and fliers, which my team has covered. Everybody on my team except Nep has at least some range (and she has buffz instead!) and I have two fliers. CotM Death and Zero and Nep are all solid choices to hold those bridges against a melee rush if we don't just pick 'em all off first.
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Tom Bombadil
05/11/17 11:22:59 PM
#10:


trdl23 posted...
So what's going to kill Armstrong?


getting shot a lot with rapid fire and/or snipe-y energy weapons, I'd imagine
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greengravy294
05/11/17 11:26:07 PM
#11:


gut says 2 shot zero wins this fight
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Tom Bombadil
05/11/17 11:27:11 PM
#12:


Tom Bombadil posted...
trdl23 posted...
So what's going to kill Armstrong?


getting shot a lot with rapid fire and/or snipe-y energy weapons, I'd imagine


or, a lightsaber to the face
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KanzarisKelshen
05/11/17 11:33:04 PM
#13:


GANON1025 posted...
Another thing to keep in mind for Death is, of course, his Magic and Physical barriers that he can turn on at will, and while one of or the other are on that type of damage is severely reduced (I believe he takes no damage from magic and slight damage from physical).


Wrong death

This is the pre-upgrade one, writeup is fixed

greengravy294 posted...
gut says 2 shot zero wins this fight


Zero's damage is halved. Defense Form lowers your power.
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greengravy294
05/11/17 11:34:49 PM
#14:


Thought it just made him slower. I rarely used defense form in zero 2, though.
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Heck, the wheelchair might even become an asset- Proto or Auron shuttles him around while he blasts away. - Tom, on crippled Ryu
http://i.imgur.com/tosbd7k.png
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KanzarisKelshen
05/11/17 11:35:47 PM
#15:


greengravy294 posted...
Thought it just made him slower. I rarely used defense form in zero 2, though.


https://strategywiki.org/wiki/Mega_Man_Zero_2/Forms

This has the relevant info. Defense form is same speed, doubled defense, halved power. Very tanky but not as deepsy as it could be.
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greengravy294
05/11/17 11:38:37 PM
#16:


Effects: This Form halves the damage Zero suffers, negates the knockback he receives completely and increases the power of his Shield Boomerang, at the cost of decreased attack power for his other weapons. Thankfully it doesn't affect the damage output of the charged attacks or EX Skills.

Doesn't really say how much it hurts his offensive output though beyond that "it does" so in terms of the game it just means he does less damage per hit or whatever.
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Heck, the wheelchair might even become an asset- Proto or Auron shuttles him around while he blasts away. - Tom, on crippled Ryu
http://i.imgur.com/tosbd7k.png
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greengravy294
05/11/17 11:39:23 PM
#17:


oh I see it now

woops
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DoomTheGyarados
05/11/17 11:47:13 PM
#18:


Team Death

So I think the problem for the other team is that they are very melee heavy (hard to really get a handle on Bass.EXE's range given the format of his game from my memory, but I don't recall him being much of a LONG RANGE type of focus, but I could be mistaken.)

So here's how I think this goes:

Team Diablo is for sure tankier, but I actually think Pit is the MVP here because I don't think the other team has a way to deal with him while he is using the three sacred treasures. Arrow of Light is pretty legit and if Diablo has a weakness (this write up is telling you he does) it is that he is vulnerable to kiting strategies which Pit seems to be quite good at. Of course if Diablo could give him his undivided attention NO PROBLEM but he can't seeing as this is a 5-4 and while I think Death is the weakest competitor here he can prove a distraction for Ryu or Armstrong and even at halved capacity Zero can still, if the moment strikes, cut down the opposing team while proving to be pretty tanky.

Pit and Zero have just a little too much back up here with Zero being able to be pretty reckless in defensive form knowing when Mega Man falls he'll be back at it.

Only person I am iffy on is Neptune but looking up stuff I am giving her a good level of ability to beat the hell of out things, so this vote can be swayed if someone makes me lose respect for her. Other than that though the other team is (slightly) out matched in terms of types of power if not raw power and the numbers game hurts any sort of counter strategy to that, especially when I think Pit is pretty safe to snipe and the other team has very little in the way of stopping him as they absolutely cannot focus on him.
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KanzarisKelshen
05/11/17 11:52:09 PM
#19:


Ryu H has range too. He's got a bow that blows up tanks IIRC - it's not the gatling gun of the Howling Cannon but still very legit. Undecided on this match still, but it's very interesting for sure IMO - team Diablo has much higher average power, Team Neptune has the numbers. Fun one!
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DoomTheGyarados
05/11/17 11:54:28 PM
#20:


I don't respect Ryu's ability to use his ranged tactics precisely because of the numbers game though. Also he can't fly and be a jerk like Pit can so I envision him under pretty heavy duress. I didn't mention it but I also think the terrain favors Pit being a jerk.

Pretty good match, I agree. I feel like Tom used just enough to make it clear he wins to me between treasures/pact/terrain choice. Very economical.
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JeffreyRaze
05/12/17 12:02:55 AM
#21:


I'm not sure anyone other than Zero has the power to break Bass' aura, and even then he'd need to land a charged saber to do it. You can get the Z-Saber as a battlechip which uses uncharged slashes, and it's only half the power needed to break the aura.
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KanzarisKelshen
05/12/17 12:04:19 AM
#22:


Re: Bass, this is a pretty solid vid of his capabilities IIRC:

https://www.youtube.com/watch?v=-cI-t5X7moI


I think it's missing a super attack which you can see here:

https://www.youtube.com/watch?v=Oyjw1DO4ZK0


but that's all it's missing. (Also his life aura is some bullshit, like jeff said. Like REAL bullshit)
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Alany
05/12/17 12:07:28 AM
#23:


Public enemy #1 hits the scene.

In this fight we have several major factors, in fact honestly all of these characters bring a lot to the table in my opinion (Bar Neptune.)

Unfortunately with the sheer tankiness of Diablo, Armstrong and Bass they will outlast if this turns in a battle of trading blows. Zero and the enemy will have to attack decisively and ruthlessly to get the upper hand.

Ryu Hayabusa has a definitive edge against Death as his primary weapon, The True Dragon Sword is a holy weapon and an immensely strong one at that.

Pit I feel poses the largest problem, but considering there are plenty of Islands to throw, magic for Diablo to utilize and room for Ryu Hayabusa to utilize his cadre of ranged weaponry and Ninpo (Arrows that gib demonic enemies, giant cannon, black hole ninpo) along with of course Bass and his barriers I feel he cannot effectively solo if the rest of his team crumples.

Zero is a formidable foe, but considering his resurrection comes in only if Mega man dies first I'm having trouble imagining a scenario in which that happens due to the following.

In this fight the front liners are Diablo, Armstrong and Ryu Hayabusa, with Bass who can also pull as one while their opposition is Death, Neptune and Zero. I feel in melee range they are both outnumbered and on a whole outclassed, thus would be better suited to hitting and running, a direct engagement would not be well suited for this team due to the sheer front loaded strength of their opponents.

In such an engagement Diablo's team has a clear disadvantage. While each of their principal members has methods of attacking at range, bar Hayabusa they're not effective against high speed targets. The best way I can imagine an engagement in this case is Armstrong pulling a Diablo fastball at the opponent, but I don't feel Diablo allowing that is very in character. Meanwhile the other team is almost universally suited with ranged attacks, bar Neptune and Zero.

On maneuverability Diablo's team is also on the downside. Diablo themself is very slow and cumbersome, Armstrong while he can be fast is not very dexterous agile. This leaves Bass and Ryu Hayabusa to make up for that lack, which I'm not sure if they can do. While Hayabusa has superhuman agility, teleportation and the ability to create floating platforms, he's definitively not enough to funnel the enemy team (especially with it's flier) into his own.

All in all this is a tough match to call on. I'm going to go with my gut however and say Bass. With regenerative abilities, tankiness and a balanced team I feel they'll be able to pull out a victory.
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KJH
05/12/17 12:15:04 AM
#24:


There's a couple other odd things about Zero's forms. Charge shots are unaffected by Zero's strength (meaning 1* or 4* strength charge attacks are just as strong as one another), and the speed of your dash is the same no matter what (regardless of 1* to 4* rating). Defense form also has limited ability to combo with the Z-Saber (it loses the 3-hit combo).

Either way, 90% of the time Zero moves he's going to be dashing so speed stat will never be an issue. Charge attacks are pretty common too, given if nothing else Zero should be opening any fight with one unless it's a Spekkio's Arena situation. But he'll be a bit slower on straight up DPS with the lowered damage + reduced combo with Z-Saber.
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Mewtwo59
05/12/17 12:15:35 AM
#25:


Does Neptune have any dispel-like spells? Something like that removes the barrier in this video(
https://www.youtube.com/watch?v=Rc3uZNwKUlE
).
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Lopen
05/12/17 12:16:40 AM
#26:


Where are the goddamn mini scythes going this is important
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KanzarisKelshen
05/12/17 12:16:47 AM
#27:


Oh BTW

since I hyped bass up I may as well also bring the hype for my homeboy Mega Man. Everybody knows he's versatile and strong, but this is probably his best feat ever:

https://youtu.be/I6OKspxPA54?t=1178

Takes on an entire battle station and immobilizes it solo. That's the pedigree of the mega buster!
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KanzarisKelshen
05/12/17 12:17:27 AM
#28:


Lopen posted...
Where are the goddamn mini scythes going this is important


They were supposed to target Raiden (MK), but he wasn't rostered so nowhere, I think?
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Tom Bombadil
05/12/17 12:18:01 AM
#29:


yeah his frontline might beat my frontline in a vaccuum but that frontline is going to be chewed up something awful by a range-heavy team on this terrain, and Nep also should have time to get some nice buffs going. You even admitted they don't really have a counter to a keepaway strategy! >_>
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Lopen
05/12/17 12:19:10 AM
#30:


So they're going a set direction towards "the enemy" good to know. Shame on you write-up.
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Tom Bombadil
05/12/17 12:21:05 AM
#31:


Mewtwo59 posted...
Does Neptune have any dispel-like spells? Something like that removes the barrier in this video(


Don't think she has a dispel BUT she does have attacks geared towards wearing down guard barriers! That's a whole mechanic in the series- your mileage may vary on whether that'd apply here, but she can gear her basic attacks towards getting around similar things.
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KanzarisKelshen
05/12/17 12:21:49 AM
#32:


Lopen posted...
So they're going a set direction towards "the enemy" good to know. Shame on you write-up.


Classic death miniscythes yeah - I actually even went looking to see if there had ever been a ruling on whether they randomed onto a postrosters target or not!
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Alany
05/12/17 12:22:38 AM
#33:


Tom Bombadil posted...
but that frontline is going to be chewed up something awful by a range-heavy team on this terrain,

And both Armstrong and Diablo can take it. Even without a vaccume and imagining that Pit/MM hit 100% of their shots despite the fact they're firing into a melee and risk hitting their own allies, I wouldn't count on them downing Diablo, Bass AND Armstrong before the battle was up. The only non-tanky enemy for them here is Ryu Hayabusa and that guy's got more than enough credibility to dodge and parry considering his experience deflecting gattling gun fire and dodging missiles in flight.
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JeffreyRaze
05/12/17 12:22:42 AM
#34:


You can't wear down auras though. Anything under the aura's threshold is completely negated.
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Tom Bombadil
05/12/17 12:24:01 AM
#35:


Pit's best(?) attack here has homing stuff btw so I'm not too worried about firing into melee! Or hitting Ryu.
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Lopen
05/12/17 12:26:56 AM
#36:


What happens for future reference is you just remove the "prioritizing ___ if they're still alive" line if the target isn't rostered. ANYWAY.

Would like to know Neptune's contribution if any. Does she BUFF. Does she DISPEL LIFE AURA..
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KanzarisKelshen
05/12/17 12:28:22 AM
#37:


JeffreyRaze posted...
You can't wear down auras though. Anything under the aura's threshold is completely negated.


Can vouch. Bass' life aura is a stat check, p much - 'can you overcome a threshold of damage? If yes, get to play. If no, screw you'.
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Tom Bombadil
05/12/17 12:30:01 AM
#38:


She's got great buffs and time to set them up. She isn't gonna solo the enemy frontline but she's got non-trivial sword skillz as well.
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Mewtwo59
05/12/17 12:30:36 AM
#39:


Does Neptune have any sort of limit break? If she does, how strong is it and how long does it take to build up?
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Tom Bombadil
05/12/17 12:33:15 AM
#40:


Pretty strong, and not all that long IIRC.

https://www.youtube.com/watch?v=HPPuaQ0WRQk

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Drakeryn
05/12/17 12:33:44 AM
#41:


Neptune's limit is she turns into a jet and bombs people iirc
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KanzarisKelshen
05/12/17 12:34:04 AM
#42:


Lopen posted...
What happens for future reference is you just remove the "prioritizing ___ if they're still alive" line if the target isn't rostered. ANYWAY.

Would like to know Neptune's contribution if any. Does she BUFF. Does she DISPEL LIFE AURA..


https://youtu.be/mFn1choqBhk?t=433

Watch to 8:25 or so. That's a cutscene primer of Neptune. As for abilities...

https://www.youtube.com/watch?v=wd1EbkuFMZs


I think this covers most of them?
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Skyridge87
05/12/17 12:34:33 AM
#43:


Tom Bombadil posted...
Pretty strong, and not all that long IIRC.

https://www.youtube.com/watch?v=HPPuaQ0WRQk

Isn't that how Raiden beat Armstong? Outspeed his nanomachines?
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Alany
05/12/17 12:34:41 AM
#44:


Lopen posted...
Would like to know Neptune's contribution if any. Does she BUFF. Does she DISPEL LIFE AURA..

I can't pretend to know a titanic amount about Hyperdimesnion Neptunia, but an idle look around as well as my knowledge prior shows her to be a typical anime sword combatant with the ability to fly. Almost useless out of her HDD form however. She's part of a JRPG though, so she's probably got a hundred and ten skills.
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Tom Bombadil
05/12/17 12:34:44 AM
#45:


on a closer read I realize she has access to her HDD form, she just doesn't start in it >__>

that takes her from "solid 3" to "maybe 6" if you ask me. Her stats get a huge boost.
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Lopen
05/12/17 12:35:12 AM
#46:


Oh. She was called "Nep" I ctrl+f'd Neptune

I blame you Tom.

Anyway I'd imagine Mega Man can probably down Life Aura with one of the various anti-block weapons or charge weapons in the series-- Splash Woman's Laser Trident gets good pokedex hype iirc, but finding the right one in a timely manner might not be a given. Maybe BASS can just close in I don't know.

OMG CASTLEVANIA 3 DEATH.

https://www.youtube.com/watch?v=cEOv_bKbYdY#t=0m40s

What a glorious creature.
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Tom Bombadil
05/12/17 12:36:14 AM
#47:


and she can fly
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Tom Bombadil
05/12/17 12:38:29 AM
#48:


and there's no reason for her to just start off with it like the mahou shoujo she is
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Alany
05/12/17 12:39:19 AM
#49:


Skyridge87 posted...
Isn't that how Raiden beat Armstong? Outspeed his nanomachines?

Not exactly.

Sam sliced off Armstrong's arm due to outpacing his nanomachiens. But despite this Armstrong just fused it back to his arm after using the now bladed stump to wreck Sam. Raiden simply wore down Armstrong through the nanomachines, hence why at the end he simply can't muster more to protect himself from being impaled.

Those were Neptune's EXE attacks, which require build-up like Limit breaks, so unfortunately it's not something you can begin the fight with.
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Tom Bombadil
05/12/17 12:40:01 AM
#50:


No, but her gauge builds at a pretty quick rate. I'd expect her to get off at least one of the big ones, or a few lv 1s
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Tombolo Friends of the friendless, seize the day!
The problem is the racism against cute Pokemon.- Luster Soldier
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