Board 8 > SaveEstelle/LeonhartFour in New Houses: Trails into Zelda Fantasy Edition [SELF]

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BK_Sheikah00
06/13/23 1:13:03 PM
#51:


So FF16 prologue was pretty fun. I felt battles had the right pacing. Common enemies die quickly, not damage sponges. While miniboss types are sturdy enough for you to go ham, but without taking forever. They seem to need two stagger cycles at least which I think is good. Cus you can do the first cycle to test stuff, the game let's you know how much damage you did, and then you can try to improve on the second one.

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Leonhart4
06/13/23 1:24:41 PM
#52:


User SaveEstelle's advice for FFXVI if you play the demo: Buy 'Charged Magic' ASAP

Charged spells do a TON more stagger damage than normal ones do, by several orders of magnitude. And you can just charge one up passively while doing other things.

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BK_Sheikah00
06/13/23 1:32:33 PM
#53:


I also only played the prologue part of the demo. I did not do the mode that unlocks more of the combat system for you, cus it skips ahead in the story. I'd rather experience that naturally, even if there are no spoilers.

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TheManaSword
06/13/23 5:43:57 PM
#54:


I think Im gonna skip the demo. I know Im getting the game on launch anyway, Ill just wait till next week.

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LeonhartFour
06/13/23 5:49:54 PM
#55:


Yeah, I don't plan to get the demo either. I've still got plenty of Zelda to play.

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ctesjbuvf
06/13/23 6:23:19 PM
#56:


Same. I'm interested but I'd rather not get hooked and then have to wait over a week to play more.

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Thorn
06/13/23 7:37:59 PM
#57:


Zelda: Wrapped up the side quests (except the one that requires diamonds. I didn't even have one let alone the... three, I think it needs lol) in Rito Village and the minigames that opened before heading off to get the new quest from Josha.

i'm not buying that kohga survived that fall. nope. if link suffers fall damage i want fairness here. I got Autobuild though and that seems like a worthwhile reward. Seems a little weird that I think both the construct who gives you autobuild and Josha seem to be telling you the exact same thing in terms of "oh there's another chain of statues that goes southwest" when the construct basically says "sounds like that's where kohga meant" while Josha is like "who knows it's a mystery!!!" but eh.

While my ultimate destination is now Hateno Village to follow Robbie for my upgrades, I'll end up stopping by Kakariko on the way since it's an adjoining area and I have other quest/plot hooks there so it'll probably be a bit before I make it to Robbie. Also have two last loose ends I want to wrap up before my journey begins - back while I was exploring the castle I remember running into that one cook. It wasn't a quest but it sounded like something would happen if I cooked the meal he was talking about. I didn't have the ingredients then but I think I do now so I'll see what happens. And then I also think I'll drop by the Forbidden Temple for Impa's quest even though I think it's very technically in a different zone, it feels like an edge case.

We'll see where it stands after that but in terms of the main main areas - plot seems to favor Goron City but in terms of where I'd like to go it'd be Zora > Gerudo > (Rito) > Goron but that's quite a ways off so we'll see what changes by the time I get all of the above stuff done.

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Leonhart4
06/13/23 8:33:30 PM
#58:


24 Season 1 Episode 6 complete!

Whoa, that was quite the twist about Janet's dad at the end there. I think we both figured it out right before it was revealed.

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Leonhart4
06/13/23 9:07:47 PM
#59:


24 Season 1 Episode 7 complete!

So either Jamey is dirty despite Walsh saying she could be trusted or she didn't know the guys she sent out to Teri were dirty.

Also smart move by Jack to think ahead and give Nina a bulletproof vest to fool the bad guy.

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SeabassDebeste
06/13/23 9:59:54 PM
#60:


the twists eventually become rather silly, but i really liked the ones in 1x06-07. this stretch is some of the best stuff of the series's whole run, so i hope you enjoy!

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LeonhartFour
06/13/23 10:09:15 PM
#61:


24 Season 1 Episode 8 complete!

Good job, Tony, you're finally starting to pull your weight on this show.

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MacArrowny
06/14/23 1:51:48 PM
#62:


https://captown.capcom.com/en/museums

Not sure if any of this is new, but some of it is kinda cool.

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Thorn
06/14/23 7:03:37 PM
#63:


So the chair I sit in when using my desktop... it may be on its way to the big furniture store in the sky.

I have a tendency to lean a bit towards my right when sitting in it (multiple screens) and last night something just happened and something on the inside must have broke because it just lost the ability to stay level and so it just gets noticeably crooked and uncomfortable. I have no doubt how I've sat in it for years now caused it but dang that chair made it like 15 years lol.

godspeed chair. godspeed.

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Football
06/14/23 7:17:55 PM
#64:


I know its silly that the Big 10 and SEC made a big deal about revealing opponents for next year's schedule, but seeing OU's schedule is a good reminder of why we are leaving the Big 12 (other than money). Looking forward to Tennessee coming back here.

Home:
Alabama, South Carolina, Tennessee

Away:
Auburn, LSU, Ole Miss, Mizzou

Plus Texas in Dallas.

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Leonhart4
06/14/23 7:26:15 PM
#65:


Yeah, I'm glad they decided to do away with a division-based schedule now that they're going to 16 teams because it's just not feasible anymore.

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Leonhart4
06/14/23 10:23:51 PM
#66:


24 Season 1 Episode 9 complete!

It's never a good idea to leave someone alone in this show.

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Leonhart4
06/14/23 11:08:52 PM
#67:


24 Season 1 Episode 10 complete!

Man, that really felt like something straight out of MGS when Jack was evading the police search.

also does anybody sleep on this show

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TeamRocketElite
06/14/23 11:13:57 PM
#68:


Jack puts people to sleep all the time.

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Leonhart4
06/15/23 7:04:39 AM
#69:


fair enough, does anybody willingly sleep on this show

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SeabassDebeste
06/15/23 7:12:14 AM
#70:


there are several commercial breaks every episode!

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Leonhart4
06/15/23 10:20:03 AM
#71:


SeabassDebeste posted...
there are several commercial breaks every episode!

Oh so everybody is taking 5 minute catnaps

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SeabassDebeste
06/15/23 11:16:49 AM
#72:


exactly!

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MacArrowny
06/15/23 12:05:52 PM
#73:


Trails into Reverie out in 3 weeks, FF16 out in 1 week. Wow.

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Thorn
06/15/23 1:30:43 PM
#74:


Weird shrine in TotK not sure at all I did it the intended way. Forward Force, I think it was called?

Basically you have to transport one of those giant orbs through the shrine to get it to the thing that unlocks the door. Three main puzzles to it. The first is trivial though because you have to get it across a pool of lava but they give you a pre-built rover that will do it.

Second is where the games began: There's a platform on a diagonal slide with tiny ledges jutting out every so often to the side. You have a wheel, a board, and theoretically the rover you drove here. I quickly ruled out trying to use the board to create a road for the lide to travel on with the wheel. I was stumped here for a long time because the wheel doesn't seem to propel the sliding platform any. Eventually, and this felt like cheating, I activated the wheel, slid it up about halfway with ultrahand myself, and I guess the wheel gripped one of the ledges and held it there (it wasn't ultrahand attached or anything) so I could climb up to the end point and grab it from that side and pull it the rest of the way.

Then the third lmao: You have to get the ball across a river with the river's flow working against you. You have two rafts with two wheels each attached to them on the sides and some boards. Again, the wheels don't seem to propel the rafts, or at the least they're overpowered by the stream, even if you stick all four on one raft. Next I brought both rafts to me and tried to create a chain by going to the raft furthest upstream then taking the one behind and us and putting it in front but the stream pushed me back too fast to make any progress. Then I tried to create this nightmare of a device where the river is divided up into lanes like a swim meet and I thought I could use the boards to get the wheels to ride the tops of the dividers but I could never get the balance right and it kept tipping over during construction but I kinda wish I did just to see if the concept worked lol. Finally did it by Attaching the boards to the wheels on the side and creating like a... motor? paddles? and it awkwardly crossed the river. Not sure that was intended because it looked so weird but it worked.

Frustrating, but fun to try different ideas. I guess maybe I could have trivialized it with Zonai devices but I forbid myself from pulling them out and just like... making a hot-air balloon lol.

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Leonhart4
06/15/23 1:34:16 PM
#75:


Oh hey, I did that one the other day, too! I got through both of them by attaching the boards to the wheels. I don't know if that was the intended solution, but it worked!

And yeah, I refuse to cheat by using anything other than what the shrine provides, haha.

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MacArrowny
06/15/23 1:40:46 PM
#76:


You can't use Zonai device capsules in Shrines.

Having them pre-attached to your weapons/shields can help sometimes, but probably not in this shrine. I just made a really long bridge, went to the other side, and pulled it across with Ultrahand...

Leon's solution is the intended solution.

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Thorn
06/15/23 1:45:52 PM
#77:


MacArrowny posted...
You can't use Zonai device capsules in Shrines.
Oh, good to know. I assume this also applies to Autobuild making things from its stored history via zonaite?

MacArrowny posted...
Having them pre-attached to your weapons/shields can help sometimes, but probably not in this shrine. I just made a really long bridge, went to the other side, and pulled it across with Ultrahand...
lol, making a massive bridge is one of my go to moves but i didn't think i had enough material to make it plausible, plus I knew for a fact that couldn't be the intended solution and I wanted to find something that used the wheels.

MacArrowny posted...
Leon's solution is the intended solution.

Leonhart4 posted...
Oh hey, I did that one the other day, too! I got through both of them by attaching the boards to the wheels. I don't know if that was the intended solution, but it worked!
Well, I guess I got there in the end but that didn't even occur to me in the second puzzle LOL. Cool that it works there too!

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MacArrowny
06/15/23 2:04:46 PM
#78:


Autobuild is also disabled in shrines yeah.

There's a loooot of shrines where I didn't use the intended solution lol.

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Leonhart4
06/15/23 2:09:25 PM
#79:


There have definitely been a few where I used Ultrahand and Rewind to game the shrine because I couldn't figure out exactly what they wanted me to do

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ctesjbuvf
06/15/23 4:03:00 PM
#80:


My brother cheesed like half the shrines using Ultrahand Rewind combo with random stuff. I don't see the fun in it but it definitely works.

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Leonhart4
06/15/23 8:23:49 PM
#81:


24 Season 1 Episode 11 complete!

My wife thinks they're luring Jack in and they're letting him capture people who can lead him to their hideout, so we'll see!

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BK_Sheikah00
06/15/23 8:48:21 PM
#82:


You know, playing FF16 and seeing how the eikon abilities have cooldowns and you're waiting on a timer to use them again, I wonder if they could have thrown the word ATB somewhere in there to make FF purists a bit happier XD

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Leonhart4
06/15/23 9:09:20 PM
#83:


24 Season 1 Episode 12 complete!

Oh hey, Alberta was playing some Prisoner's Dilemma with Nina and Tony there!

Always choose Ally, never Betray.

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Leonhart4
06/16/23 8:06:34 PM
#84:


24 Season 1 Episode 13 complete!

Man, that was like the fight with The End in MGS3 there.

Also, poor Palmer. Everyone is working against him so he can't reveal the truth.

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SeabassDebeste
06/16/23 9:16:44 PM
#85:


how'd you like the first plot arc?

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LeonhartFour
06/16/23 9:19:36 PM
#86:


It's been a fun show so far! I'm interested to learn more about Jack's mission in Belgrade and find out how it connects to the bad guys' motives and how Palmer is connected to it.

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LeonhartFour
06/16/23 10:14:37 PM
#87:


24 Season 1 Episode 14 complete!

I didn't expect Palmer to show up to meet Jack there at the end. This should be interesting.

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Leonhart4
06/16/23 11:23:05 PM
#88:


24 Season 1 Episode 15 complete!

Well, that was certainly revealing. That puts the villains' motives into perspective.

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Leonhart4
06/17/23 9:05:08 PM
#89:


24 Season 1 Episode 16 complete!

I knew they weren't going to kill off Kim like that, although Keith and this Elizabeth character are raising major death flags.

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LeonhartFour
06/17/23 10:03:40 PM
#90:


24 Season 1 Episode 17 complete!

Well, that didn't go like I would have expected.

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LeonhartFour
06/17/23 10:48:22 PM
#91:


24 Season 1 Episode 18 complete!

It was impressive how quickly Teddy became the most unlikable character on the show...!

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TeamRocketElite
06/17/23 10:51:15 PM
#92:


24 is always full of surprises. It feels like you are flying through the episodes now.

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LeonhartFour
06/17/23 10:55:20 PM
#93:


Yeah, it's hard to stop watching once you get going.

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TheManaSword
06/18/23 12:22:05 AM
#94:


lol Teddy

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LeonhartFour
06/18/23 4:54:11 PM
#95:


Found my way to Hateno Village in Tears of the Kingdom, and man, there's a lot to do here!

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LeonhartFour
06/18/23 5:47:06 PM
#96:


Found this Colosseum in a chasm and got Midna's Helmet as a reward for beating all the enemies!

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MacArrowny
06/18/23 9:40:40 PM
#97:


Good times with both of those. I feel like Hateno didn't actually take that long, though.

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Leonhart4
06/18/23 9:57:45 PM
#98:


24 Season 1 Episode 19 complete!

I think Palmer did the right thing coming forward with the truth. Of course, doing the right thing has its own consequences, so we'll see how it plays out for him.

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Leonhart4
06/18/23 10:15:07 PM
#99:


Whew, I was finally able to track down Hestu and expand my inventory by quite a bit, so that was helpful!

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TeamRocketElite
06/18/23 10:16:46 PM
#100:


I hope to find Hestu one day.

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