Searching through Mr. L's journal I'm all for, but without some idea of what we're looking for, the memoirs seem like a fool's errand.
i c wut u did thar
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Hmm...so the squad members have kept journals over the years? Maybe you can find something on Mr. Lotwyver this way. Following Godric's instructions, you head for the tenth bookshelf, and begin looking through it for a journal. This turns out to be harder than you expected, because many of the journals are unmarked and the bookshelf is double-layered, the first book obscuring the second one. Thankfully, they are all organized alphabetically, drastically reducing the amount of work you are forced to engage in. Still, tracking down a journal is no easy task, and it takes you more than an hour before something written by Lotwyver turns up...and even so, it is not a journal, merely a log of events, written in a very dry, professional fashion. The entries read as follows:
1992, 7th of Jann Awoke to powers. Became minor partner of HT&L, as well as previous administrative functions. Celebrating later today with family.
1994, 22nd of N Last Knight convinced to work for us. Make sure to install a music room for him on the basement.
1995, 3rd of Jann All five rogues rounded up. Remember to give squadron a raise. Remember to visit Patience while recovering to cheer up.
1995, 17th of Mar Two Knights down. Must look for replacements. Remember to attend to their wedding.
And on and on, covering two decades of management. Strangely, there isn't a single instance of events pertaining to Mr. Lotwyver, such as birthdays or anniversaries, only those involving the squad members, which seem to be called Knights. Odd symbols appear marked next to the dates. Some of them are easy to understand, like an intricate drawing of a flame. Some are much harder to decipher, like what looks like cuneiform scripture. Time flies, as you immerse yourself in the lecture of the journal, until you hear Godric's voice:
"Hey, you alright there? I'm done with my work. If you're still looking for something just let me know and I'll see if I can find it for you."
15) What will you do in reaction to Godric's words? A) Ignore him. Continue to search for another journal by Lotwyver, ideally a more complete one. B) Ask him for help in finding more information on your potential employer. C) Ask him for help in finding more information about a different subject. [Please specify] D) Other.
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AsurasKordoth posted... Minor nitpick but at the beginning of each post can you specify which choice won? Don't feel like reading all the posts to find out.
Might as well do it. Thanks for the suggestion!
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nintendogirl1 posted... You know what that means? And maybe Bellis is to blame with his topix.
BAIG2.
Seconding. Though I want a new mainline contest too.
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If multipliers stack, activate both the Hope AND Luck Ring today. Picking Basic Challenge 1 here. If you can't stack them, just use the Luck Ring.
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Lopen posted... Yeah don't tank or play support at low ELO. Pubstomp until you get out of there.
Or get a tanky guy who can pubstomp like Mordekaiser.
THE SPIRIT OF KAN FLOWS THROUGH ME.
/spiky blood fire death metal brofist
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It really is a pity that the list doesn't include Spark's run in BlazBlue because it's something awe-inspiring to watch. It'd be kind of if like somebody had picked Ryu and then went on to win AE on the basis of mad skills, making good read after good read after good read and blocking absolutely everything correctly. Other than that though, good list IMO!
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These people seem friendly enough that you feel at ease with them, in spite of their somewhat abrupt manners. Still, you came down here for a reason, and you need to keep your eyes on the prize. Maybe you can find more information about what is happening in their library? After a moment's consideration, you decide to go with Godric.
"Ah, another scholar. That's great, talking to these two is like trying to converse with the walls." Godric smiles, betraying the seeming seriousness of his tone. At this, Henrietta rolls her eyes. "You'll never grow up, will you?" She asks, a question that gets no response as the blond man leads you to a door on the far side of the room. Beyond it is a corridor with several doors to the left and a single door to the right. Without hesitating, Godric leads you past the door on the right...and into a *huge* library. It's colossal, with rows and rows of bookshelves taller than you are, enough of them to leave your house's whole ground floor green with envy. Godric modestly glances elsewhere.
"Like it? The group's got a pretty long history, you know. Lots of events have happened over the years, and we've found a bunch of grimoires and librams, either tucked away in small antique shops nobody ever paid attention to or taken from rogue practitioners when we had to put them down. Now, the way I've organized them is simple...from this bookshelf to the fourth one you've got the thaumaturgic manuals, from the fifth to the ninth you have the bestiaries, ten to twelve is the diaries and journals of the squad members, thirteen to twenty is the memoirs of the practitioners we hunted down, and the other shelves are assorted books either waiting for classification or that doesn't fit anywhere else. If you want to me to look for a book for you, give me a holler. I'll be working on the unsorted books if you need me."
14) Godric has left you alone for the moment within the Impregnable's library. What will you do? A) Free Choice [Specify what you want to do, no pre-determined choices available]
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muddersmilk posted... So Kanz have you actually seen Angel?
Yes, but years and years ago. I honestly wasn't thinking of something like Wolfram and Hart at all; my inspirations lay elsewhere.
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You scramble to get to the elevator in time, before its doors close, but it is much too fast for you. With a beaitific smile, Mr. Lotwyver disappears and you soon hear the elevator head upwards. Frustrated, you turn around and catch sight of the three occupants talking about something. You manage to hear bits and pieces, such as "...crazy as a cuckoo", and "...let him know who we are first.". A little later, the three approach you, and the golden-haired man extends you a hand, which you take after a moment. He gives you a firm handshake.
"Welcome to HT&L's occult squadron. I'm Godric, that's Fallon, and this is Henrietta." He introduces the team to you. "Sorry for being left like that - Mr. L has a very quirky sense of humor and he occasionally makes some pretty strange decisions."
"Let's cut straight to the chase, shall we? If you want to understand our methods, the best thing you can do is take a tour of our base." Fallon butts in, giving you no respite.
"We call it the Impregnable." Henrietta interrumps, glancing around to soak the scene in, before continuing. "Don't be fooled by the size of this room, this place is bigger than a footbal field, easily. Anyway...as a part of the occult squadron, each of us has an area of expertise, as well as our abilities as Knights. I maintain the training course, Fallon takes care of the forge, and Godric keeps an eye on the musty old tomes we use to inform ourselves about the creatures we might face. We can take you to our workstations and leave you to get a feel for the type of things we use them for. Whatcha say?"
13) Who will you take as your guide through the Impregnable? A) Go with Henrietta to the training course. B) Ask Fallon to take you to the forge. C) Visit the library with Godric.
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...You step off the elevator into what looks like a cozy home. This room too is decorated in a far more lively and warm fashion than the lobby, with fuzzy carpets and curtains everywhere. It's a little suffocating, but alluring all the same. The room is populated by three people: one of them is a young woman in her 20s, with hazel eyes and auburn hair, and the other two are men, one of them about the same age as the woman, the other one looking like he's in his mid-30s. The second man is clad in a police uniform, and is busy playing cards by his lonesome on a little table in the middle of the room. The first man is sitting quite still for the woman, who is busy painting a portrait of him. At the moment, she is trying to recapture his face, a kind, slim one with golden hair and blue eyes. As the doors open, all three turn their eyes to the door, tensing up as they see Mr. Lotwyver. They relax once they catch sight of you, however, and return to their previous occupations with the exception of the woman.
"Mr. L, nice to see you. Got a mission for us or something?"
Mr. Lotwyver wags a finger. "Close, but not quite. Lady and gentlemen, please allow me to introduce you to this remarkable young man. He's a potential new agent of the company who wanted to see what the work might be like, and I figured you were the ones best prepared to introduce him to it."
The air seems to stiffen as everybody looks at you again under a new light. "Show him the work? Mr. L, isn't he a little young for this sort of thing?" The man in the police uniform asks, surprised.
"Absolutely not, Fallon. He's a fully awoken Knight, and has already dealt with an outbreak. He took care of a Dullahan by himself moments after awakening and didn't even have to spend more than a few hours in the hospital recovering from that ordeal!" Mr. Lotwyver says, puffing his chest proudly as he introduces the group to your achievement. They all blink, shocked.
"Hold on, you're saying this guy took out a super-skilled supernatural soldier alone? Without training?" The woman asks, befuddled.
"Right on the mark, my dear rookie painter, as usual. Well, I must be going, I have lots of things that require my immediate attention. It seems you're aware of how handy another partner would be, so I will not stress that further. He waves at you. "Have fun!"
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You're tempted by Mr. Lotwyver's offer for a moment. It seems very good...almost *too* good to be true. And when something seems too good to be true, it usually is a fraud. You explain to him that you wish to consider other options. What would happen if you said 'no', for instance?
"Ah. You're worried about a setup, I take. I can understand that, yes...well, if you declined my offer, nothing would happen, or at least nothing concerning me and my employees. I place considerable value on free will, and as long as you made a solemn vow not to use your talents for illicit purposes, you will never hear from me or my people again." Going back to his chair, Mr. Lotwyver begins to fiddle with a pendulum with a frame like a compass.
"Of course, this doesn't mean you will be free of this new world you've stumbled upon. Somebody is still out to get you, and power begets power. Creatures and men will come seeking that power, and you may find yourself in some very tight spots trying to deal with them." He concludes, as he sets the pendulum into motion.
So, if Mr. Lotwyver isn't deceiving you, you don't have a way to escape this...underground. And in truth, you're not entirely sure you want out just yet - you still don't know who wishes you ill, and many questions about the nature of this hidden world remain unanswered. You certainly could use a little guidance, but is Mr. Lotwyver the person you should trust? What sort of work would you have to do for him, and for what reasons?
"I see...hm, tell you what, my friend: what if I take you to meet your potential fellow staff members and you see for yourself what kind of organization this is?" Hopping off his chair again, Mr. Lotwyver heads for the door and beckons you to follow. He leads you back to the elevator, and once you are inside, he presses a button labeled B2. The elevator begins to slide downward quietly...
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Alright, C it is. This update'll take a while...should be up before noon though!
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muddersmilk posted... A massive law firm specializing in the arcane?
I'm sorry, I can not support andy further dealings with this Wolfram and Hart wannabe.
...Talk about a coincidence. A huge, huge coincidence. I totally didn't see that when writing this out. o_O
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Heroic_CactObo posted... They are extremely similar, one provides a tiny boost to AP, the other a tiny boost to MR. I also like the extra attack speed.
50 MR is not tiny. Also, Wit's End gives you double the extra onhit damage of Malady, so yeah...get Wits End first.
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Why would you get malady? It does absolutely nothing for you. Wits End on the other hand is a pro item.
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MercuryAdept17 posted... KanzarisKelshen posted... Yes, Amumu is stupid. Any character whose power is 90% condensed in his ult will be because ults are already strong and supercharging them is stupid.
On another note, is anybody up for being my ranked partner guys? Looking for a pal to climb up the ranks with.
I'd be willing to do some doubles with you Kan. I'm hovering between 1350-1400 at the moment, so if you want to just let me know.
Excellent. I'll probably be unable to log on tomorrow, but afterwards I'll be happy to play with you merc. Let's tear the ladder up!
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EDumey posted... From: KanzarisKelshen | #114 One of these forms is more powerful than the other two. Take a guess as to which The puff ball?
From: Tom Bombadil | #113 C, Inquire further into the company's goals and methods. I'll vote with that. Perhaps add on a question of what happens if we deny him? Like what other choices do we have? It doesn't seem like they would want strays running around, but there could be a competitor company out there looking to recruit.
The barrage of helpfulness is slightly overwhelming.
Not telling, you'll have to find out for yourselves~
On that note, I wish to clarify that, barring countervotes limiting the detail on a choice, expansions will be followed unless something stops them from taking effect/happening.
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Tom Bombadil posted... For all I know you guys could end up creating a beats made of morning light, peaceful tides and shining stars!
sounds like a plan that's the OP one right
That particular summon was a Dullahan
dammit guys we killed Celty ;_;
anyway
C, Inquire further into the company's goals and methods.
I am inclined to join him, but it would behoove us to get a better handle on what we're getting into before we just jump in.
One of these forms is more powerful than the other two. Take a guess as to which!
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dowolf posted... Unlikely means ****ing guaranteed.
imho.
Won't involve random rolling, but you'll have to make the right choices. For all I know you guys could end up creating a beats made of morning light, peaceful tides and shining stars!
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Mr. Lotwyver nods, an understanding look on his face. "Straight to the point, eh? Perfectly reasonable, given your position. You're confused, unsure of what is going on, maybe even afraid - and here you are, talking to a man who might be able to shed some light into this matter." Turning his velvet chair around, he stands up and walks over to the window behind him, which covers the whole wall and provides a magnificent view of the city, still poorly lit by the sun that is only beginning to rise.
"The creature you did battle with, that armor...being like it bear many names. Ghasts, Spirits, Killer Dreams...all of those name suit them, but at heart, what they are is Summons, brought to this world by a human with a special talent for reaching out to the supernatural, in one way or another." Mr. Lotwyver glances back at you. "That particular summon was a Dullahan, the soul of a soldier who died on a battlefield while burdened by regrets, encased into a piece of war equipment. They are vicious creatures, as they borrow the skills the soul possessed during life and amplify them many times. Several Dullahans have been responsible for the butchering of whole towns and villages over the years." You can see that his face looks grim on the window's reflection as he explains this all to you.
"As for who sent it at you...ah, that is the million dollar question. Given what you told me, it appears that you had not yet awoken to your special powers when you were buffeted by that wind, or attacked by the Dullahan. Unless you were lying to me..." Mr. Lotwyver's tone makes it clear that he does not believe such a thing to be possible. "...That was an unprovoked attack. In other words, the magician who targeted you wanted to kill you for who you are, not for your powers, unless..." He pauses for a moment then continues. "...Well, I've got a few ideas about other motives. In any case, whatever the Summoner's motives might have been, you are part of a very select group now, my friend. The number of people capable of reaching out to the supernatural is vanishingly small. Out of the billions who inhabit this planet, the combined total of Pages and Knights couldn't possibly exceed a hundred thousand, and the Pages far outnumber the Knights and are unlikely to awaken to their powers. Now, where was I...oh, yes. That."
Mr. Lotwyver turns around and walks past the desk, until he's standing next to you. "A Knight is like a beacon that is constantly active, broadcasting a signal of supernatural power to all other practitioners...and things...in the area. You're in mortal danger now, my friend, as whoever wanted you dead is unlikely to forget about you so easily just because you've dispatched its Summon. Out of curiosity, do you have a job at the moment?" Befuddled by the random question, you shake your head. "Good. In that case, would you be interested in joining me here at HT&L Inc.? I'm in charge of an agency that deals with supernatural matters, both monsters and practitioners such as you. We deal with threats, secure latent practitioners to train and nurture into responsible people, and occasionally, engage in some pro bono work on the side, just to keep our conscience clean and keep the normal world turning. The pay is good, and while the risks are tremendous to say the least, they will be no matter what you choose to do with your life from now on. You've dived into a very murky pool, my friend, and its fishes have been disturbed. They will not leave you alone if you choose not to move, but will instead devour you bit by bit."
12) "So, my young friend, what say you?" A) Accept Mr. Lotwyver's offer. B) Decline the offer. C) Other.
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dowolf posted... Perhaps. I was just fishing for information on our Sprite in the hopes we could better control how he evolves >_>
It is unlikely that it will evolve into an Imperialdramon or Arceus level beast, I can say that much.
Of course, unlikely does not mean impossible.
(Yes, this is a tease while I work on the update. Coming up soonish, stay tuned.)
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You step into the skyscraper's lobby, slightly awed by the aura of power and richness that exudes from the building, all steel and glass. Turns out that the address was actually an office building, belonging to Hallcroft, Turing, and Lotwyver, specialized in "Outsiders, Strangers, and Matters of Arcane Complexity". Unsure of where you might find the man, you approach the reception desk, manned by two pretty young ladies, both of them boasting long, dark hair and brown eyes. Indeed, the resemblance between them is so uncanny you wonder if they might not be sisters.
"Welcome to H., T., and L. Inc. What matters bring you here?"
In response, you produce the card and put it down on the desk. You're about to give her a description of the man in the red coat, but she cuts you off. "Oh, so you're the one Mr. L wanted to see! Take the elevator to the top floor. He's been waiting for you for quite some time." Waiting for you, this early? You glance at your watch and see that it is only barely past eight o' clock. Talk about an early bird. You thank the receptionist and call the elevator. A little later, you find yourself in front of a door marked "P. Lotwyver, Senior Partner.". Knocking on it, you hear a familiar voice say "Come in!".
The room beyond the door is well furnished and comfortable, a far cry from the coldness of the lobby and façade, with a red carpet covering the floor and wooden furniture. Behind a large desk, the man in the red coat welcomes you in with a broad smile.
"And here you are. I have been anxiously awaiting your arrival, young man. Please, have a seat." He says, pointing at the ornately decorated chair in front of the desk. As you do so, he opens a drawer and takes out a small book with no title on the cover.
"I'm sure you have many questions about yesterday's events, and I'll be delighted to shed some light on them."
11) "What is it you wish to know about, young man?" A) "Who are you? Why did you tell me to come here?" B) "What was that armor that tried to kill me? And why did it go after me?" C) "What's up with the Sprite? Its eyes changed color yesterday, when I got home." D) "What was that voice? Why did it offer me power, and where did it come from?"
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The Sprite follows you into your dwelling as you drop onto one of your living room's couches, and hops onto the table directly in front of it to look at you eye-to-eye. Of all the stuff that's happened to you this day, the little water being is probably the most extraordinary of them all. Living water that doesn't turn to vapor and sticks together...you wonder what it is that keeps it together. As you lose yourself in your thoughts, the Sprite lifts one of its short little arms and holds it forward. Hesitantly, you grab it with your own hand and shake it. It shifts under your grip, while staying distinctly solid and dry, a bizarre feeling to the touch that feels rather familiar nonetheless. As you hold hands with the sprite, you feel something flow down your arm, and its red eyes change to a faded grey, much like your own. You let go of the handshake, and the Sprite nods. Then, with a single bound, it jumps onto your lap and delicately wrap its arms around your chest (or tries to, as they really are too small to give a full hug). It lets out a prolonged, joyful cry and breaks off, hopping from the table to a couch, to another chair, and back to the table again. In spite of yourself, seeing the little creature hop around while making such a happy sound makes you smile. The next hour flies as you spend the time watching the Sprite changing shapes at a breakneck pace and showcasing its ability to control the water that composes it by changing its body into such things a tiny typhoon, a jelly-like cube, and even a watery spider. Soon afterward, you decide to go to bed. The Sprite follows you, and grabs on to your left arm as you drift into a peaceful slumber.
[Empathic Sprite has become Attuned to Main Character! New ability unlocked!] [Bond with Empathic Sprite deepened! 20 XP earned!] [Recovered from exhaustion of the day! HP increased to 65! MP restored to full!]
You wake up very early the next day, your clock reading 7:32 AM. The world is still dark, though lighting up by moments. You quickly get dressed and step out the house, the Sprite tucked safely within your backpack. You better get going and find the man. You need to know what the hell happened yesterday. The Ainkurn-Canning Avenue isn't all that far away, and you decide to walk to the address he gave you.
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"That should do it. Enough distance to make tracking harder, I think. Now, let's head for your home. Regardless of your talents, you won't be able to do much if you don't have a chance to nurse your wounds. Let me know when we get there" Home? How strange...still, you don't dare disagree with him. Though the man's demeanor remains cordial and friendly, there's a commanding quality to his voice now, like that of a person who is used to being obeyed. You give the driver your home's address and the car gets going. It is then that you notice that the man has his eyes closed and his fingers to his ears.
Soon enough, you arriver at the doorstep of your home. Tapping the man on the arm, he takes his fingers out of his ears, though his eyes remain closed. "Good. That was a shorter trip than I expected. Now, then..." He takes out a wallet as red as his coat and with practiced, fluid motions, produces a black card, with white letters embossed onto it and a red logo of a cane within a circle on the bottom right corner. He hands it over to you, and you notice that it's rather sparse - all that is written on it is "Ainkurn-Canning Ave., 6056".
"I apologize for this mess, but I need to get a few things ready. It's not often someone as unique as you is dropped onto my lap. Tomorrow, come to the address on the card as early as you can, and we shall discuss the matters we talked about before more thoroughly." For the briefest instant, the man opens his eyes and gives you a wink, his features softening from the thoughtful frown on his face during the ride to something more in line with the kindness and concern displayed at the hospital. "I look forward to it." Card in hand, you step off the car, which zooms off moments later, filling you with an uncanny feeling of déja vu. It's just like it happened when you went to visit the fortune teller...full of doubts, you fumble with the keys and step into your home. Outside, night falls, and all is quiet. What a strange day it's been...
9) Please select an action to perform for the night. A) Go to sleep. You'll need to be fully alert for tomorrow. B) Play with the Empathic Sprite and get to know your little companion better. C) Other. [Please Specify]
10) Additionally, please select an action to perform the following day. A) Go to the Ainkurn-Canning Avenue as soon as you're up. B) Go to school. The meeting can wait a little. C) Stay at home and try to make sense out of all that's happened on your own. D) Other. [Please Specify]
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Maybe it's because the man was kind enough to throw his day away to help you when he found you back at the station and you don't think it's right to leave him in the dark, or maybe you just need to let everything you've bottled up through this whole crazy day out, but you find yourself talking to the man. As best you are able to, you explain your visit to the fortune teller, and what happened back at the station. In spite of how crazy it all seems, the man doesn't interrupt you and simply nods and gestures on occasion, urging you to continue. When you reach the end of your narration, he nods once again, slowly.
"Son...I do not believe you are lying to me, but I find this hard to believe. Living armors? Disembodies voices? Gale winds in a subway? It is all very strange...I don't know whether to trust your words, I'm sorry to say." There's an odd look on his face, halfway between confusion, bemusement, and hope. Of course, you should have seen it coming. It's too outlandish a tale...and yet, something stirs within you. You're telling the truth, you're absolutely sure of it. If only you could offer the man some proof...something solid, like this room's door...
...The world blurs for a moment, then returns to focus. When it does so, the door has changed: its edges are half-melted, and there is no doorknob on it anymore. After a moment of blinking in surprise, the man turns around and sees the door...and his expression changes to a sort of grim delight.
"Yes. It's...it's the truth. Amazing. *Excellent.*" There's a satisfied tone to his voice, even though he's now glancing around the room, warily. "It looks like you weren't lying. Finally. I was sure I'd picked something up, but you never can tell unless you see it in action." He pauses for a moment, then looks at you. "Think you can stand up?" You nod, and try to get out of bed.
"Good. Your clothes and possessions are inside that bag. Dress up and get ready to move, son." He says, pointing at a bag on top of another chair. Your clothes are still in terrible shape, but they're at least passable enough to wear them. As you put your coat on and finish getting dressed, the little water creature bounces out of the pocket and into the chair, looking at you questioningly. The man looks at it and smiles.
"Well. Well, well, well. It's been a while since I last saw an Empathic Embodiment. That's a Sprite, if I'm not mistaken...a rare sight these days. You sure are full of surprises." He comments, admiringly, as he wrestles with the door and frowns. "You went to work on this thing. We won't be able to make it out through here...we'll have to sneak out through the window, and quickly. Somebody may be on the lookout for signs of manifested power." Moving swiftly and purposefully, he opens the large window that oversees the hospital's parking lot, and steps through it. "Lucky thing we got a ground floor room, young man. We might have been forced to put on quite a show to get out of here otherwise." He helps you exit the room, and the Sprite follows by hopping after you. With a gesture, he beckons for you to follow him, and heads for the front gate. Once outside the hospital grounds, he begins to walk down the street at a brisk pace, muttering something under his breath. "Stay close to me. If anyone tries to stop us, they'll have to deal with me to get to you." You walk about four blocks before the man nods, calls one of the taxi cars passing by, and slips into it, letting out a sigh of relief.
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Currently playing: League of Legends, Chrono Cross. Current Projects: Fool's Overture, CYOA: http://www.gamefaqs.com/boards/8-gamefaqs-contests/59835001
Oho. Threefold pick, is it? This should be interesting...update coming up soon.
PS: Going to the hospital did have an effect, I simply wanted to wait a little before updating the sheet to avoid forcing readers to check it obsessively every update.
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You manage to retain enough presence of mind to bring attention to the many wounds that adorn your body and look miserable and in pain (which is only half-true; At this point, you simply feel numb all over). The man looks at you and nods.
"Don't worry son, help is on the way. Hang on, paramedics will be here in a second." Drawing a cell phone from one of his coat's pockets, he dials a number and helps you to a bench that somehow managed to survive the melee.
"Hello? Yes, there's been an accident at the Rosetta Subway Station. Only one person was injured, but he's in pretty bad shape. He needs to be taken to a hospital, and...yes, thank you, I'll keep an eye on him." He says, before putting the phone down and turning his attention to you. "You must be a pretty healthy young man, to remain standing while looking like you got beat up by a gang of delinquents. Speaking of which, the doctors will want to know how you ended up in this state, but I'll take care of it. You just focus on staying alive and conscious. No need to thank me." He says, lifting a hand to forestall any displays of gratefulness on your part. "It's the least a decent man could do for a fellow human being, is it not?"
Within five minutes the ambulance arrives, and you are taken to the Hospital of the Holy Mercies a couple dozen blocks away. The man in the red coat never stops talking the whole way there. You get the impression that he managed to tell the paramedics quite a few things about how he found you and how terribly hurt you looked while avoiding giving any details about what actually happened, but the events blur together for a time until you find yourself resting on a bed at the hospital, clad in only a patient's gown. You feel the sting of disinfectant all over, and notice that most of your upper body is covered in bandages. From the chair by your bedside, the man nods at you.
"About time you woke up. You dozed off after the nurse finally got done with patching you up, and the doctors decided to let you get some sleep after the ordeal you just went through." He says, giving you a broad grin. "You'll end up with a bunch of scars and maybe a cold due to all that water, but nothing that will hamper your movements, luckily enough. Maybe you can use this to your advantage. Girls dig scars after all." He chuckles, before continuing. "The medicine men said you should take it easy for the next few days and avoid any strenous activities, just in case, but you can leave any time you feel like it. They managed to find your old man's number and leave him a message about your condition, too, so he should be coming around to pick you up soon, I'd expect." You feel something sink within your stomach. Your father is out of town for the next week, busy with a business trip. He's not likely to come for you any time soon.
"Hm? Something wrong, son? From the look on your face, you could guess you're the one who was informed about your kid being sent to the hospital."
8) You're still feeling pretty beat up and the Hospital of the Holy Mercies is very far away from home. Will you... A) Ask the man in the red coat for help? B) Spend the night at the hospital and decide what to do tomorrow? C) Tough it out and go home alone? D) Do something else? [Please specify]
[Voting will last for an hour or until a vote is cast for this choice, for the sake of moving the story along.]
[The Willpower upgrade path was selected randomly. The Main Character's stats have been upgraded, and the abilities of the Upgrade Path have been added to the sheet, including the first Noncombat ability.]
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Avvil posted... KanzarisKelshen posted... Avvil posted... KanzarisKelshen posted... There is actually a speed stat, just invisible and somewhat variable. In this particular case though, the Feyslaughter Armor would have always gone dead last unless the votes went in favor of allowing it to strike first for some reason.
Looking at Round 5, I don't get this impression at all. Am I reading something wrong, or are the updates unreliable?
That was some artistic license to make the scene flow better. The MC's action was resolved before the armor's and merely described as happening afterward for the sake of presenting a cinematic battle. Given that that blow was more or less the one that actually ended the battle (as any attack would have killed the armor afterward barring some dismally unlikely rolls), I took the opportunity to color things a little.
This would be less of a problem if we weren't already dealing with an invisible speed stat.
True, but I have my reasons to keep the speed stat hidden. If there's a demand for it though, I could indicate who's going first at the start of a fight to allow for easier planning.
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Avvil posted... KanzarisKelshen posted... There is actually a speed stat, just invisible and somewhat variable. In this particular case though, the Feyslaughter Armor would have always gone dead last unless the votes went in favor of allowing it to strike first for some reason.
Looking at Round 5, I don't get this impression at all. Am I reading something wrong, or are the updates unreliable?
That was some artistic license to make the scene flow better. The MC's action was resolved before the armor's and merely described as happening afterward for the sake of presenting a cinematic battle. Given that that blow was more or less the one that actually ended the battle (as any attack would have killed the armor afterward barring some dismally unlikely rolls), I took the opportunity to color things a little.
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Biolizard28 posted... Ugh a bunch of 3150s on sale.
Granted, it's a pub stomper and one of the most OP champs in the game right now along with who cares, but still 3150s.
I don't know about this.
I'm not sure whether that covers Plank or Morde, funnily enough. Those labels fit either one.
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TheConductorSix posted... I'll never understand Riot. Trynd and Kayle were two late game beasts that needed great farm or early kills to thrive. They had no need for these changes. Trynd getting a 1.0 ratio while keeping his ap is silly. What they did to kayle was even worse. The idea was fine except it should have applied instantly. Her passive now reads 'get guinsoo or else'.
Not like you weren't getting Guinsoo as your first item anyway!
Also, Trynd is a rape machine now. If he goes against another AD character of any sort, he wins the lane solo.
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Correct. Barring more votes, I will roll a d4 to see what spec is picked.
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Liquid Wind posted... blizzard pre-merger never released an already completed game one third at a time
posting in a joyrock topic
They did blatantly rehash a game once though.
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Dream Theater's Scenes From a Memory is pretty much a single long song that goes on for like 70 minutes, if you're interested. It is of course broken up in smaller sections and subsections, but they're not at all freestanding: some songs just don't work without the previous parts. Here's an example of it, Scene One + Scene Two:
Additionally, there's two other songs by Genesis that deserve serious consideration for this sort of discussion: The Musical Box and Supper's Ready. Neither has a lyrical theme as tight as 2112, but they come pretty close (Supper's Ready is more or less the final act of the invasion of some weird aliens that infiltrate Earth, take over, do lots of wacky stuff, take a man for a time traveling trip, and then the Apocalypse happens and God takes the man back to his girlfriend/wife). Supper's Ready's climax is almost too pretty for words, too - very churchlike, in a way that is intended to evoke the same feeling of ecstasy as a link to a deity without being religious at all.
(Musical Box) (Supper's Ready part I) (part II) (Part III, though the actual song is divided into eight parts)
PS: Oh, and of course, there's Pink Floyd's SOYCD, though it's a very different, much more freeform type of epic.
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Peace___Frog posted... Kan, what does that mean. >_<
Bloodrazor Classic is Warwick's old build pre-Wriggles. You get Bloodrazor then build pure tanky items and maybe a mallet to permaslow peeps with. Works surprisingly well.
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Currently playing: League of Legends, Chrono Cross. Current Projects: Fool's Overture, CYOA: http://www.gamefaqs.com/boards/8-gamefaqs-contests/59835001
Yes, Amumu is stupid. Any character whose power is 90% condensed in his ult will be because ults are already strong and supercharging them is stupid.
On another note, is anybody up for being my ranked partner guys? Looking for a pal to climb up the ranks with.
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Avvil posted... Tom Bombadil posted... MC: Attack ES: Soothing Rain
We don't have the MP to blow on style points, and I am nervous about having a second fight.
Nothing to do with style points. Turn order doesn't seem to be set and we have no speed stat. Normal attacks were already shown to be capable of missing, and our healing was just treading water (So to speak). Even if we got in the healing before being attacked, the enemy could have dropped us straight back down before the MC acted, in which case just killing him with Impulse would have been much smarter (For the same MP, no less). The best bet for not dying and using as little resources as possible was to have both the MC and ES use a special attack.
There is actually a speed stat, just invisible and somewhat variable. In this particular case though, the Feyslaughter Armor would have always gone dead last unless the votes went in favor of allowing it to strike first for some reason.
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The glow on the gauntlets fades as you take a step forward. As you raise a hand to strike, the blood flowing from your shoulders extends from the tip of your hand, forming a dark red claw. Something in your eyes causes the armor to step back.
"No...no!" It cries, the faintest trace of emotion on its voice...desperation. It tries to strike you down, but with a heavy swipe, you finally smash it to pieces. A dull energy sweeps up your arm as you do so, and the armor shatters, the pieces disappearing after a few instants.
Your arm falls to the side, as the claw dissipates and the sprite's rain continues to pour for a moment before the little creature returns to its previous form and skips toward you, making odd splashing sounds as it goes. It looks up at you, and you sense its worry about the state you're in. You slump down and take a moment to catch your breath, as you repress the urge to laugh, or cry, or shout like a madman. You did it. You survived the encounter with that...thing, somehow. A wave of fatigue washes over you as the realization hits you and the adrenaline discharge that kept you going begins to fade. You're soaked, injured, and dead tired. You feel like you might not be able to stand on your own...
[MC HP remaining: 33/70] [Feyslaughter Armor HP remaining: 0/100] [Battle Won!] [100 XP Awarded!]
[End Battle]
You hear somebody walk down the steps of the platform's stairs. With what feels like a colossal effort, you manage to turn your head around and see that it is a man in a fancy red coat and business attire, minus tie. Upon seeing you, he lets out a gasp and quickens his steps. "Are you alright, son? What in hell's name happened here? It looks like a goddamn bomb went off or something."
You feel something tugging within the sole pocket in your coat that wasn't ripped to shreds by the armor's attacks, as the Sprite dives into it to avoid being seen, compressing itself into an almost solid ball of water with red eyes.
You shake your head and rack your tired brains. What are you supposed to say to explain this?
6) What will you say to the man in the red coat? A) Tell him what just happened here. B) Make up a story. C) Show him your injuries and ask him if he can call an ambulance. D) Tell him you're fine and try to leave. You're late for school.
7) Upgrade Choice: Please select an upgrade path to invest on for this level (Current Level: 2). A) Manipulation; Control of emotions, knowing what to say. B) Willpower: Mind over Matter. C) Blood Arts: Mastery over the most powerful magical conductor. D) Empathy: Understanding others, making them view things your way.
[Usual voting schedule resumes now, so first to three or best once 24 hours have passed.]
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As they are independent choices, any consensus would be followed while the other choices would be randomed. And on that note...
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More like Bloodrazor Classic tanky. Feels like he might be really pro with an onhit+beef build.
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Oh, right, forgot to mention this - in case of a tie, actions are decided via roller.
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