Gwindor posted... I'm also curious what you think about starting him off with wriggle's. Not exactly his cup of tea, but I don't have nearly enough IP yet to buy him and try things out myself =\
Wrigs is really weak on him. Sure, it makes you sustainable, but it just doesn't pay off to delay the ultra-powerful "and now I deal true damage to you until level 10, haha" effect of Brutalizer and that gorgeous CDR for some sustain and armor. If you need to replicate its effects I feel like an Atma's rush would be more effective, it's not like wukong folds hard to harass if you're playing him properly.
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Gwindor posted... I feel like Ionian boots are sub-optimal.
Ghostblade and SV are already giving you 25%, and Ionian boots are the most expensive CDR in the game. Meanwhile you're giving up the tenacity, which I assume a melee champ would want badly.
I understand that you want to hit that 40%, but I feel like you'd be better off switching out your MR/lvl blues for CDR/lvl. With sorcery, you'd get 36%.
Tenacity is overrated. When you have a cloak that absorbs spells for you don't need it as much.
And no, the CDR on Ionia boots is not overpriced. That's like saying the CDR on brutalizer is overpriced, which is really moronic. Who cares if it costs more than Glacial Shroud's CDR? It's still bringing you closer and closer to that super nasty perma-armor debuff. The rest doesn't matter.
Also, I considered using CDR blues, but I feel like it's not worthwhile. 15+10+3+6 = 34% CDR (because mega lol at going into the utility tree on Wukong), which means there's still an appreciable lag between the CD and the debuff duration, and moreover it implies you're rushing ghostblade, which tends to gimp your output and/or defenses. Having a base 90 MR pre-items in a teamfight, meanwhile, is really damn good, as it frees you up to not get lots of defensive items just to avoid exploding. It just doesn't feel optimal to replace precious magres with CDR on a champion whose main fear is mages and AoE.
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d blade boots brutalizer phage w/e damage item you prefer finish ghostblade finish mallet atmas
??
I'd say something like this:
Boots + pots Brut Visage Finish Ionia Boots unless you really need mercs Upgrade to Ghostblade when speedboost is necessary Atmas/IE/Thirster/Cleaver Mallet Situational Item (built as the match develops, could be another one of the items I listed, a Banshee's, or whatever)
I still feel iffy about opening with Brut, but the rest seems solid to me. Visage is ALWAYS useful because it packages resists and CDR in a cheap package, even against a pure AD team, the big-ticket items let you hit the magic numbers and either rape with autos, hit TANKS for true damage, be infinitely sustainable, or scale with tank items, ghostblade is mega clutch, mallet lets you be 100% inescapable but is very much a luxury, and so on. Just need to find the perfect opener, really!
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Gwindor posted... building...him is like building...Jax.
Uh oh.
No, you don't build him exactly like Jax, you silly. What I mean is that you build far less resist-y than most other tanky deeps.
But yeah, Wukong is really damn solid - he just requires knowing when to go in, and, above all, when to W so you get a free Cyclone.
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...Well damn. Sending an email RIGHT NOW. If this were to come true, I'd have an excellent reason to buy a 3DS!
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Liquid Wind posted... they're running out of ideas
this wasn't really a result of the rainfall nonsense, eiji aonuma literally asked for this -_-
And then top it off with a third game that chronicles the final entry in the "Hero of Time" trilogy.
also this
Link please, I want to believe this is the truth so bad!
Also, Nthing the call for a third Hero of Time game. It would sell consoles singlehandedly, make everybody happy, and more!
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The fortune teller pockets the piles you did not select, then moves the remaining one to the center of the table.
"Since this is your first time consulting the Tarot, we shall do a simplified reading. First, we will determine who you are, Seeker." With a sure hand, she draws the first card and placed it on the table. A young man carrying a pack on a stick, standing at the edge of a cliff, unaware of where his step will lead him next. A little dog is barking beside him.
"The Fool. A card of endless possibilities, and new beginnings, a loser in the beginning and a winner in the end. This card represents you, and the paths that lay open to you. Have you moved here recently? Or perhaps considered beginning a new relationship? No, don't tell me." She says, forestalling your words. "Reflect on its meanings silently, without the corruption of an outside perspective. We are looking for the answers the cards offer as they pertain to you, and no one else."
Before you can fully begin to digest the significance of the card, the fortune teller places a second one down.
"The Tower." She shakes her head, as her face grows grim. "There was a terrible event in your past, wasn't there? Something that shook the foundations of your life to their very core. My, my. You are too young to experience such a sad thing. "
Your feel your heart sink, as the fortune teller's words strike a chord within you. It's been nearly six months since the accident...six difficult, lonely months. The old house was so cold and empty that you couldn't stand to stay in it, and moved away a few months ago. It still feels like you don't belong in the new house, but at least it's been an improvement...the two cards have been right, so far, predicting parts of your life, but you're not sure whether to believe this or not. That first card's meanings were so broad that they could have applied to almost anyone, after all.
"Ah. Interesting." Having drawn a third card, the fortune teller puts it above the Fool, and to the side.
3) The card the fortune teller drew was... A) The Devil (Represents: Power, Influence, Base Desires) B) The Emperor (Represents: Aggressiveness, Alertness, Energy, Bravery) C) The Magician (Represents: Guidance, Thoughts Taking Form, Confidence) D) The Hierophant (Represents: Tradition, Belief, Tranquility, Order)
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Gwindor posted... why wouldn't standard tanky-dps work on him?
Tri-force/Mercs
Atmas/sunfire/Randuin Spirit visage/banshees/FoN
Because building standard tanky DPS on him is like building standard tanky DPS on Jax. Yes, you could do it, but why WOULD you do it when you've got such hax scaling and something that turns your defenses a value of infinity? Triforce doesn't benefit him as much as Ghostblade, Sunfire and Randuin's provide way too much armor and you could nab a mallet in their place for extra Atma's fun, etc. etc. etc. Some of those items are good, but not because of why you think they're good.
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OK, so after playing some Wukong, I've reached a conclusion: it's all on his W. To succeed at him you absolutely, POSITIVELY have to W at the right times, because it amplifies your tanking capabilities so much it might as well be Alistar's R you got there. I get the feeling his best build, when played perfectly, is super glassy pure AD with maybe a banshee's to block CC, but I'm afraid to try it out until I get really good at cloaking at the right times. I get the feeling this makes Wukong basically impossible to use in a high-tier game, but if Westrice can make Akali work Wukong is probably viable. Regardless, other things I noticed:
-He loves CDR. With two low-CD boosts at his disposal, particularly the Q that can be abused to keep a target PERMANENTLY debuffed of 30% of his armor, it makes him super scary and gives him some big damage. -If you're building mana on him you're doing it wrong. You have to be spamming every single skill just as they go off-CD for two straight minutes to oom on Wukong, so manamune, while it looks tempting, is actually a super terrible buy. Sheen is probably also terrible in spite of his high base AD and the fact that he benefits from every Triforce bit - just way too much money spent on stuff that doesn't make Cyclone rock, and everything it does Ghostblade does better (speed? Yep. Chasing? Yep. Roids? Yep. Extra damage? Not quite, but close through ArPen). -Speaking of which, Cyclone is your main damage. The rest is pretty much just atrezzo, really, the bigger brother of Judgement is what gets kills because at max level it's like tacking two bloodthirsters to your basic attacks and getting one free knockup per enemy. I'm undecided on whether it's best to just trust the bonus damage or complement it with some AD, but it really feels like 200 AD is the magic number before stacking more becomes questionable - at that point, you're pumping out a meaty 1.6k damage pre-mitigation, which is more or less a squishy's total base HP. Once the bug on shreds gets fixed, a combo of Q + brut + cyclone should hit the carry for basically true damage. -Atma's feels "luxury core" on him. Wukong doesn't need THAT many resists, but a little defense goes a long way and Atma's ensures you can get some beef in case your W doesn't work out while still gaining damage. It also combines wonderfully with ghostblade to get you close to the magic number and give you a ton of extra damage through crits. I probably wouldn't build it as my first core item, but once I pin his core down, I know for sure what I'm rushing next unless the enemy team is all magic.
I'm still fumbling around looking for his core though - any ideas on what the best item to rush on him would be? Brut seems tempting, but I feel like it doesn't provide enough bang for the buck as the first item. Maybe it's just that it's not that flashy but remains a great choice, though.
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Justin_Crossing posted... Resistance Cait still has the best splash.
More like Gragas, Esq has the best splash, but then again few things compete with that beautiful fat thang.
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Biolizard28 posted... KanzarisKelshen posted... ...So Morello didn't even realize Kayle's passive shreds up to 10% stats. "I thought it was 20%!". Really now?
PLAYTESTING
BEST ONLINE GAMING EXPERIENCE
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...So Morello didn't even realize Kayle's passive shreds up to 10% stats. "I thought it was 20%!". Really now?
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I'd had a Genesis before and beaten some of the super classic games with it, but this is the point where I can say gaming blew my mind. I must have been, like, 8, and went "O_O" when I saw I had to beat that huge monster!
EDIT: And of course, they just had to top it off later with this:
So scary!
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Gwindor posted... I'm saying she hasn't changed much from where she was months ago, except that she's good enough to be on a team late game. No one complains about her late game, where she actually improved.
People are only noticing her now because they are sheep.
You forgot Tibbers' ticks. They add up fast with a deathcap and voidstaff, which she's p. much guaranteed to have.
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Anagram posted... KanzarisKelshen posted... No, it was 1.0 IIRC.
Well, that ultimately means a net nerf to Jax, doesn't it?
Yes, but it's a net buff from being unplayable as he was before, so nobody cares.
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Anagram posted... KanzarisKelshen posted... Anagram posted... KanzarisKelshen posted... Read that again. It's a colossal buff. And if you're wondering, yes, they were. Riot nerfed his scaling in a moronic move, now they did the right thing and restored it.
It's only a 0.1 ratio buff to what it used to be, and a nerf to his base damage. Isn't that basically what it used to be overall?
0.1? Try 0.3
What it used to be. Wasn't it nerfed to 0.7 from 0.9?
No, it was 1.0 IIRC.
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Anagram posted... KanzarisKelshen posted... Read that again. It's a colossal buff. And if you're wondering, yes, they were. Riot nerfed his scaling in a moronic move, now they did the right thing and restored it.
It's only a 0.1 ratio buff to what it used to be, and a nerf to his base damage. Isn't that basically what it used to be overall?
In other words? For the love of god DO NOT PLAY HER. She has no passive!
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Biolizard28 posted... I think with Jax and other middle of the pack champions, they just try random **** and see what works.
Nah, this was an acknowledged derp move. Now that it's fixed Jax is usable again.
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Anagram posted... Jax Leap Strike Attack damage ratio increased to 1.0 from 0.7 Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150
Uh... were people calling for nerfs to Jax's base damage or something?
Read that again. It's a colossal buff. And if you're wondering, yes, they were. Riot nerfed his scaling in a moronic move, now they did the right thing and restored it.
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Harsh. Corki got crushed by that nerf. 50% AD damage lost for gatling.
EDIT: Harsher still: Kayle got roflnerfed. 10% penetration, so scary! At least Righteous Fury is properly rapey now.
EDIT EDIT: Rofl at "Tryndamere has been working out and is now approximately 20% bigger".
EDIT EDIT EDIT: God DAMN that Yorick nerf. 25% damage lopped off the Revenant? Christ. And eliminating the scaling on Omen of Pestilence? What the hell?!
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Biolizard28 posted... Says the Mordekaiser player...
Little known secret: Morde has one of the highest win percentages at top elos. We're talking about something like 70% wins or so. He's way more powerful than you think he is. Don't fall into the trap of calling him bad like your average 900 elo scrublet who gets stomped by him does.
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Yes, but unless it's ranked and the enemy team consists of Yi, Trynd, Mundo, Nunu and somebody else, she's so bad you might as well be fighting a 4v5. I consider it common courtesy. Would YOU like to fight a 4v5? No? Exavtly.
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Or, more appropriately, "don't pick this champ" is how you katarina.
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VincentLauw posted... From: KanzarisKelshen | #115 You know, without having watched The Wire, I can say one thing: if the first season is supposed to be watched in full before you decide it sucks or not, it's poorly written. Don't try to defend it: 100 Years of Solitude is often considered one of the greatest novels ever, and people will STILL tell you to skip the first 100 pages. Sorry, but if the first season sucks, it sucks. No use in trying to dress it up. It does not suck
it's just not as good as what follows. Still better than most seasons of any show I've watched
how is this hard to grasp
It seems much easier to believe that yes, all that laying the groundwork is terrible because there's so much stuff to cover, than to believe you're not fanboying hard and ignoring its flaws. Sorry to say it!
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Urgot is a reverse carry, he doesn't really count. He is AD and does damage, but that's about it.
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You know, without having watched The Wire, I can say one thing: if the first season is supposed to be watched in full before you decide it sucks or not, it's poorly written. Don't try to defend it: 100 Years of Solitude is often considered one of the greatest novels ever, and people will STILL tell you to skip the first 100 pages. Sorry, but if the first season sucks, it sucks. No use in trying to dress it up.
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OPKaiser es #1, shield es best, never loose! Full AP Morde is STUPID strong if your team has the vaguest clue (my team's trundle did; my manamune rushing anivia, not so much). I'm pretty sure I oneshot ashe at one point with Mace of Spades. Makes getting ghosts soooooooo easy, especially after you have gunblade's slow.
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"Hm. I don't receive too many visitors, these days. Your friend must have come here a long time ago." With a fluid motion, the tarotist finishes shuffling the cards, and splits them into three piles. The one on the right towers over the other two piles, as the leftmost pile is perhaps half its size, while the middle pile is quite tiny, lacking enough cards for a Bridge hand.
"Pick the pile that feels right to you. Take as long as you like."
You look at the piles, one by one, hoping for a flash of insight as to which pile you should pick, but nothing happens. It seems that you'll have to make a premeditated choice. Your mind begins to drift as you consider the choices open to you. What would William Ray do? He is your school's star student: smart, confident, popular, and an excellent fellow, he's adored by the teachers, chased by the girls, and the boys look up to him. He's quite dreamy...
...You snap back to reality. With the help of a little outside perspective, you've made your choice.
2) The pile you've picked is... A) The big pile (right side pile). B) The small pile (left side pile). C) The tiny pile (center pile).
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muddersmilk posted... Well there goes any chance of this being a serious CYOA.
Or perhaps it calls for a little improvisation. Who knows?
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The wind buffets your face as you get off the cab, which speeds off into the distance. The street is a post-war reject: grey, cracked, and faded, like the people who make their homes in it, a few eucaliptus trees providing what few scarce bits of color you can see. It's the sort of place that is permanently stuck in autumn, with falling brown leaves and a chilly breeze presaging the arrival of winter.
The building is nothing special. Small, a single-story, and ugly, made of one block of concrete. There is nothing inviting about it, and you feel an urge to turn back for a moment, but decide against it. You've made it this far. It would make no difference if you didn't enter now. Resolutely, you open the door (of course it was open; Just as they told you it would be), and step into an empty room, the far end's door covered with a blue curtain. You briefly wonder whether you should just step through without announcing yourself, but then a voice speaks.
"Come in."
The tarotist doesn't belong in this place. With her blue robe and faded gold curls framing her aging face, she is too remarkable for it. Her eyes are the color of honey, surrounded by wrinkles. She probably was beautiful earlier in her life. Today, she is merely commanding.
"You didn't wander in here by accident. Somebody recommended my services to you. Who it was, it matters not." Her voice is cold, and determined, as if all traces of warmth or softness in it had been long since purged out. She locks her eyes with yours from behind the small table she currently sits behind, and gestures for you to take a seat on the only other chair in the room. She begins to shuffle a deck of cards, her eyes still on you.
"Why did you come here? What drove you to this place?" She asks.
[Basic CYOA setup: first to three, or five votes wins, or whatever has the most votes after 24-48 hours. You can suggest other choices than the ones offered, but please try to keep them from being suicidal, stupid, or excessively silly. Think Persona Series, if you need a guideline for the mood a choice could set.]
1) Why did you come to the tarotist?
A) "A friend told me to pay you a visit." B) "I was curious about this sort of thing." C) "I wanted to know what's in my future." D) "I wanted to do something adventurous." E) Other [Specify]
Rumble so good. SO MOTHER****ING GOOD! Just won a game where I got reduced to 100 HP by an udyr gank while laning with a vayne, danced around as I chain chugged three pots, then turned around and scored a double kill on the enemy Singed and jungler! Man, he kicks so much ass! I'm on a huge adrenaline rush now - literally every lane I went to turned to gold. At one point, I went up against four guys, got nuked, chain-ulted + ignited with Gangplank to kill ashe, and just BARELY escaped a singed with karma's speed boost so that Leona could stun him. It was *amazing*.
Biolizard28 posted... Who's the best AP carry to get me out of this losing streak? I'm buying RP for Wukong anyway, so may as well get enough for another champion too. I'm only asking because I've come to the realization that I'd rather dial a combo than right click.
ATTN, terrible pubbies: It doesn't matter how poorly you build, how much you rush a SotO as Ezreal and die repeatedly to sololane shaco, whether you get a Reverie as your first item as blitz and miss most grabs. I have a champion who can rescue me from my low elo burial and I know how to abuse him. Sit there and soak up CC and spells. You are nothing more than a helpful distraction.
Yorick Mori, Man With a Mission. Digging me out of elo hell, one game at a time.
Silverliner182V posted... dual resist shredding might make her really good, considering she'll be able to have her range spell up 24/7 and it'll (likely) stack with malady and cleaver.
Ding, ding, effing ding. Anybody who whines is not getting the big thing: PERCENT RESIST SHREDDING GOES BEFORE ARPEN AND FLAT REDUCTION. Kayle might very well be able to go 9/0/21, get Nashor's, get Cleaver, and start stacking carry items to basically hit you for true damage all day erryday, with a splash of magic damage to boot to make her balls hard to itemize against. It's a RIDICULOUS boost.
Liquid Wind posted... If you don't think Half-Life was important for the FPS genre then you're either blind
valve and blizzard fanboys are the most unreasonable on this board lmao. I get on nintendo fanboys a lot for zealously supporting a company that isn't very good anymore but at least they tend to give reasoning for it(bad reasoning, but reasoning), the PC people just immediately jump to the tribal "us vs them" monkey mentality where anyone who disagrees with them is objectively wrong.
Halo and Call of Duty were big too, mind you, but Half-Life was years before them, and both of them owe a LOT of what made them good to things Half-Life made standard.
half of the things you claim half life made standard had been done before, I mean, wtf is this?
Rather than being "this enemy flys, this one is fast, this weapon is stronger, etc etc" Each enemy and weapon was vastly distinguishable
your argument is basically "in other games the enemies are different but in half life they're REALLY REAALY DIFFERENT". this just reeks of being suckered into mythology. and I actually agree with you to some extent but the way you choose to go about arguing it is so vague that I can only assume these thoughts only half belong to you
Nah, Rock's right. Half Life IS one of the biggest, most important games of the FPS genre. Ever. Halo made them workable in consoles, but from a design standpoint Half Life's impact was greater, regeneration or no regeneration. And no CoD game is influential enough from a mechanics standpoint to count. It was big and if you don't know why I recommend you take two seconds to google its innovations.
Punch_Sideiron posted... OctilIery posted... But not more revolutionary than Half-Life was.
What got people so jazzed about Half Life again?
I'm being serious. I remember people going nuts for it at the time, but I can't remember why.
It was an FPS that managed to convey a real storyline that wasn't joke-tier and do so in a tremendously cinematic fashion, without ever taking control away from the player. The significance of this is hard to overstate: think back to FPS' before it and none of them do this that well, unless you count System Shock 2, but that game was a huge outlier too and is super revered too. Then add on its mega-tight level design and new design approach through scripts and it's easy to see why it was so big.
And I was wondering how you'd reached 21 with so few games. Suddenly it all makes more sense. Keep at it though, the only way to play smarter people is to win at **** elo.