Biolizard28 posted... Heal also buffs the aura affect of the target, so that seems to be the case.
Eh, the aura buffs don't really seem worth it for the heal nerfs. I mean, her level 1 heal heals 25 damage, which is nothing even in the super early game. That's like one auto attack. And the ratio also got hit, so that a deathcap, even with its 30% bonus, buffs it by 45 damage healed.
My concern is that Janna was already considered one of the best supports and she has no heal to nerf (unlike the other supports), so she's in a position to become, I don't know, the Amumu of supports.
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Team captain picks Wukong, my brother picks Brand.
I pick Amumu, other team member picks Jax.
Last team member picks Fiddle.
The team practically abandons me in the level 1 team fight. I get behind. The Fiddle claims mid and proceeds to get destroyed by a Cait. I point this out to him. He says "How? lol she went back once" and I actually have to tell him to look at the creep score.
The other team pretty much has dominance. Our Fiddle has the tendency to dive into the enemy team with his ult, fail to pop Zhonya's, and feed.
Our Jax was actually doing something to the enemy team, but he had that issue with thinking he's invincible and can just jump into whatever team fight he wants.
Ugh.
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Twitch and Eve prototype kits, apparently. Stolen from /v/, not sure if real, but interesting either way.
Twitch:
Character Passive: Damage is retaining true and is being lowered a bit. Duration is being increased.
Q: Now a passive/active. Passive is the Xypherous outlined stealth rework. Active grants bonus attack speed for x seconds and instantly reloads x Vile Bolts into Twitch's crossbow.
W: Debilitating Poison: Now requires poison on the target to cast. Cast range increased by double. Can no longer be cast if there are no valid targets in range.
E: New Spell. Fires a narrow line missile instantly that deals total attack damage and includes on hit effects. High range, .75 second cooldown but requires Vile Bolts. Vile Bolts are Twitch's ammo resource that replenishes over time or by reloading via Q.
R: Expunge: Can no longer be cast if there is no target in range. Requires poison, cast range doubled. Damage heavily increased.
Q: Prana Bolt: Changed to be a pass through missile that seeks its first target in the same way hate spike does.
W: Shadow Stitching. Passive - Bend the Shadows: Xypherous outlined stealth rework. Active - Disperse the Shadows: Evelynn reveals the target area at range for x (scaling) seconds. (scaling range).
E: Ravage Chakra: Evelynn deals damage and instantly stuns the target, dashing towards them immediately after it casts. (Different from leap stuns like pantheon, as it stuns you after they leap to you). No longer shreds armor/mr.
R: Ethreal Ascension: Evelynn ascends to her true form, gains attack speed and movement speed. Upon first transforming she is shrouded in energy and blocks up to X damage for 1.5 seconds. No longer heals on target kill, refreshes on kill
Shurelia said that stuff a while back and said it was unconfirmed.
But yeah that's fairly old but also accurate to what Shurelia said (at least the Twitch stuff is old. Eve stuff I don't remember as vividly but probably just as old).
Also why is Fruitstrike so awesome :(
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Yeah, sure is cOLD in here. We discussed that like three topics ago!
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Early game he sustains in lane with anyone with Cata and his Passive. Once he hits 6 he starts stacking HP giving him a significant advantage AND in case you ever get half health Q>W>Ignite>LOL 400 true damage.
With Rod of Ages and Rylais, he gets 160 AP, and 4k health with 6 stacks of the ultimate. So you have a CCing, Bursting mage with 4k HP and an 800 true damage ult. I just don't understand why he isn't played more. He has true damage that SCALES with AP. It's crazy.
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His burst is pretty bad unless the ult is up, and his Q is hard to hit against an opponent that knows what they're doing unless paired with other better CC. His ult can also be hard to hit without CC to back you up.
So you're left with W as your only truly reliable damage, which has a kinda long cooldown.
Basically unless you feed him you can kinda ignore Cho'gath if you're good at dodging his Q. He doesn't have much beyond that.
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Q is useless on minions. W works on one minion and leaves his stationary for a couple seconds so he can't use it in lane and it's costly on mana. Dark Wind can wipe but who maxes Dark Wind over Fear?
He's one of the bottom tier minion killers.
Now Karma, THERES A MINION WIPER. Mantra+E=Goodbye entire Wave. With the new healing nerfs I fully expect more Karma usage. Her versatility is sweet and she's so hard to kill. I've escaped things with her that I can't escape with Singed.
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Realo won gold at the Sex Olympics with a BROKEN FRIGGIN NECK.-Voltch
Cho'Gath used to be significantly better. I've seen people use him successfully since his nerfs, but cho used to build tank. Now he takes up the caster's spot on a team, and there are better casters you'll want there.
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I just had a... pleasant game in solo queue today. Our Kayle was actually telling people to let me (Alistar) or our Jarvan initiate. We had good dragon control. Got baron. Team fights were pretty evenly matched, but we had a better late game.
Feels good when people actually let you tank.
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I don't understand how Dota 2 and LoL can have tournaments going on at the same time, obviously competing against one another, and THEY BOTH HAVE TERRIBLE SERVERS.
lol game crashing during the finals after inhibitors go down
In team fights dodging the Q isn't easy in big crowds. A 3 second silence laughs at cc. And with 4k health he can afford to take a few blows to get the ult off.. For me he takes up the same role as Morde: ap bruiser. You want him dead but with 4k health it's a serious drain on your team to do so.
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Difference between Morde and Cho'gath is Morde only needs to be within like 1/3 a screen to do his half of his nuke, nukes for more, and if he kills someone he gets a soul to wreck everyone with. Cho'gath needs to be RIGHT ON YOU to hit over half of his. Cho is less vulnerable to getting nuked right when the fight starts than Morde is but at the same time you wouldn't want to nuke Cho as the fight starts anyway because he's just not dangerous enough.
And I'm not saying Cho'gath gets CCed I'm saying he needs CCs to reliably land anything that's not the scream against a good team.
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Lopen posted... Difference between Morde and Cho'gath is Morde only needs to be within like 1/3 a screen to do his half of his nuke, nukes for more, and if he kills someone he gets a soul to wreck everyone with. Cho'gath needs to be RIGHT ON YOU to hit over half of his. Cho is less vulnerable to getting nuked right when the fight starts than Morde is but at the same time you wouldn't want to nuke Cho as the fight starts anyway because he's just not dangerous enough.
And I'm not saying Cho'gath gets CCed I'm saying he needs CCs to reliably land anything that's not the scream against a good team.
They're pretty comparable actually, since Q needs you to be in hugging range to do its magic. Morde's deeps is more reliable, but he's more frail because he absolutely FOLDS to CC, especially silences. I've started packing QSS on most games after sheen for this reason, the difference between a morde you cannot CC and one whom you can is colossal.
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Lopen that's the thing: Cho can be in the middle of the action. And his Q has more range than you're giving it credit for. It's such a phenomenal initiator because all it has to land is once and that person is all but dead because they're silenced before they can Flash.
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Realo won gold at the Sex Olympics with a BROKEN FRIGGIN NECK.-Voltch
TheConductorSix posted... Lopen that's the thing: Cho can be in the middle of the action. And his Q has more range than you're giving it credit for. It's such a phenomenal initiator because all it has to land is once and that person is all but dead because they're silenced before they can Flash.
The person Morde targets IS dead before they can flash though. And he goes into the middle of the action once the CC has been spent too. He can't initiate well though, obv.
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I feel kind of bad smurfing, since I'm teaching my friend's gf to learn how to play. I don't play low-level pubstompers (Annie, Trynd, etc), but I still wreck face pretty nicely. Maybe I should try troll builds to make it more fair or something.
But then I play matches where we're up against a premade smurf team who are obviously smurfing just for the ****s and giggles of it, who are crazy rude after the match. And I feel less bad, because I'm trying to help the people on each team get better. >_> You know, little things like "/all if you're constantly moving, it's harder to land skill shots" and stuff like that. But yeah, people who smurf because they need to feel better about themselves by beating up newbies are incredibly irritating and stupid.
- Jax's empower and leap strike base damage are both reduced by 15 each, but his scaling remains unchanged - Kayle's scaling is improved and hybrid Kayle is more viable - Nidalee, Soraka, Sona, and Taric are now meant to be more offensive. All of their heals are nerfed - Nidalee's javelin toss and cougar form are now both stronger - Sona's healing spell doubles the aura bonus for a few seconds - Soraka's starcall is much stronger and her base stats are higher - Taric's heal has a much longer CD, but attacking an enemy champion makes it cooldown by four seconds and his base attack speed is improved - Shen remains horible
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- Jax's empower and leap strike base damage are both reduced by 15 each, but his scaling remains unchanged
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
Ah well, Jax will still remain good...just not AS good. Will need a little more farm to reach stomp point. :(
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- Jax's empower and leap strike base damage are both reduced by 15 each, but his scaling remains unchanged
My initial reaction is "Who cares?"
Hybrid Kayle getting another chance is good news. If nothing else, it opens up new options.
I'm still on the fence about the support changes. Nidalee should be fine since she was already mostly an offensive champion anyway, just with ridiculous sustain. Sona should be fine too. I don't like turning Soraka and Taric into more offensive champions because they clearly weren't designed that way. Especially not Soraka. Taric's auto attack didn't need buffs, his other options did. At least if you wanted to go in the offensive direction.
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Biolizard28 posted... - Jax's empower and leap strike base damage are both reduced by 15 each, but his scaling remains unchanged
My initial reaction is "Who cares?"
Hybrid Kayle getting another chance is good news. If nothing else, it opens up new options.
I'm still on the fence about the support changes. Nidalee should be fine since she was already mostly an offensive champion anyway, just with ridiculous sustain. Sona should be fine too. I don't like turning Soraka and Taric into more offensive champions because they clearly weren't designed that way. Especially not Soraka. Taric's auto attack didn't need buffs, his other options did. At least if you wanted to go in the offensive direction.
Well, from what I understand, the problem with Soraka's starcall buff is that it has terrible range, and Soraka can't really afford to be poked if her healing isn't an option. Granted, her healing is undone by this nerf, but it's something like a 3/4s nerf to the total amount of healing she's capable of.
And I'm sorry, but I'm not seeing how Sona's aura buff is that big a deal. People on the official forums are even speculating that Karma might now be viable because she has a shield and her heal was untouched by the sustain nerf.
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Anagram posted... Biolizard28 posted... - Jax's empower and leap strike base damage are both reduced by 15 each, but his scaling remains unchanged
My initial reaction is "Who cares?"
Hybrid Kayle getting another chance is good news. If nothing else, it opens up new options.
I'm still on the fence about the support changes. Nidalee should be fine since she was already mostly an offensive champion anyway, just with ridiculous sustain. Sona should be fine too. I don't like turning Soraka and Taric into more offensive champions because they clearly weren't designed that way. Especially not Soraka. Taric's auto attack didn't need buffs, his other options did. At least if you wanted to go in the offensive direction.
Well, from what I understand, the problem with Soraka's starcall buff is that it has terrible range, and Soraka can't really afford to be poked if her healing isn't an option. Granted, her healing is undone by this nerf, but it's something like a 3/4s nerf to the total amount of healing she's capable of.
And I'm sorry, but I'm not seeing how Sona's aura buff is that big a deal. People on the official forums are even speculating that Karma might now be viable because she has a shield and her heal was untouched by the sustain nerf.
A free Null Magic Mantle means you go from "derp I take true damage" to shaving 20% damage off of those triple pyroclasm bounces. Are you serious in not seeing just how nifty this can be?
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And I'm sorry, but I'm not seeing how Sona's aura buff is that big a deal. People on the official forums are even speculating that Karma might now be viable because she has a shield and her heal was untouched by the sustain nerf.
It's not that Sona's aura buff is a big deal, it's that her heal nerf isn't.
I really don't care what anybody says, making Sona's heal go from balls to mega balls doesn't change the fact that her heal was never a substantial amount. That Sona even got something else out of it is a plus.
-- I like how each new topic you make reveals such varied facets of your idiocy. - foolmo Now this is entertainment!
~List of items I want~ Mercury's Treads Wriggle's Lantern Trinity Force Madred's Bloodrazor Malady Infinity Edge Black Cleaver Phantom Dancer Frozen Mallet Sword of the Divine
I also want CDR =/ Brutalizer Stinger
Oh Teemo, so confusing
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"What if you just eat vegetarians?"-neonreaper "^ You are what you eat. ^_~"-Koiji
Wrigs/Malady/Wits/Bloodrazor/Who cares but not Triforce
There you go.
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