Board 8 > League of Legends Topic 23: "Our rage is beyond your control!"

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Forceful_Dragon
08/17/11 11:49:00 PM
#251:


Eleisa's Miracle on Singed is amazing ^_^

The only thing is that you have to recognize when you are in a game when you do NOT need to build it. A Miracle game will want an extremely early phil stone which means NOT getting an early cata (for your BV and NOT for RoA, duh) and sometimes that HP setback (not to mention the regen on level up delay) is a pretty big deal top.

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Lopen
08/17/11 11:50:00 PM
#252:


I'll fight you on the RoA vs Banshee's Veil

I'll FIGHT YOU man

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HeroicGammaRay
08/18/11 12:28:00 AM
#254:


HGR, any suggestions for Lux masteries?

the standard 9/0/21 works. you want the usual utility stuff and the magic pen on the offense tree.

And do my AD carry runes more-or-less work (ArPen reds, Mreg/level blues, flat CDR yellows, HP quints), other than the ArPen (what should I replace that with?)?

magic pen marks. mana regen and cdr are fine. i use health quints since they're at least decent on every champion; ap quints might be better for her but i don't have them myself.
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Forceful_Dragon
08/18/11 12:41:00 AM
#255:


~Game 7~
1-7-4 (0.71) Gangplank
Loss -12 ~~ -121

Back to 121/120 off after we land on opposite teams. What an annoying necessary loss to even our ELOs out -__-''

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Forceful_Dragon
08/18/11 1:17:00 AM
#256:


Game 8~
9-5-15 (4.80) Gangplank
Win +13 ~~ -108

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Forceful_Dragon
08/18/11 5:18:00 AM
#257:


~Game 14~
4-5-10 (2.80) Singed
Win +13 ~~ -106

Good stopping point and we'll pick up in 3 days when red is back from out of town.

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IhatethisCPU
08/18/11 6:29:00 AM
#258:


Dunno if anyone cares, but TotalBiscuit's got a round of Dominion up on his Youtube channel. He's talkin' with Domin's Lead Designer as he does so.

Lookin' foward to official release, I must say.



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TheConductorSix
08/18/11 9:17:00 AM
#259:


Would you rather have Xin or Wukong for your Tanky DPS? I personally prefer Wukong. Xin is stronger early game but as the game progresses Wukong just gets better and better. His ability to dive into fights, pop everyone and escape is very useful. Also 40 free resist and armor is extremely useful.

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Colegreen_c12
08/18/11 9:27:00 AM
#260:


I dont know much about wukong tbh but I like Xin just jumping an enemy champ as opposed to wukongs aoe damage.
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Biolizard28
08/18/11 9:37:00 AM
#261:


Alright dudes, Kennen or Vlad?

Apparently Vlad is garbage now (For some reason which I can't possibly understand) and Kennen I know nothing about and have only seen in action like three times.

All I want is another mage/AP dude.

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Justin_Crossing
08/18/11 9:43:00 AM
#262:


Kennen is fun.

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Forceful_Dragon
08/18/11 9:45:00 AM
#263:


Biolizard28 posted...
Alright dudes, Kennen or Vlad?

Apparently Vlad is garbage now (For some reason which I can't possibly understand) and Kennen I know nothing about and have only seen in action like three times.

All I want is another mage/AP dude.


I would say between those 2 neither <_<

Vlad got flattened when they made the spellvamp effects unique. EVERYONE basically played vamp as a 50%+ spellvamp machine that had reasonable HP but the fact that he could sustain himself so well all the time make him one of the most annoying champs to fight.

People used the stacking spell vamp like a crutch and they didn't know how to cope when it got taken away.

Vlad still has a solid set mind you which includes an escape/dodge of sorts and "reasonable" sustain with his Q, but people have to learn you cant play him like he used to be played. Also he gets destroyed by DoT and Swain was used as a pretty solid counter to Vlad with good effect. Atm neither Swain or Vlad sees all that much play though. Champs like anivia/brand/orianna/gragas are dominating the AP game.

If you really love vlad then go for it, just make sure you are teaching yourself a new style of vlad play as you go based on what works and doesn't work rather than relying on the dated techniques.

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Justin_Crossing
08/18/11 9:46:00 AM
#264:




TotalBiscuit delivers again.

FD I would just like to point out that Gragas doesn't dominate the AP game until really high elo.

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Colegreen_c12
08/18/11 9:51:00 AM
#265:


Just finished watching the video.

It looks really fun.
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Forceful_Dragon
08/18/11 9:53:00 AM
#266:


J_C when you compare champs in terms of who is better than who you assume they are being used well.

It is certainly something I consider when adding champs to my repertoire.

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Biolizard28
08/18/11 9:58:00 AM
#267:


I never played Vlad seriously before, so I can't really say that I even know how he used to be played, aside from level 9 basically meaning that you're never going to have to leave lane until you push its face in.

What's your take on Kennen? Is he bursty? I find that a lot of the champs I like to play just do assloads of damage in one go.

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Colegreen_c12
08/18/11 10:02:00 AM
#268:


I dont find kennen that bursty for an ap carry.

Hes a good harasser tho with shruiken.
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Forceful_Dragon
08/18/11 10:07:00 AM
#269:


Kennen is about being accurate with your skillshots and keeping track of how many passive stacks you have on your opponent and using it to your advantage.

You probably already know but kennen's passive works pretty simply: Every time you damage something with an ability they will gain a charge. When they get to 3 they will take extra damage and become stunned. By using your abilities rapidly it is surprisingly easy to go from 0 to 3 in a heartbeat, but that isn't always the best way, especially in laning.

The charges will wear off after a short while which typically results in your opponents being skittish once they have a stack or 2 on themselves and being able to abuse this fear is often the way to ensure lane dominance.

Land a Q (1 charge)
Then take a forward position to cause him to back away to avoid the next Q.
Then use good timing to use his ability that causes everything near him that already has a charge to take another one. (E, I'm 99% sure)


Basically as long as they are not in an HP advantageous position to be able to stand up to you, you can (with good AIM) take control of your lane and use the timer on your passive (ticking down to remove the stacks) to dictate your opponents behavior.


imo Kennen's early game laning in this way is stronger than his usefulness mid to late. He almost needs a Zhonya's to be competitive just because when you itemize for damage (as you should) the nature of your skillset (roll and the ult) require closeness that will get you murdered otherwise.


But he is a decent champion to pick up when your team needs a longish ranged poke if someone better is not available to give your team a poke.

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Biolizard28
08/18/11 10:11:00 AM
#270:


Understood. From the sound of things, Vlad would make a better purchase, though.

Hopefully I can show those whiners a thing or two.

It's actually really silly how formulaic responses to nerfs are in "certain circles." People who used the champion religiously declare them useless and jump ship to the next FotM, while people who don't use them as much say it's not that big of a deal. I never know who to believe.

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Forceful_Dragon
08/18/11 10:19:00 AM
#271:


The vlad "nerfs" (which was really just an update to how spell vamp items worked) were actually a very big deal.

Vlad being used as he was became a force to be reckoned with unless you were very polished at dealing with him. He could be killed, but you had to be prepared to do it all at once and preferably without blowing an entire team's worth of Ults on him. Red became pretty proficient at beating vlad's 1v1 mid because they were unprepared for his flash/iceball/frostbite/ignite. They basically considered themselves always at full HP because of how fast they could sustain and so when they hit the critical HP red would pounce. We also got pretty good at dealing with vlad with Anivia and Alistar in tandem.

But unless you polished your vlad killing tactics his sustain wasn't just good, it was ridiculous to the point that he felt broken.


It's kind of how Jax was last April/May. We ended up working out some solutions to dealing with Jax in 3v3 (before he got nerfed into the ground).

"OP" champs are not unbeatable, but that doesn't mean they aren't still too strong for their own good.

The only problem is when they go from "too strong" to "significantly less strong". It is hard to gauge where they fall on the spectrum with relation to everyone else but because their shift was in the downward direction the natural reaction is to assume they are now bad.

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Forceful_Dragon
08/18/11 10:25:00 AM
#272:


Anyways I've been up pushing 30 hours and so it's time to crash.

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Phase
08/18/11 10:54:00 AM
#273:


The vlad "nerfs" (which was really just an update to how spell vamp items worked) were actually a very big deal.

I maintain the spellvamp change barely dented Vlad's viability. Yes, the sustain from having a gazillion revolvers was very good. However, once that was taken away people realised "oh hey, Vlad actually carries pretty decently" and just shifted to that instead, lo and behold, you barely got a change in power because the increased damage meant your WotA had good sustain and you were killing stuff faster because you built AP.

The big nerf for Vlad was the one on him against his Q. That was like a 25-30% nerf to his DPS (and heal) from Q.

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KanzarisKelshen
08/18/11 11:15:00 AM
#274:


Phase posted...
The vlad "nerfs" (which was really just an update to how spell vamp items worked) were actually a very big deal.

I maintain the spellvamp change barely dented Vlad's viability. Yes, the sustain from having a gazillion revolvers was very good. However, once that was taken away people realised "oh hey, Vlad actually carries pretty decently" and just shifted to that instead, lo and behold, you barely got a change in power because the increased damage meant your WotA had good sustain and you were killing stuff faster because you built AP.

The big nerf for Vlad was the one on him against his Q. That was like a 25-30% nerf to his DPS (and heal) from Q.


No, the big nerf is that Ignite suddenly made his revolver useless AND sent his Q heal to the ****ter. It was a big goddamn change and it also contributed to killing Swain.

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KanzarisKelshen
08/18/11 11:21:00 AM
#275:


More sustain changes:

Taric - (The comprehensive Taric changes will be out the following patch)
* Base attack speed increased to .625 from .613
* Imbue
** Ability power ratio reduced to 0.6 from 1.1
** Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12
** Basic attacks now reduce Imbue’s cooldown by 1 second (from 2) but the reduction now increased to 3 seconds when attacking an enemy champion

"Owned Taric owned"

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TheConductorSix
08/18/11 12:00:00 PM
#253:


Well that's the main reason i'll never understand getting Merc Treads: I always get banshee's veil. I eat the first cc. If they use more than one i've done my job. Also, his ult laughs at cc. The benefits from Swiftys is vastlymore important: running past turrets to prevent an enemy creep wave allowing you to troll mid lane without losing levels or turret health up top, Being able to catch and escape anything early to mid game without fail, harassing your lane while making it near impossible to harass you back for equal damage. I mean the list goes on and on.

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Peace___Frog
08/18/11 12:33:00 PM
#276:


oh wow

Glad I didn't get too attached to him!

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Justin_Crossing
08/18/11 12:36:00 PM
#277:


well he looks like he's getting nerfed like that because his new ultimate will probably be a huge buff

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KanzarisKelshen
08/18/11 1:06:00 PM
#278:


Oh ****, how did I forget this?

http://gamescom2011.leagueoflegends.com/

TOURNEY TTTTTTTTTIMEEEEEEEEEEEE

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Gwindor
08/18/11 1:14:00 PM
#279:


I don't really like these "sustain" changes. I'm afraid if they stop AD carry + support from being the unstoppable force that it is, roaming will make a comeback.

Roaming sucked. You had to ward you own jungle in addition to the lanes, putting you even farther behind on money. If you were ever half-way out into your lane, you were over-extended, because if you were ever out of flash range of your turret, you were over-extended. As long as I've been playing, the game was never more passive then when roaming was popular.

AD carry plus support stopped that, because if one of the champions left bottom lane to roam, you wouldn't be able to stop the AD carry/support, and you would lose the tower.

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KanzarisKelshen
08/18/11 1:16:00 PM
#280:


Gwindor posted...
I don't really like these "sustain" changes. I'm afraid if they stop AD carry + support from being the unstoppable force that it is, roaming will make a comeback.

Roaming sucked. You had to ward you own jungle in addition to the lanes, putting you even farther behind on money. If you were ever half-way out into your lane, you were over-extended, because if you were ever out of flash range of your turret, you were over-extended. As long as I've been playing, the game was never more passive then when roaming was popular.

AD carry plus support stopped that, because if one of the champions left bottom lane to roam, you wouldn't be able to stop the AD carry/support, and you would lose the tower.


So basically you had to learn how to play properly? Good! I need the practice!


On another note, holy crap OddOne. Such a crazy ballsy jungler!

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Justin_Crossing
08/18/11 1:21:00 PM
#281:


TotalBiscuit's one dominion game was so much more exciting than this SR tournament.

god.

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KanzarisKelshen
08/18/11 1:30:00 PM
#282:


Justin_Crossing posted...
TotalBiscuit's one dominion game was so much more exciting than this SR tournament.

god.


Yes, and yet it's a pretty kickass tourney. Just goes to show how awesome Dominion's gonna be! :D

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Justin_Crossing
08/18/11 1:33:00 PM
#283:


oh i was implying the tourney was boring and not kickass

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KanzarisKelshen
08/18/11 1:42:00 PM
#284:


Justin_Crossing posted...
oh i was implying the tourney was boring and not kickass

loljc, etc. Though yes, Group A is a snoozefest. Wait until Group B though...!

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Peace___Frog
08/18/11 1:51:00 PM
#285:


When do the matches start on that gamescom thing?

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Justin_Crossing
08/18/11 1:54:00 PM
#286:


From: Peace___Frog | #285
When do the matches start on that gamescom thing?


for dominion or the intel EXTREME masterz

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Peace___Frog
08/18/11 2:02:00 PM
#287:


both

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Justin_Crossing
08/18/11 2:04:00 PM
#288:


TSM vs. Millenium is just starting up for the intel thing.

http://clgaming.net/redtracker/topic/11854/?p=1 for Dominion.

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HanOfTheShinobi
08/18/11 2:20:00 PM
#289:


KanzarisKelshen posted...
More sustain changes:

Taric - (The comprehensive Taric changes will be out the following patch)
* Base attack speed increased to .625 from .613
* Imbue
** Ability power ratio reduced to 0.6 from 1.1
** Cooldown increased to 20/19/18/17/16 seconds from 16/15/14/13/12
** Basic attacks now reduce Imbue’s cooldown by 1 second (from 2) but the reduction now increased to 3 seconds when attacking an enemy champion

"Owned Taric owned"


No reason to even get that heal anymore.

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Biolizard28
08/18/11 2:27:00 PM
#290:


Seriously.

By the time this is over, Karma and Sona are going to be the only supports left.

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Anagram
08/18/11 2:31:00 PM
#291:


Biolizard28 posted...
Seriously.

By the time this is over, Karma and Sona are going to be the only supports left.


Isn't Sona's healing getting a significant nerf as well? And don't forget Janna, she seems to be okay so far.

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Justin_Crossing
08/18/11 2:31:00 PM
#292:


Janna doesn't have a heal outside her ultimate.

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Peace___Frog
08/18/11 2:32:00 PM
#293:


Janna is a more proactive, offensive-based support - that's what Riot seems to be going for overall.

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Biolizard28
08/18/11 2:40:00 PM
#294:


Anagram posted...
Isn't Sona's healing getting a significant nerf as well? And don't forget Janna, she seems to be okay so far.

I've already made my stance clear on Sona. That heal nerf makes a difference, but as far as I'm concerned, not enough to keep her out of the game.

Janna slipped my mind for a second, since she's probably not going to see any nerfs unless Riot is dead serious and nukes her ultimate.

Anyway, I don't get why Riot is so gungho about nerfing supports to make them more "active." They're f***ing supports. What do you want from them?

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KanzarisKelshen
08/18/11 2:43:00 PM
#295:


Man, that was a pretty good game - super close until that first teamfight happened and TSM rocked socks. And that was just a prelude of the awesomeness of Group B. Can't wait for tomorrow!

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Peace___Frog
08/18/11 2:44:00 PM
#296:


Trying to make the game less of a farmfest, that's my guess.
Look at the Dominion game - supports kind of have little place there, because that mode is centered on small 1v1, 2v2, or 3v3 skirmishes.

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KanzarisKelshen
08/18/11 2:44:00 PM
#297:


Biolizard28 posted...
Anagram posted...
Isn't Sona's healing getting a significant nerf as well? And don't forget Janna, she seems to be okay so far.

I've already made my stance clear on Sona. That heal nerf makes a difference, but as far as I'm concerned, not enough to keep her out of the game.

Janna slipped my mind for a second, since she's probably not going to see any nerfs unless Riot is dead serious and nukes her ultimate.

Anyway, I don't get why Riot is so gungho about nerfing supports to make them more "active." They're f***ing supports. What do you want from them?


Be more like Vengeful Specter basically.

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Peace___Frog
08/18/11 2:44:00 PM
#298:


And yeah, that game was pretty one-sided.

Nunu seemed to be essentially worthless.
Udyr rocked hard.

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KanzarisKelshen
08/18/11 2:46:00 PM
#299:


I wouldn't say it was one-sided - Milennium was really scary for a while, holding on to that tower for years and years and years, but then Soaz put too much faith on his QSS, got caught out of position, and Reginald vaporized him. After that the kills snowballed.

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Biolizard28
08/18/11 2:47:00 PM
#300:


Talon art spotlight, btw



Pretty much the second to last color scheme I'd expect on a stealthy, assassin champion, barring hot pink everything.

Granted, navy blue is actually a more effective disguise at night than black. The more you know.

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