Board 8 > Board 8 Fighting Game Topic Part 9 [SSF4] [3S] [Skullgirls] [blanka no thanks]

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OmarsComin
04/11/12 2:31:00 AM
#151:


I had no idea that activating super and ultra right next to each other would work

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ZFS
04/11/12 2:32:00 AM
#152:


I like facing Makoto.

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Weakupedia
04/11/12 2:32:00 AM
#153:


yeah, it gives her a nice damage buff, too.

it's the only way to connect her dash punch into ultra

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OmarsComin
04/11/12 2:33:00 AM
#154:


ow

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Weakupedia
04/11/12 2:35:00 AM
#155:


WHAT

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Weakupedia
04/11/12 2:36:00 AM
#156:


why did i do it

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OmarsComin
04/11/12 2:36:00 AM
#157:


my eternal e-loyalty to anyone who can get a win off his Makoto

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OmarsComin
04/11/12 2:38:00 AM
#158:


chun is the answer

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OmarsComin
04/11/12 2:38:00 AM
#159:


ggs weaku

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Weakupedia
04/11/12 2:39:00 AM
#160:


i'm out

gonna try a bit of this skullgirls demo then hit the sack!

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OmarsComin
04/11/12 2:47:00 AM
#161:


ggs zfs

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Weakupedia
04/11/12 2:49:00 AM
#162:


guys

do i want to buy skullgirls on ps3 or 360

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OmarsComin
04/11/12 2:51:00 AM
#163:


I dunno, I still don't know the answer to that either. it depends on what zfs, icon, nee, and shoe are doing. if there's gonna be a ps3 base and not much of a 360 one I might do it for PS3, even though the online play will probably be better on 360.

or maybe you could buy both I guess!

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OmarsComin
04/11/12 2:52:00 AM
#164:


we'll all just end up buying 2 copies of each fighting game

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Weakupedia
04/11/12 2:54:00 AM
#165:


the online is supposedly amazing for this game so i doubt it will really matter on that front

i guess i'll go ps3, since i still do most of my gaming on that and setting up my 360 is a pain

also, still no sound on the 360 lol

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OmarsComin
04/11/12 2:59:00 AM
#166:


the fact that online is supposedly so good for this game makes me bitter about how 3SOE turned out

the game is playable online, but it's not quite the same game. it sometimes drops inputs, startup frames, or goes screwy with the timing. but apparently Skullgirls GGPO is the greatest thing ever. makes people think that Capcom didn't really try all that hard for 3s GGPO implementation.

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OmarsComin
04/11/12 3:22:00 AM
#167:


new CC Asia up

so either Zhi and Xian left Cross Counter too or it's some elaborate joke

this youtube channel is going to a dark place

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Some_Character
04/11/12 5:21:00 AM
#168:


So are the inputs in SG more like SF or like MvC?

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skull_bonek23
04/11/12 7:28:00 AM
#169:


Tag for later

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SemiFinal vs Belarus
04/11/12 9:54:00 AM
#170:


From: OmarsComin | #166
the fact that online is supposedly so good for this game makes me bitter about how 3SOE turned out

the game is playable online, but it's not quite the same game. it sometimes drops inputs, startup frames, or goes screwy with the timing. but apparently Skullgirls GGPO is the greatest thing ever. makes people think that Capcom didn't really try all that hard for 3s GGPO implementation.


it's the difference between building a game from the ground up with ggpo in mind and shoehorning ggpo into a decade+ old game it was never intended for

(also capcom is bad at online)

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WazzupGenius00
04/11/12 10:54:00 AM
#171:


So did anyone see this translation of the beginning of Daigo's book? I think this is the first time I've ever seen his own account of Evo moment 37. Read from bottom up since it's twitter

external image

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Helba QotD
04/11/12 5:42:00 PM
#172:


Some_Character posted...
So are the inputs in SG more like SF or like MvC?

DP moves don't come out nearly as easy as they do in MVC but the range on motions needed is less. QCF/B and RDP motions covers it for all characters save for maybe one move that needs a full 180. No double inputs or anything like that.
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Weakupedia
04/11/12 8:27:00 PM
#173:


i bought skullgirls you guys

ps3

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OmarsComin
04/12/12 12:01:00 AM
#174:


maybe tomorrow for me

maybe

demo was fun though

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OmarsComin
04/12/12 12:04:00 AM
#175:


also if anyone wants to fight games tonight I may be interested

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OmarsComin
04/12/12 12:41:00 AM
#176:


Skullgirls differences if anyone is still on the fence about which console to buy for

http://shoryuken.com/forum/index.php?threads/any-differences-between-ps3-or-360-version.158455/

I assume everyone here is just getting it for PS3 but who knows

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Weakupedia
04/12/12 12:42:00 AM
#177:


i can't play tonight. playing catch-up for my lsat classes, woo.

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OmarsComin
04/12/12 12:43:00 AM
#178:


just watch spock excerpts

he's logical, right

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Weakupedia
04/12/12 12:44:00 AM
#179:


just being logical doesn't get you a good score on the lsat!

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OmarsComin
04/12/12 1:06:00 AM
#180:


plan on selling some games on ebay pretty soon. gonna lose SFxT and MK9 from 360. keeping SSF4 on both consoles though, and keeping KoF 13 in the hopes that Nee and I get around to playing it some day.

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Weakupedia
04/12/12 1:08:00 AM
#181:


i've been thinking about selling SFxT, myself, but i dunno. thinking about waiting it out until a substantial patch comes out and see how capcom proceeds with fixing the game

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OmarsComin
04/12/12 1:23:00 AM
#182:


they would have to do so much to make me want to play the game again.

give all the cast good anti airs

give the Tekken characters good offense instead of "guess which way to block every part of this string and if you're wrong once eat a s*** ton of damage"

better throws

better reversals and less block stun so dumb stuff like walk up jab x 1000 and crossups ad nauseum no longer exist (I realize that's what the people who hate SF4 complain about, but hey whatever. it's better than this)

get rid of anything cinematic that eats clock. stuff like supers that eat 10 seconds of clock time for no penalty, or cinematic moves and throws.

extend the clock to 1:30

make it easier to tag out safely but have less health regeneration to compensate

rework the entire game so that the flow of battle is no longer "zoning for the first 30 seconds, then someone gets in and does mixups and tries to get a single hit to confirm into huge combos off of."

honestly I think this game is so poorly thought out and is pretty much beyond saving. it would not be even remotely the same game if they let me try and fix it. that's pretty much the most overly negative I've been about it but I am not a fan of the game at all. I think it really gives perspective to the old school heads. because even if you like ST/3s/CvS2/MvC2 a lot, SSF4 is still a good game. maybe not as satisfying to you as those old games but still good. SFxT on the other hand, IMO there's just not a lot of positive things to say about it.

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OmarsComin
04/12/12 1:30:00 AM
#183:


oh hey I just remembered that I've been sitting on a bunch of XBL points that I had no idea what to do with for a long while. time to buy Skullgirls for 360! will probably still buy for PS3 though so long as I like it. buying FGs for multiple consoles seems to be a habit lately.

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Weakupedia
04/12/12 1:33:00 AM
#184:


OmarsComin posted...

better reversals and less block stun so dumb stuff like walk up jab x 1000 and crossups ad nauseum no longer exist (I realize that's what the people who hate SF4 complain about, but hey whatever. it's better than this)


hey i love sf4 and i still think this is a problem!

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OmarsComin
04/12/12 1:50:00 AM
#185:


I think they just gotta find a healthy medium between "mash DP when you're in a blockstring because why the hell not" and "block forever plz, Ryu is jabbing you"

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OmarsComin
04/12/12 3:57:00 AM
#186:


so far I am bad at Skullgirls

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Some_Character
04/12/12 3:59:00 AM
#187:


Same here! Maybe it's a trend.

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OmarsComin
04/12/12 4:06:00 AM
#188:


yeah. well I've never been good at those MvC style fighters. seems like they definitely have the biggest learning curve and execution barrier. but I knew that going in! I'll keep at it.

maybe the Skullgirls team will make a CvS2 style game next, that would warm my heart

also I know everyone has already said this, but man there just aren't that many characters.

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Weakupedia
04/12/12 12:12:00 PM
#189:


http://kotaku.com/5901287/tekken-fighter-gets-all-prettied-up/gallery/1

oh my

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WazzupGenius00
04/12/12 12:40:00 PM
#190:


you forgot to mention "shorten the stages by half" up there in that list

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Weakupedia
04/12/12 3:16:00 PM
#191:


external image

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WazzupGenius00
04/12/12 3:22:00 PM
#192:


just got the Dr. SubZero laugh against someone in Skullgirls

feels good

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Weakupedia
04/12/12 3:29:00 PM
#193:




i want to learn to play juri like this guy

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OctilIery
04/12/12 3:34:00 PM
#194:


ok, attempting to learn characters in UMVC3 now, it's ugly so far!

And for some reason I really want to learn Nemesis.

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OmarsComin
04/12/12 3:37:00 PM
#195:


you forgot to mention "shorten the stages by half" up there in that list

that too!

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Oranejo
04/12/12 8:11:00 PM
#196:


Got Skullgirls for the PS3, and I think I am going to main Cerebella. I played two sets online, lost 3-2 to a Painwheel the first one and beat a Valentine the second one, which I got hatemail from. I guess I don't blame him, I only knew one combo and I couldn't really get any grabs in there.

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skull_bonek23
04/12/12 8:15:00 PM
#197:


Omar you want to play some 3S or SSF4 if you're around?

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Helba QotD
04/12/12 10:46:00 PM
#198:


Valentine and Cerebella are probably the easiest characters to learn well enough to get decent or big damage off simple combos.

Valentines air scalpel hyper chains really nicely into either her Bypass hyper or kick-ass level 3.

Solo-bella doesn't need combos. Bella Smash.
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Weakupedia
04/12/12 11:02:00 PM
#199:


i'm playing some with my friend, mostly just mashing

so far feels like MVC3 if mvc3 wasn't on crack.

checking out parasoul and valentine for now, mostly because they have the least horrifying designs

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OmarsComin
04/13/12 12:07:00 AM
#200:


Omar you want to play some 3S or SSF4 if you're around?

I'm up now!

but yeah Skullgirls. lots of mashing and "I'm gonna push these buttons and hope they combo somehow" so far. we also rarely use assists because we're just not used to it.

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