All I can say is that she doesn't have a on-hit skill, or an instant speed gap click-on-a-champion closer like Irelia's Q. Hopefully she'll be moving around the battlefield much much more that that.
I have tried very hard to make sure that attack damage is a compelling purchase though. But again, I can totally understand it if you're sick of Melee DPS by now. By their very nature, they have to embody some similar elements to work in our game. Being in melee range is very very dangerous.
I feel the character is simply more fun going brut/youmu's as a large portion of her skills care about movement and positioning but it's pretty hard to keep atmogs from being viable, due to how mid-elo works, unfortunately. I actually suspect something like Atmog's Annie works. :x
From the numbers, if you buy a BF Sword, your full combo deals about 250 more damage, so there's something to the notion of getting AD.
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Yeah sure, Veigar is still being tested. It's basically done but there are some final tweaks i'm making. Veigar is DECENT right now so I have not been in a real big hurry to push it out the door, I want to make sure when it gets released it's right on the money.
Just some insight on what I've been looking to do:
- Make W drop faster so it does not have to always be used in combination with his E(probably tone down the damage a little if it becomes a lot more reliable in general) - Lower E's cooldown (while probably lowering the stun duration, 2.5 second aoe stun is quite insane) - Make his passive stronger so he can actually farm and harass in lane, instead of being forced to do only one of them. This will overall increase his early game lane presence which is one of his weakest points atm - Still tweaking the ultimate a bit, I really dislike that you are able to one shot an opponent because they are doing well and have a lot of AP. You should never feel bad for doing well in a game, and Veigar's ultimate can do that to you. I am trying to aim it more towards how powerful Veigar is not how farmed his opponent is, while maybe keeping a little bit of that flavor in so he still has that "anti-mage role".
His ult is probably the most unique thing about him, too.
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Xypherous also said that he fully understands that we're tired of melee champs, but the champion he wanted to get out had to be pushed behind Riven because of something involving their particles. Laaame.
-- ~Acting on Impulse~ Black Turtle still didn't MAJORA'S MASK
- Play game with Zazi and Sythia as Janna and Amumu on top and two random guys on bot, myself as Orianna on mid - Top dominates, bot dominates - Have exactly equal fight against Orianna, right down to the items we buy, except she has 30 more CS than me, which sounds like a big deal but ultimately meant nothing - Teemo gets super fed and kills the entire enemy team almost by himself, so my failure to win doesn't matter - Feelsokayman
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Looking for more bros to play primarily bot matches with, I don't care for the PVP in this game very much. Add HeishiroT, message me whenever, I'd like to get a full group of 5 vs bots going on, that'd be nice.
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I'm quite high above, but that doesnt take into account the fact that I havent exactly played a ton of games in a row on the alt. Its been a slow, long process. So its picked up quite a few first wins of the day.
That said, its also way behind on runes because -someone- decided they had to buy a bunch of pointless tier 2 runes(Really, never ever ever ever buy T2 runes. This cannot be stressed it enough).
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"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
If you get XP for win of the day then it benefits you (in terms of least games played to hit 30) to play only 1 game a day so every single game is worth more.
I'm like 120-~80 and i just hit 24 in my last game. So yea i guess if you are .500 with 130 or so wins that should put you at 30 or at least really close.
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people keep telling me it takes ~130 wins to get to lvl 30, but the numbers on my alt arent adding up. Getting ~120-140 a win and it takes ~2200 to level. Already over 100 wins and only lvl 21. I dont see how thats possible.
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"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
For a generic AP Carry runepage, can I double my AD Carry runepage of ArPen reds, ManaReg/level yellows, flat CDR blues, and HP quints, except replace my ArPen with Magic Pen reds?
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Biolizard28 posted... First of all, I don't know why your AD carry rune page has Mana Regen and CDR.
Second of all, yes, that's fine.
Kanz suggested it. I was going to save my IP, but I decided I play Orianna enough to warrant to blowing 4100 IP on MagicPen runes for her. I should probably play Annie a bit more, too, though.
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There's nothing wrong with mana regen and CDR for an AD carry depending on which one it is-- you're not going to get good offense returns out of those slots anyway. It's not as if they don't have abilities too. Hell some of them are better served than AP carries with mana regen cause they're not normally going to get items that help with that and they might need some.
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I always have a problem with right click to win champions. I don't know why. They should be easy, but none of them except Miss Fortune really click with me. Ezreal is fine by me, though, but I don't know WHAT to call him.
Still getting Caitlyn as soon as PC Gamer comes out. If I'm going to learn any other AD, I want to make it her.
-- I like how each new topic you make reveals such varied facets of your idiocy. - foolmo Now this is entertainment!
Goddammit. They're not only nerfing Orianna, they're changing her so that she'll be easier to use. I mean, if they have to nerf because she's too strong at high ELO, okay, I understand, but can't they just change some numbers around like they did with Jax? Can't they leave her fundamentals alone?
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TheConductorSix posted... Fortune is my favorite Carry.
I don't know what it is but I can last hit with her well and I just "get" her Kit if that makes sense.
Yeah, I love MF. Ashe and Sivir are boring, Ezreal and Vayne are fun but I'm not as good with them, and Caitlyn and Corki just doesn't do it for me. I've never used Twitch.
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Goddammit. They're not only nerfing Orianna, they're changing her so that she'll be easier to use. I mean, if they have to nerf because she's too strong at high ELO, okay, I understand, but can't they just change some numbers around like they did with Jax? Can't they leave her fundamentals alone?
Uh. There's a post like 15 minutes after that one basically saying "I dunno what you're smoking, but if you think there's a way to make Ori easy without completely changing how her skillset works, you MUST be on something." And if there wasn't... I'd be saying that statement. Because it's obvious. And really, there's very little other than a mana cost reduction (or base/scaling MP/5 or mana) that could be changed right now to make her more usable without making her significantly more OP.
Other obvious options include: - width of the ball being increased: zoning is already strong - increased leash/ability use range: see first. - increased ball speed: see first. And second. - increased base damage or scaling: already too powerful in both these areas - cooldown reduction: maybe on the ult. Increases already high DPS and utility otherwise - increased range of effect on W/R: possible, but they're already kinda large - decreased diminishing effects on Q and W: another possibility, though this'll increase her utility quite a bit
Usability buffs likely won't be in until a couple patches after the nerfs, so it's probably best to see those first, then decide which of the above are now viable as options.
Peace___Frog posted... Man, whoever calls Ashe boring is crazy. She's a blast.
Yeah, I feel Ashe is very fun to play just because she such a dominating map presence with her ult. It's so much fun to hit long range arrows and to be constantly looking for good shots.
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Y'know, a while ago I remember someone posted some links to posts on the forum about "elo hell" and "why I'm better than you", and "where to place wards optimally" and stuff like that. I think we should include those in the first post.
For the record I still do not remember buying T2 runes , I was clearly drunk on power that day.
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From: red13n | #116 people keep telling me it takes ~130 wins to get to lvl 30, but the numbers on my alt arent adding up. Getting ~120-140 a win and it takes ~2200 to level. Already over 100 wins and only lvl 21. I dont see how thats possible.
From another point of view, I'm lvl 20 and I only have 74 wins.
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I don't know, I just feel like I'm not aggressive enough. I know the basics of MF, poke with double up when possible, avoid caster minion aggro, and MiR + Impure Shots = nice damage and reduced healing on jerks like Vlad, but I don't seem to get kills as often as others I see. On the other hand, I think I die a little less often than others, but that may be from avoiding direct fights.
I just feel like I'm bad, you know?
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I don't know, I just feel like I'm not aggressive enough. I know the basics of MF, poke with double up when possible, avoid caster minion aggro, and MiR + Impure Shots = nice damage and reduced healing on jerks like Vlad, but I don't seem to get kills as often as others I see. On the other hand, I think I die a little less often than others, but that may be from avoiding direct fights.
I just feel like I'm bad, you know?
It's possible that they're just getting fed more. I've never seen MF and Malzahar throw out damage like the last game I played, and they dominated their lanes.
Side note: I'm the only person I trust to tank in solo queue. The Alistar from that last game was laning with Ashe against MF and Xin. Still found a way to feed.
-- I like how each new topic you make reveals such varied facets of your idiocy. - foolmo Now this is entertainment!