Board 8 > How long are the Banjo Kazooie games?

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Punnyz
05/08/12 1:01:00 AM
#1:


and completely random

Beyond Good and Evil?

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Pacmantis
05/08/12 1:03:00 AM
#2:


I can beat BK in like 6 or 7 hours now... Tooie's a bit longer. Maybe 10? I don't remember off-hand.

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shadosneko
05/08/12 1:09:00 AM
#3:


If you want to 100% them your first time, I'd say at least 20 each without a guide.

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SSJSephirothGokuX123
05/08/12 1:16:00 AM
#4:


Banjo Kazooie 1 is pretty standard, around the same length as Mario 64.

Tooie has way more stuff to collect and the Jiggys take more work to get as well, it's a much longer game.

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BerkeIium
05/08/12 1:16:00 AM
#5:


I played Kazooie a couple years back (for the first time in over a decade, so it was a relatively "fresh" run), and it took me a little over ten hours to 100% it. Worth noting that I was playing the 360 version, which makes collecting all of the notes much easier and faster than it was in the N64 version.

I played Tooie immediately after that, and it took me a little over ten hours just to complete the game with the bare minimum amount of collectables. Tooie's a lot bigger.
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The Real Truth
05/08/12 1:18:00 AM
#6:


It depends. Tooie should take longer, there's a lot more backtracking and it's just generally not as fun.

Beyond Good and Evil is somewhere around 8-10 hours I think. Maybe shorter, I forget.

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Axl_Rose_85
05/08/12 1:21:00 AM
#7:


From my experience

BG&E - Around 8 Hours w/ everything in the game completed
Banjo-Kazooie - I estimate around 10 hours, the first time around
Banjo-Tooie - Beating the game 100% can take anywhere from 15-20 hours.

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Pacmantis
05/08/12 1:45:00 AM
#8:


these guys are right, I totally undershot Tooie. 15-20 sounds more reasonable

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Meow1000
05/08/12 2:42:00 AM
#9:


From: The Real Truth | #006
It depends. Tooie should take longer, there's a lot more backtracking and it's just generally not as fun.

Beyond Good and Evil is somewhere around 8-10 hours I think. Maybe shorter, I forget.





The worlds are also a lot more expansive. Once you get to Terrydactyland, it ramps up to a level that dwarfs anything you've dealt with before. The 5th-7th worlds rival if not completely trump the size of any world you'll find in Mario 64. The last world is huge, but most of it is open space. It starts really daunting and wide, but once you really learn how it works and get your bearings it goes down a little too easily.

Backtracking is essential because unlike the first game the worlds are far more connected. You probably will end up spending at least 10% of your time backtracking to 100% it, if not more.

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Meow1000
05/08/12 2:46:00 AM
#10:


(And Mario 64 is longer than BK, many of the worlds are similar in length if not smaller but 64 has 15 of them and BK has 9, and M64 has other things to do than just the worlds).

Except the last one, its a beast and is easily the longest of the entire series. Its brutal if you're aiming for a deathless run just because of all the ways you can take damage, and the fact that there's a few notes and a honeycomb at the very end that can either severely damage or outright kill you if you screw up.

**** the underwater honeycomb.


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Axl_Rose_85
05/08/12 3:11:00 AM
#11:


Oh and about BG&E

The game is quite glitchy especially the Gamecube version.

There are several 'game ending' glitches which you could encounter especially one called the 'partner disappearing glitch'.

Just make sure you keep a back up save otherwise you could end up being screwed near the end of the game (It happened to me on my first play through). Trust me its not fun to start all the way from the beginning.

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MrSmartGuy
05/08/12 3:50:00 AM
#12:


Got a time under 4 hours for BK, and it's, like, #40 on the XBLA leaderboard.

But yeah, it's still probably only a good 10-12 hour game your first time through.

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Takfloyd_mkII__
05/08/12 7:46:00 AM
#13:


I can easily beat BK 100% in 4 hours now, but for what it's worth it took me 60 hours the first time.

It depends on how you play. It'll last you a lot longer if you're not one of those types who have to 100% each level before moving on to the next.

It's one of the best games ever regardless so play it.

And for the love of all that is sacred don't play the dumbed down XBLA version.
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The Mana Sword
05/08/12 7:49:00 AM
#14:


I know I'm going to regret this, but

dumbed down XBLA version.

what?

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Metal_DK
05/08/12 7:49:00 AM
#15:


am i the only one who thought tooie was significantly better than kazooie?

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pjbasis
05/08/12 8:00:00 AM
#16:


I have trouble deciding which of the two Banjo games is better.

On one hand the complexity of the worlds in Tooie and the lack of having to collect single notes is good, but I also like the self-contained worlds of Kazooie.

Not a huge fan of mini-games either, which Tooie has a lot of. Except for the FPS segments.

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Theon_Greyjoy
05/08/12 8:21:00 AM
#17:


They're both pretty lenghty the first time around, trying to find all the Jiggies.

On a second playthrough you can breeze through BK but BT still takes a while.

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Punnyz
05/08/12 12:21:00 PM
#18:


I would also like to know why the XBLA version is easier\dumbed down

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KokoroAkechi
05/08/12 12:27:00 PM
#19:


The first time I 100%ed BK it took me around 20 hours to find all the jinjos etc.

Tooie is signifcantly longer (and harder imo) than BK.

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CherryCokes
05/08/12 12:43:00 PM
#20:


From: Metal_DK | #015
am i the only one who thought tooie was significantly better than kazooie?


no

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Mik_Pick
05/08/12 12:47:00 PM
#21:


Banjo-Kazooie on your first run through will probably take about 15 hours if you take your time. You can rush through it 100% in 7 hours pretty easily if you know what to do.

Banjo-Tooie is much more challenging, and takes 20+ hours to 100%.

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KokoroAkechi
05/08/12 12:47:00 PM
#22:


I always thought it was pretty much common opinion that tooie was a significant improvement

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Mik_Pick
05/08/12 12:48:00 PM
#23:


I didn't find the XBLA versions dumbed down at all, unless you mean the controls are easier.

For what it's worth I find Kazooie to be a better game (Top 15 easily), but Tooie is still great.

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pjbasis
05/08/12 1:05:00 PM
#24:


From: Punnyz | #018
I would also like to know why the XBLA version is easier\dumbed down


I played through them multiple times on N64 and then most recently on XBLA and didn't notice a real difference.

Maybe dual analog makes the FPS parts easier?

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BerkeIium
05/08/12 1:11:00 PM
#25:


The only real difference I remember from the XBLA version of Kazooie is how it handles musical note collection. In the N64 version, all 100 notes in a level are reset if you die or exit the level. Only your highest "note score" in a single run through a level counts toward your total note count. The XBLA version allows for each note to be permanently collected. I think it does the same with jinjos. It just makes collecting them a bit less tedious (there's nothing quite like slipping and falling to your death in Rusty Bucket Bay's engine room after collecting over ninety notes), though I can see how some people would see this as dumbing things down.

And liking Tooie more than Kazooie is a pretty common opinion. The worlds are bigger and interconnected with each other, the split-up mechanic adds to the gameplay variety, and the humor is a lot darker. I still prefer Kazooie overall, since Tooie relies a bit too much on mini-games, is a little too big for its own good, and takes a bit too long to get anything done. Both are still solid and worth playing. They're collect-a-thons done right.
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pjbasis
05/08/12 1:13:00 PM
#26:


Oh jeez really?

I didn't die in my playthrough so I didn't notice...

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Punnyz
05/08/12 1:14:00 PM
#27:


From: BerkeIium | #025
The XBLA version allows for each note to be permanently collected. I think it does the same with jinjos. It just makes collecting them a bit less tedious (there's nothing quite like slipping and falling to your death in Rusty Bucket Bay's engine room after collecting over ninety notes), though I can see how some people would see this as dumbing things down.


this sounds like a dream come true

but yea, I have the XBLA versions, I played BK when I was a kid and I remember liking it, but also remember it was frustrating. Probably cause theres so much crap to collection and it was a rental.

I'm thinking about playing these games soon, I was just curious about the length. Not that it would effect my decision to play it

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Mik_Pick
05/08/12 1:27:00 PM
#28:


From: BerkeIium | #025
Tooie relies a bit too much on mini-games, is a little too big for its own good, and takes a bit too long to get anything done.


One (me) can easily spend 3 hours in Grunty Industries before finding a jiggy on their first play through. >_>

I don't mind the mini games that much, but Tooie's biggest issue for me is definitely the size of the worlds. So easy to get lost without a clue of where to go.

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BerkeIium
05/08/12 1:36:00 PM
#29:


Mik_Pick posted...
One (me) can easily spend 3 hours in Grunty Industries before finding a jiggy on their first play through. >_>

Same. I'm still having nightmares about being utterly lost and overwhelmed in there over a decade later. I can understand how this makes it more gratifying for some when they finally get a jiggy, but my reaction was always more of an "Ugh, finally" than a "Woohoo!"
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BK_Sheikah00
05/08/12 1:37:00 PM
#30:


Never mind getting a Jiggy in Grunty Industries. Some spent over an hour just figuring out how to get in.

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Jeff Zero
05/08/12 1:38:00 PM
#31:


Are these 'jiggies' required to complete the games? Does not having them bar a player from getting a better ending or something?

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Naomi_Diamond
05/08/12 1:42:00 PM
#32:


I much prefer BK to BT, though I love both. But BK gave me satisfaction through and through, whereas BT gave me satisfaction and frustration, and the latter was not fun.

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Naomi_Diamond
05/08/12 1:44:00 PM
#33:


Jiggies are necessary to get to newer worlds and eventually fight the final boss.

No multiple endings; just for completionists.

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BK_Sheikah00
05/08/12 1:46:00 PM
#34:


Kazooie does have a more complete ending if you get all 100. Although you just need 94 to beat it. In Tooie it's 70 out of 90. Anyway, it's pretty difficult to say which game is better, but there is one factor that tips the scales in heavy favor towards the first one: Canary Mary.

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SuorGenoveffa
05/08/12 1:48:00 PM
#35:


Tooie did most things better and is more fun IMO. The first is still great, but it's too "linear" IMO. As in, complete world, move to next world, complete next world etc.

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SuorGenoveffa
05/08/12 1:49:00 PM
#36:


Canary Mary isn't as bad as people claim!

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shadosneko
05/08/12 1:51:00 PM
#37:


So the only thing "bad" about Kazooie Arcade is the fact that it doesn't reset Jinjos/Notes and the controls are easier?

... That sounds awesome, not bad. >___>

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Great_Paul
05/08/12 1:51:00 PM
#38:


For me Kazooie is about maybe 4 hours for a 100% run

Tooies maybe like 10

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BerkeIium
05/08/12 2:02:00 PM
#39:


One problem I just remembered with the way Kazooie XBLA handles note collection is that it makes it possible to screw yourself out of 100% completion. Just as a warning to PUN if he's going to be playing that version of the game: do not go back to Banjo's house until after you've collected every note on both Mad Monster Mansion and Rusty Bucket Bay.

There's a mini-game in Banjo's house that's completely optional and doesn't count toward 100% completion (though it's still worth checking out and leads to some amusing bits). Playing certain stages of the mini-game will lead to a depiction of Banjo collecting some notes in the aforementioned levels. Since notes do not respawn in the XBLA version, these notes will disappear forever and not count toward your note total, and you will be unable to ever collect them.
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Punnyz
05/08/12 2:09:00 PM
#40:


From: BerkeIium | #039
One problem I just remembered with the way Kazooie XBLA handles note collection is that it makes it possible to screw yourself out of 100% completion. Just as a warning to PUN if he's going to be playing that version of the game: do not go back to Banjo's house until after you've collected every note on both Mad Monster Mansion and Rusty Bucket Bay.

There's a mini-game in Banjo's house that's completely optional and doesn't count toward 100% completion (though it's still worth checking out and leads to some amusing bits). Playing certain stages of the mini-game will lead to a depiction of Banjo collecting some notes in the aforementioned levels. Since notes do not respawn in the XBLA version, these notes will disappear forever and not count toward your note total, and you will be unable to ever collect them.


dude

thank you SO MUCH for pointing this out

this would've drove me nuts

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kevwaffles
05/08/12 2:15:00 PM
#41:


I enjoyed BT way more, with the notable exception of the final boss. BK has to this day what I consider the best final boss in a 3D platformer, that I've encountered at least. (Except for the fact you can't repeat it without copying your save first. Hopefully the XBLA version fixed that.)

I could imagine hating the FPS segments in particular if I played it again, though. I wasn't crazy about those in the first place.

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DeepsPraw
05/08/12 2:22:00 PM
#42:


BerkeIium posted...
(there's nothing quite like slipping and falling to your death in Rusty Bucket Bay's engine room after collecting over ninety notes),

That's why you always do the engine room first.

SuorGenoveffa posted...
Canary Mary isn't as bad as people claim!

The first time no, but the rematches in Cloud Cuckooland are nightmarish.

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kevwaffles
05/08/12 2:23:00 PM
#43:


From: DeepsPraw | #042
The first time no, but the rematches in Cloud Cuckooland are nightmarish.


You can pause in the middle of it. Doing it without pausing it nightmarish, but taking pause breaks makes it manageable.

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JaKyL25
05/08/12 2:34:00 PM
#44:


From: BerkeIium | #039
One problem I just remembered with the way Kazooie XBLA handles note collection is that it makes it possible to screw yourself out of 100% completion. Just as a warning to PUN if he's going to be playing that version of the game: do not go back to Banjo's house until after you've collected every note on both Mad Monster Mansion and Rusty Bucket Bay.

There's a mini-game in Banjo's house that's completely optional and doesn't count toward 100% completion (though it's still worth checking out and leads to some amusing bits). Playing certain stages of the mini-game will lead to a depiction of Banjo collecting some notes in the aforementioned levels. Since notes do not respawn in the XBLA version, these notes will disappear forever and not count toward your note total, and you will be unable to ever collect them.


That's...pretty shoddy.

Couldn't they fix that with a patch?

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Mik_Pick
05/08/12 2:48:00 PM
#45:


I played the Banjo-Kazooie for the first time in a few months the other day and there was a patch, so perhaps they did.

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nm14
05/08/12 3:25:00 PM
#46:


If you ever play Banjo Kazooie, use my FAQ!

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SomeKindOfJoke
05/08/12 4:51:00 PM
#47:


When I played through Tooie on XBLA, I just hooked up a Rock Band drum set for Canary Mary's last race.

No shame.

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CherryCokes
05/08/12 4:54:00 PM
#48:


From: SomeKindOfJoke | #047
When I played through Tooie on XBLA, I just hooked up a Rock Band drum set for Canary Mary's last race.

No shame.


this is devious

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Great_Paul
05/08/12 4:59:00 PM
#49:


I don't get why people find Canary Mary so hard in CCL. Like yeah I know it's difficult, but I usually manage it on my first or second try.

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Meow1000
05/08/12 5:00:00 PM
#50:


From: kevwaffles | #041
I enjoyed BT way more, with the notable exception of the final boss. BK has to this day what I consider the best final boss in a 3D platformer, that I've encountered at least. (Except for the fact you can't repeat it without copying your save first. Hopefully the XBLA version fixed that.)

I could imagine hating the FPS segments in particular if I played it again, though. I wasn't crazy about those in the first place.





I much preferred BK's final boss as well. BT's felt... Lacking and repetitive even with all its stages.

When I no-death runned BK, I paid extra attenton to learning RBB first tough!

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