Poll of the Day > The Outer Worlds looks sick

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Mead
10/22/19 7:33:36 PM
#51:


If this game isnt like fallout then why did bethesda even make it
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Destiny
10/22/19 7:34:13 PM
#52:


tlou has more in common with left 4 dead than uncharted, so that is a fair question
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Bulbasaur
10/22/19 7:37:10 PM
#53:


blocking me only further proves that i'm right btw
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DirtBasedSoap
10/22/19 7:37:59 PM
#54:


just putting you in a little time out :)

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helIy
10/22/19 7:43:28 PM
#55:


nah, it just sounds like you can't come up with anything that changes a single thing i said so you're doing the whole stuff your ears thing and scream lalala thing

i guess i can also do a smiley face

(:
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Unbridled9
10/22/19 7:47:53 PM
#56:


Not gonna be out till 2020 so no need to hurry.
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DirtBasedSoap
10/22/19 7:48:43 PM
#57:


youre either blind or trolling and i dont want to further engage with you because youre being toxic. now, kindly fuck off

:)

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Nade Duck
10/22/19 7:50:23 PM
#58:


wow dude what did unbridled9 do
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DirtBasedSoap
10/22/19 7:51:17 PM
#59:


he said the game comes out in 2020 when it actually comes out on Friday!

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Unbridled9
10/22/19 7:53:58 PM
#60:


DirtBasedSoap posted...
he said the game comes out in 2020 when it actually comes out on Friday!


Cause it does.

https://store.steampowered.com/app/578650/The_Outer_Worlds/?snr=1_7_15__13

See? Plain as day.
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wolfy42
10/22/19 7:54:51 PM
#61:


I didn't watch reviews etc on it, but not surprised people are saying it's basically Fallout NV 2 heh.

Honestly between 3 and NV, I can't really choose, but.....the game system itself was probably better in NV, I just loved Fallout 3 so much and it was so fresh and new, that comparing to it is very hard.

My biggest problem is deciding what to play first, I'm prob gonna go with guns + decent persuasion, normal int (for full dialog options), and maybe ditch strength (since I can use the pack rat perks etc and I'll have 2 companions to deal with carry load).

Now, I don't know if they offer an evil option in this game, but ....I'll go good for the first run with persuasion etc.....and then......ALL MELEE EVIL KILL EVERYTHING MURDER HOBO for the second *muahahah*.

Those have always been my favorite play throughs in fallout games...perhaps that is what I need to do to actually get into and finish Fallout 4, just skip the normal play through and go all evil murder death kill on the game.
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Unbridled9
10/22/19 8:01:25 PM
#62:


wolfy42 posted...
I didn't watch reviews etc on it, but not surprised people are saying it's basically Fallout NV 2 heh.

Honestly between 3 and NV, I can't really choose, but.....the game system itself was probably better in NV, I just loved Fallout 3 so much and it was so fresh and new, that comparing to it is very hard.

My biggest problem is deciding what to play first, I'm prob gonna go with guns + decent persuasion, normal int (for full dialog options), and maybe ditch strength (since I can use the pack rat perks etc and I'll have 2 companions to deal with carry load).

Now, I don't know if they offer an evil option in this game, but ....I'll go good for the first run with persuasion etc.....and then......ALL MELEE EVIL KILL EVERYTHING MURDER HOBO for the second *muahahah*.

Those have always been my favorite play throughs in fallout games...perhaps that is what I need to do to actually get into and finish Fallout 4, just skip the normal play through and go all evil murder death kill on the game.


Let's hope it's less buggy than NV. While I liked it a lot I recall getting multiple game-ending bugs whenever I tried to play NV back in the day.
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zebatov
10/22/19 8:12:27 PM
#63:


I hope it gets better soon.
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ParanoidObsessive
10/22/19 9:22:23 PM
#64:


wolfy42 posted...
I didn't watch reviews etc on it, but not surprised people are saying it's basically Fallout NV 2 heh.

My only concern is if people who say that are referring more to gameplay or narrative/setting. Because from what I've seen it kind of seems like the humor is a bit more ridiculous/over-the-top than it is in New Vegas, which kind of concerns me, because I'm not a huge fan of more absurdist, loldumb humor. But if it's more like a bit of clever subversive humor interspersed into a game that's at least somewhat serious at the core, I could be totally down for that.

I'm probably going to buy it either way regardless, but I'll probably wait a bit. The shitshow that is the gaming industry these days basically makes me never want to buy any game at launch. And I can't even use "Well, I want to support the developer if the game is good" as justification to want to pay full price, because they're owned by Microsoft now, which means they're probably as good as dead to me after this game anyway.



Unbridled9 posted...
Let's hope it's less buggy than NV. While I liked it a lot I recall getting multiple game-ending bugs whenever I tried to play NV back in the day.

A lot of that is because they were building the game in Bethesda's absolute shitty horrorshow of an engine, made worse by the fact that Obsidian wasn't even familiar enough with it to use whatever shortcuts and workarounds Bethesda themselves would use to cobble broken code together and make it sort of work.

Obsidian's own track record for bugs isn't spotless (Alpha Protocol springs to mind), but some of their most notable instances of buggy games (New Vegas, KotOR2) came from trying to build a new game in someone else's broken engine with no real tech support (see also, why modern Bioware was fucked when EA ordered them to use the Frostbite engine for everything).

I can't say it will be bug free or perfect - especially when most games in general release buggy as fuck and depend on Day 1 patches to not be complete ass - but I don't think it will be as bad as New Vegas was at the start (though at least in New Vegas' favor, they did FIX most of the bugs with later patches, unlike Bethesda who usually just shrug and expect the modding community to fix everything for them).
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Bugmeat
10/22/19 9:22:27 PM
#65:


wolfy42 posted...
Now, I don't know if they offer an evil option in this game, but ....I'll go good for the first run with persuasion etc.....and then......ALL MELEE EVIL KILL EVERYTHING MURDER HOBO for the second *muahahah*.

There is definitely an evil path to take. They have also said that you can kill everyone, even all of the quest givers and still find a way to complete the main story. So your kill everything, murder hobo playthrough should work out as well.
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wwinterj25
10/22/19 9:28:57 PM
#66:


Destiny posted...
i haven't done one of those in a while, probably because i stopped playing shitty games


I see...
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wolfy42
10/22/19 9:32:50 PM
#67:


Bugmeat posted...
wolfy42 posted...
Now, I don't know if they offer an evil option in this game, but ....I'll go good for the first run with persuasion etc.....and then......ALL MELEE EVIL KILL EVERYTHING MURDER HOBO for the second *muahahah*.

There is definitely an evil path to take. They have also said that you can kill everyone, even all of the quest givers and still find a way to complete the main story. So your kill everything, murder hobo playthrough should work out as well.


WOOOT!!! *Muahahahahha*
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wolfy42
10/22/19 9:42:02 PM
#68:


Ok, that finalizes it then for me.

First run will be a good runthrough focusing on guns + persuasion with the follow stats:

Strength: -2 (low) Will get carrying capacity from perks, and take 1 fault asap to get pack rat right away.
Dex High (+2) Used for gun skills, stealth skills, lockpicking and attack speed...maxed.
Int normal (0) Want all dialog options but can get skill points elsewhere and don't care about crits.
Perception +2 (High) Combo with dex for maxed gun usage bonus for damage in slow time as well.
Cha +2 (High) Bonus persuasoin for dialog options, Maxed companions
Temperance +2 (High) Maxed health regen, bonus to most of the same skills as strength (so compensates for low stats....although I won't really be using them much)

Total points spent 6 (8 spents -2 from strength)

Initial skill focus will be into guns and persuasion I think, bit worried about not getting hacking or lockpicking up right away, but I heard your companions can help with those skills.

Hope I don't miss out on dialog options from having a base int.....butI don't really see a big advantage from boosting it. Temperance gives a huge amount of hp regen per point over base (normal is 2 hp regen/sec good is 12 (+10) and I imagine high is 22 (+20). If that is the case you regen health 10x faster with 2 points in temperance compared to normal. Probably overkill though since I'm playing on normal the first time.

I might go with good perception/temperance so I can get High intelligence as well...I'll know for sure when I can create my character if it says a high int gives additional dialog options etc.

I know good temp gives +12 hp/sec.......which is probably enough on normal, and I don't think high temp really gives many if any dialog options.

Meanwhile perception is nice, but I already have a high dexterity, and a good perception wouldn't be that bad in combo.

Wish there was a way to know a bit more how the stats affect dialog options etc throughout the game.
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yutterh
10/22/19 10:51:52 PM
#69:


wwinterj25 posted...
Destiny posted...
what about this Obsidian game makes you think bethesda has anything to do with it


Fallout: New Vagas.


Obsidian are the original makers of fallout tell Bethesda bought it. Bethesda was jealous that new Vegas was better liked so they haven't had them make a game since.
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wwinterj25
10/22/19 10:59:08 PM
#70:


yutterh posted...
Obsidian are the original makers of fallout tell Bethesda bought it.


Interplay Productions developed and published Fallout back in 1997 so nope. New Vegas is the only Fallout Obsidian worked on as far as I know.
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yutterh
10/22/19 11:03:36 PM
#71:


wwinterj25 posted...
yutterh posted...
Obsidian are the original makers of fallout tell Bethesda bought it.


Interplay Productions developed and published Fallout back in 1997 so nope. New Vegas is the only Fallout Obsidian worked on as far as I know.


They used to work for interplays black isle studios and then made obsidian. So your right, first fallout game made by obsidian. But they were the original people on fallout.
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wwinterj25
10/22/19 11:06:02 PM
#72:


Obsidian are a team made up of some of the folk who worked on the original Fallout? Probably and that's probably why New Vegas happened.
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wolfy42
10/22/19 11:10:49 PM
#73:


I think I have a plan, i don't know if it will work, but...well....I have a plan.

See, I keep trying to play fallout 4, but...after getting only a small way into it, I miss Fallout 3/NV too much and I stop, planning on playing the old games instead.

But now we have this game so, here is my plan.

I will play Outer Worlds in 2 days (3 really I guess), this will probably take me to mid Nov when Stadia comes out. I will then get Stadia and play Borderlands 3 for a month or so.

After I am done, I will then replay Fallout 3, and then Fallout NV....and after having done so, I think I'll be able to finally play through Fallout 4.

By that time maybe Balders gate 3 and or cyberpunk 2077 will be out, but if not...I may go back and give fallout 76 another shot.

It'll basically be a post apocalyptic FPS/RPG 6 months or so lol (I mean honestly Cyberpunk 2077 will fit right in as well, so if that comes out as well, it could be a whole year).

I do wanna play balders gate 3 though and also try the PSO 2 USA version....so might have to take a break here or there, but....I think that is my current plan
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ParanoidObsessive
10/23/19 1:37:06 AM
#74:


wwinterj25 posted...
Interplay Productions developed and published Fallout back in 1997 so nope. Bethesda bought it from those during Fallout 3's development. New Vegas is the only Fallout Obsidian worked on as far as I know.

yutterh posted...
They used to work for interplays black isle studios and then made obsidian. So your right, first fallout game made by obsidian. But they were the original people on fallout.

The first Fallout game was made by Interplay, but afterwards most of the development team got shuffled down into a division of Interplay known as Black Isle (and the rest left the company completely to form Troika).

Fallout 2 was entirely developed by Black Isle under the Interplay banner, and Black Isle developed a really strong reputation off it - as well as being the publisher of Baldur's Gate (developed by BioWare), and the developer of Icewind Dale and Planescape: Torment. aka, most of the classic WRPGs of the era that people still praise today.

When Interplay basically collapsed into bankruptcy, they liquidated the entirety of Black Isle, and most of the developers who left went on to form Obsidian almost immediately after. And then Interplay sold off the rights to all of their IP to Bethesda/Zenimax.

So most people absolutely see Obsidian as the direct successor to Black Isle (and in turn Interplay before it), which makes it easy to see them as the ones who have more moral claim to "creating" Fallout. Certainly moreso than Bethesda, who had literally nothing to do with it, bought it with cash, and seem to have kind of misunderstood the entire point of it.

So that's why a lot of people felt like Fallout: New Vegas was the only real successor to the series post-Fallout 2, and it was more "valid" than the Bethesda games. Especially since half the plot of NV was based on the original story outline of the version of Fallout 3 Black Isle was originally working on before Interplay went out of business.

The real variable in all that is Tim Cain (pretty much universally seen as the main inspiration behind the franchise), who is one of the ones who left Interplay to form Troika as opposed to going to Black Isle/Obsidian. But Troika went out of business almost immediately after releasing the tragic almost-wonderful Vampire: the Masquerade - Bloodlines (finally getting a "sequel" next year!). Meanwhile, Tim Cain had absolutely nothing to do with Fallout 3 or 4 (and was somewhat critical of them), nor New Vegas, so "THE Fallout guy" hasn't really worked on a Fallout game since Fallout 1.

Though Tim Cain actually joined Obsidian a few years back, so between that and Obsidian basically being the direct successor to Black Isle, they've got more connection to the original Fallout than anyone else. About the only thing they're really missing is the actual rights to the franchise.

So The Outer Worlds is basically a game made by the two most important people who helped create Fallout 1, as part of a company which is more or less the same group of people (20 years later) who made Fallout 1 and 2, to sort of recapture the same sort of feel/tone as Fallout in a different setting.

In some ways, The Outer Worlds is more the direct successor to Fallout at this point than Fallout 3 and 4 were.

Which is kind of ironic, because Fallout itself only exists as a franchise because Interplay lost the rights to their original game along those lines (Wasteland), and made Fallout as a sort of Wasteland clone in a slightly different setting.
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wolfy42
10/23/19 1:53:10 AM
#75:


For me, personally, the original fallout and fallout 2, were both fun, but I didn't have the.....motivation? to replay them over and over that I did for Fallout 3 and NV.

Fallout 3 especially (although I played NV a ton as well, just not as much), was ground breaking and a total freaking blast, and I STILL love to play it. I can't even play fallout 4 because it just doesn't compare well to 3 or NV to me.

I'm hoping that Outer Worlds will be a true succesor to 3/NV, and from what I have seen that is likely. It is still missing VATS and some of the RPG aspects, and it's simplified in other ways (less range for stat points for instance), but most of that I can deal with fairly well.

Without reading reviews (which often ruin things), the general opinions I have heard have been positive, there are not many bugs (there was a ton of them, especially for NV when it released, didn't stop them from being insanely good games though), which is promising for starting to play the game at launch.

I have played 3 and NV a ton of times, but my memory is so bad now, that many things I have watched/played seem totally new when I play them again. Luckily I remember the games I really loved before, so that in effect means I get to replay just great games and it will seem like I never played them (although I do still remember alot from 3 and NV since I played them so much).

I only have game pass till around mid nov, so I have about 3 weeks to play the heck out of outer worlds unless I want to resub (just 1 month would be $10...which is fine if I'm not done playing the game).

Here is hoping it grabs me in a way that Fallout 4 never did.
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Destiny
10/23/19 2:38:49 AM
#76:


DirtBasedSoap posted...
he said the game comes out in 2020 when it actually comes out on Friday!

thursday evening if you have gamepass
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Mead
10/23/19 2:39:44 AM
#77:


how do I download xbox gamepass onto my ps4
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Krow_Incarnate
10/23/19 2:54:05 AM
#78:


ParanoidObsessive posted...
*snip*
Dude, that is an awesome write-up. As an old-school Baldur's Gate fan, I always had a general idea of the whole Interplay/Black Isle/Bioware shebang, but not nearly that in-depth.

That was a fun read, so thanks. I also had virtually no idea that relationship pretty much birthed Obsidian. It's no wonder they hit on so much of their stuff, being most of the original gang and all.

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ParanoidObsessive
10/23/19 3:26:11 AM
#79:


Krow_Incarnate posted...
Dude, that is an awesome write-up. As an old-school Baldur's Gate fan, I always had a general idea of the whole Interplay/Black Isle/Bioware shebang, but not nearly that in-depth.

That was a fun read, so thanks. I also had virtually no idea that relationship pretty much birthed Obsidian. It's no wonder they hit on so much of their stuff, being most of the original gang and all.

It's also why Bioware allowed Obsidian to work on KotOR2 - Bioware knew Obsidian back when they were Black Isle, and really only got the chance to DO KotOR at all because Baldur's Gate was a success (and Baldur's Gate only got published because Interplay/Black Isle published it).

There's actually an easter egg in BG2 where you meet a character named Feargus, which is a reference to Feargus Urquhart (ie, the official founder of both Black Isle and Obsidian).
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yutterh
10/23/19 3:56:08 AM
#80:


Krow_Incarnate posted...
ParanoidObsessive posted...
*snip*
Dude, that is an awesome write-up. As an old-school Baldur's Gate fan, I always had a general idea of the whole Interplay/Black Isle/Bioware shebang, but not nearly that in-depth.

That was a fun read, so thanks. I also had virtually no idea that relationship pretty much birthed Obsidian. It's no wonder they hit on so much of their stuff, being most of the original gang and all.


Yes indeed, thank you @ParanoidObsessive. I knew the relationship but didn't know about cain. Thanks for the clarification and teaching me even more stuff about the whole situation. Man I love video game history
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deoxxys
10/23/19 4:24:45 AM
#81:


Yeah I liked learning about that, was interesting
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wwinterj25
10/23/19 9:34:45 AM
#82:


ParanoidObsessive posted...
The first Fallout game was made by Interplay


So they created Fallout. I don't think anyone claims Bethesda did. Although Fallout only really became interesting to me when the 3rd came out. This is probably in part to Bethesda.
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Mead
10/23/19 9:44:31 AM
#83:


Mead posted...
I want to play it

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DirtBasedSoap
10/23/19 1:38:39 PM
#84:


Destiny posted...
thursday evening if you have gamepass
yeet, got that shit preloaded

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deoxxys
10/23/19 2:04:28 PM
#85:


wwinterj25 posted...
ParanoidObsessive posted...
The first Fallout game was made by Interplay


So they created Fallout. I don't think anyone claims Bethesda did. Although Fallout only really became interesting to me when the 3rd came out. This is probably in part to Bethesda.

Well Bethesda also killed the series with FO4/FO76, I think they just got lucky when they changed the formula to be a 1/3rd person action rpg adventure series.
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wwinterj25
10/23/19 2:06:21 PM
#86:


deoxxys posted...
Well Bethesda also killed the series with FO4/FO76


Fallout 4 is fine. 76 failed but certainly didn't kill the series.
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deoxxys
10/23/19 2:09:01 PM
#87:


wwinterj25 posted...
deoxxys posted...
Well Bethesda also killed the series with FO4/FO76


Fallout 4 is fine. 76 failed but certainly didn't kill the series.

Lot of people hated how much more streamlined they made things like conversation options or other "causalization" of other elements.
Another example of this would be the power armor being received at the beginning of the game and how it shits on everything even deathclaws.
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Unbridled9
10/23/19 2:09:09 PM
#88:


deoxxys posted...
wwinterj25 posted...
ParanoidObsessive posted...
The first Fallout game was made by Interplay


So they created Fallout. I don't think anyone claims Bethesda did. Although Fallout only really became interesting to me when the 3rd came out. This is probably in part to Bethesda.

Well Bethesda also killed the series with FO4/FO76, I think they just got lucky when they changed the formula to be a 1/3rd person action rpg adventure series.


I don't know what's wrong with the higher-ups at Bethesda but 76 has been a non-stop explosion of terrible decisions and design flaws. You'd think that they would have gone 'okay. This game is dragging our rep through the gutter right now. We need to either shape up and at least act all nice and friendly and pro-player for a bit if we don't want to fail or ship out and cut our losses.' And it's not just FO76 either. What the heck is wrong with Bethesda?
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ParanoidObsessive
10/23/19 4:03:08 PM
#89:


deoxxys posted...
Lot of people hated how much more streamlined they made things like conversation options or other "causalization" of other elements.

Whenever you add a voiced protagonist, it dramatically limits the responses you can give as a player (and how you interpret them), which in turn restricts what sort of characters you can play.

What makes it worse in FO4's case is that the game basically tells you straight up who your character is, and really only gives you the choice to be polite or be a sarcastic asshole (just how asshole you tend to be actually discouraged me from ever using it, in spite of loving the more light-hearted sarcastic options in Dragon Age 2). You're more or less still delivering the same lines with the same meaning, only in different tones.

It's easy to see that as a minor issue if you don't actually care about the story or the character and mostly just want to explore and shoot stuff, but it kind of sucks if you do.

Personally, I just hated the incredibly stupid overarching stories of both games. FO3 is so railroady I've never been able to play it more than once because I feel funneled into making/playing the exact same type of character every single time, and I kind of shit on the entire intended narrative of FO4 so hard it broke the game (ie, killing Father when you first meet him automatically fails the entire third act of the game). Dictating the entire course of your life from birth to end in FO3 (and what your father and peers were like) kind of defines what your personality should be, to the point where you're really either playing the character they want you to or are "playing wrong" (and the original ending really just underlines this - the writer clearly had a story he wanted to tell, and fuck you if your inconvenient free will wants to play a different way). FO4 explicitly shows you who you were before the war, narrowing down your freedom of personality incredibly far, to the point where you can only really justify any other interpretation as you having gone completely insane from the stress. Either way, shitty narrative.

Conversely, I've played through New Vegas something like nine times, and every single time it felt like I was playing a different character who would react to things in different ways. By not telling you who the Courier was before the game starts, it gives more freedom for you to flesh out backstory in your head. Maybe you come from the heart of NCR territory, and left because you felt stifled. Or maybe because you felt the NCR needed you out there helping to tame the frontier. Maybe you were actually a tribal who wanted more out of life, or who was one of the survivors from a tribe the Legion conquered and assimilated that fled west. Maybe you're a former bandit who left that life behind. Maybe you actually came from another civilized area, or even a Vault, that exiled you for unspecified reasons. Maybe you're an agent of mercy, always trying to help people you meet. Maybe you're a mercenary, only motivated by caps. Maybe you're a rebel, who just wants to be on the open road where you're free. Maybe you're a cold-hearted killer, only doing what you do because it gives you an excuse to murder mofos left and right. It's your choice.

(cont)
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"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
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ParanoidObsessive
10/23/19 4:03:14 PM
#90:


Any two of my playthroughs had Couriers who could say the exact same line, but in my head they were saying it in a different tone of voice for entirely different reasons. That gives more flexibility to a character than every option you choose being a variation of "yes", with a voice-actor delivering the line the same way every single time. And because each Courier felt different to me, I felt more invested in their stories. I was interested to see where they'd go, and what they'd do there, and why. Which side they'd pick. And how they might occasionally surprise me (on my first run, I was going to go House all the way, but balked when he demanded that I destroy the Brotherhood of Steel, because I'd already recruited Veronica and done the BoS quests and wasn't willing to murder all those people. But House won't allow you to progress unless you do, and by that point the NCR and Legion have categorically locked off their faction quests, so I was forced into killing House and going with Yes Man).

Character and alignment also sort of shaped which missions I'd do. Couriers inclined to support the NCR would do the missions that strengthen the NCR, while Couriers aligned to House or the Legion would generally tend to skip them. Some of my Couriers were diplomatic and cunning enough to try and play all sides against each other early on, to avoid conflict, but I also had Couriers who murdered Legion wherever they found them without hesitation in spite of the fact that would result in tough assassins trying to track me down all the time. I'd recruit different companions, go different places, do different things, for different reasons. And each run was interesting in its own way.

By contrast, in FO3, I felt like I had zero choice. Sure, I could choose to ignore the main story and just go exploring (which really isn't a "choice"), but the entirety of the main story itself basically boiled down to "follow your dad". Even after he dies, you're still just following in his footsteps, doing what HE wanted, achieving HIS dream. You get precisely two moments of actual choice, one of which is incredibly stupid, and one of which is absolutely flawed and asinine (namely, sabotaging the water purifier for the Enclave which also hurts you, and sacrificing yourself to stop the nuclear reaction even if there are people in your party who are 100% immune to radiation). The Broken Steel DLC fixes the second problem, sort of (but it still gives you an ending where it literally mocks you for not committing pointless suicide, because you refused to do your job like a good little puppet and fulfill the thematic arc the writer was so convinced was utterly brilliant), but ultimately you're still more or less the same character every time, doing the same things, for the same reasons, with no freedom, no agency.

FO4 attempts to ape the more meaningful choices of New Vegas by adding factions, but does so in the most inconsequential way possible. And most of the plot is still railroading right from the intro cutscene until you find Shaun, at which point you're really only being given a single choice with two forks - ie, do you side with the Institute or fight them - with the minor choice of which faction you choose to side with against them (because the other three are all technically mutually exclusive). And ironically, breaking the game technically gives you the "best" outcome - shoot Father when you meet him, and the BoS questline breaks, but they don't go hostile. The Railroad questline also breaks (forcing you into the Minutemen ending), but they won't go hostile either if you evacuate the Institute before you destroy it. This is literally the only way to keep all three factions peaceful - every other ending pisses off every faction other than the one you're in.
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"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
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TheSlinja
10/23/19 4:52:42 PM
#91:


yeah po shares my sentiments exactly
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DIRT ON ME I'M FINNA BLOSSOM
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Destiny
10/23/19 4:54:21 PM
#92:


Sh1FAtZ

fuck is going on here
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helly!
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TheSlinja
10/23/19 5:34:19 PM
#93:


you tell me future man
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DIRT ON ME I'M FINNA BLOSSOM
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Destiny
10/23/19 5:37:18 PM
#94:


it was set to

pLIzeNh

that's...a tad bit concerning
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helly!
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WildTiger
10/28/19 8:41:43 AM
#95:


Bulbasaur posted...
blocking me only further proves that i'm right btw


Bulbasaur thank you for your post about Outer Wilds being boring. Ain't that the truth? Amen! I couldn't reply there, it's archived or something.

I'm playing the game, I just got out of the first planet and landed on a small double planet full of lava and boy oh boy are you so right, it's so freaking boring I mean very boring I mean very very very boring.

You're right, controls are clunky, why must I press X to skip dialogue? Why not A like usual? It's counter-intuitive. Ship controls are clunky, boring and frustrating. Planets are barren, empty, I skipped all the dialogue with the 6 eyed blue creatures because it was boring, I didn't care for it. It felt like a boring walking sim with bad clunky controls.

I don't get why so much hype. Why so much people saying it's amazing, brilliant, the best. WHAT? People have such low IQ in 2019, such low standards, they see anything that tries to look intellectual and people go like WOW MASTERPIECE 10/10. It's cringeworthy really.
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DirtBasedSoap
10/28/19 1:49:54 PM
#96:


WildTiger posted...
Bulbasaur posted...
blocking me only further proves that i'm right btw


Bulbasaur thank you for your post about Outer Wilds being boring. Ain't that the truth? Amen! I couldn't reply there, it's archived or something.

I'm playing the game, I just got out of the first planet and landed on a small double planet full of lava and boy oh boy are you so right, it's so freaking boring I mean very boring I mean very very very boring.

You're right, controls are clunky, why must I press X to skip dialogue? Why not A like usual? It's counter-intuitive. Ship controls are clunky, boring and frustrating. Planets are barren, empty, I skipped all the dialogue with the 6 eyed blue creatures because it was boring, I didn't care for it. It felt like a boring walking sim with bad clunky controls.

I don't get why so much hype. Why so much people saying it's amazing, brilliant, the best. WHAT? People have such low IQ in 2019, such low standards, they see anything that tries to look intellectual and people go like WOW MASTERPIECE 10/10. It's cringeworthy really.


when did he say it was boring lol
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I'm thinkin' about starting a corporation. WHO'S WITH ME?
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deoxxys
10/28/19 2:09:41 PM
#97:


obvious troll post
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Bulbasaur
10/28/19 2:29:01 PM
#98:


DirtBasedSoap posted...
when did he say it was boring lol

i did say the outer wilds is boring

but the outer worlds =/= outer wilds
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it's hard to read my thoughts i'm feeling
guess they're not real then
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Bulbasaur
10/28/19 2:30:23 PM
#99:


@WildTiger posted...
I don't get why so much hype. Why so much people saying it's amazing, brilliant, the best. WHAT?

no one said that about the outer wilds. they're talking about a different game called the outer worlds.

two entirely different games.
---
it's hard to read my thoughts i'm feeling
guess they're not real then
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DirtBasedSoap
10/28/19 2:30:23 PM
#100:


oh wtf I loved the outer wilds. it is a walking simulator but a cool one!
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