Board 8 > Marvel Snap Topic 12: On Reveal: Read the Latest Posts

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foolm0r0n
05/20/23 12:29:21 AM
#353:


I feel like Prof X and Spidey could've won you some locations in the first match. Debrii can lock down Space Throne for both too.

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IfGodCouldDie
05/20/23 7:55:52 AM
#354:


foolm0r0n posted...
I feel like Prof X and Spidey could've won you some locations in the first match. Debrii can lock down Space Throne for both too.
I have no idea when I could have played those to be effective.

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changmas
05/20/23 9:41:01 AM
#355:


IfGodCouldDie posted...
https://gamefaqs.gamespot.com/a/user_image/8/4/7/AANZX9AAEfj3.jpg
Here is a rare 4 cube win, normally this ends up as a 1 cube win for me because snapping on T5 usually results in a retreat.

i would snap on turn 3 this game, as soon as its revealed to be the sandbox with your colossus already in it (and mr fantastic in hand). the chance theyre running a deck that can get into that lane and win it without sacrificing the other two is very low

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RuneterranSnap
05/20/23 9:44:32 AM
#356:


IfGodCouldDie posted...
I have no idea when I could have played those to be effective.
Try to hold Cerebro. Spidey + Bast turn 5. Makes it a lot less predictable and safer.

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IfGodCouldDie
05/20/23 11:05:30 AM
#357:


changmas posted...
i would snap on turn 3 this game, as soon as its revealed to be the sandbox with your colossus already in it (and mr fantastic in hand). the chance theyre running a deck that can get into that lane and win it without sacrificing the other two is very low
Problem with that is any time I snap earlier than T5 I lose.

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IfGodCouldDie
05/20/23 1:24:21 PM
#358:


https://gamefaqs.gamespot.com/a/user_image/2/1/3/AANZX9AAEfpl.jpg another 8 cube loss because of course why not. So I snapped T6 because I figured I had it in the bag.

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swordz9
05/20/23 1:35:23 PM
#359:


Got another Variant from Reserves. At this rate Ill get the Jubilee/Wolverine one from a Reserve before I ever even see it in the shop

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WazzupGenius00
05/20/23 2:09:44 PM
#360:


Well, any other play you make there on turn 6 would lose to what they did, so your mistake was that you shouldve known Valkyrie was a possibility since it was your own card, and retreated.

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IfGodCouldDie
05/20/23 2:14:15 PM
#361:


WazzupGenius00 posted...
Well, any other play you make there on turn 6 would lose to what they did, so your mistake was that you shouldve known Valkyrie was a possibility since it was your own card, and retreated.
So I guess maybe that might be my issue, should I just be retreating any time there is a possibility I don't win?

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WazzupGenius00
05/20/23 2:14:59 PM
#362:


If its for 4 or 8 cubes and you know a specific card that theyre likely to have will win, yes

for example if they play nothing on 5 you should always assume either Infinaut or She-Hulk plus something else are coming, and if you cant beat that, retreat. If they Stormed a location always assume Dr Doom is likely. Stuff like that. In that case you knew what your own deck is since Weirdworld was active so you shouldve considered the worst case scenarios they could play out based on your deck.

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IfGodCouldDie
05/20/23 2:16:35 PM
#363:


What the odds any given card will be drawn by T6?

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WazzupGenius00
05/20/23 2:18:39 PM
#364:


75% if no deck/draw disruption has occurred. Slightly higher for turns 1-5 if they have America Chavez

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IfGodCouldDie
05/20/23 2:37:09 PM
#365:


So I should essentially assume there is a 75% chance I am going to lose every game. How the fuck do people determine when they should snap?

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trdl23
05/20/23 2:50:35 PM
#366:


IfGodCouldDie posted...
So I should essentially assume there is a 75% chance I am going to lose every game. How the fuck do people determine when they should snap?
Honestly, since you're pretty new to card games in general, I would suggest you stop snapping for the most part. You need to learn what kinds of endgames other decks have before you can be confident in what lines of play are available both to you and to your opponent. Snap is a game that is most influenced by its final 1-2 turns. You're getting really pissed at every 4- or 8-cube loss, and that rush of emotion of stopping you from learning.

Trust me, I used to be the KING of this mistake when I was cutting my teeth in Magic.

Treat things as practice more than climbing. The climbing will come later. We're here to help, too, but the emotional reactions are going to inhibit anything we try to teach you.

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KommunistKoala
05/20/23 3:12:53 PM
#367:


also Cerebro (any number) is kind of bad tbqh. it is fun, but I wouldn't go in expecting wins if your opponents are playing top meta decks

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RuneterranSnap
05/20/23 3:16:56 PM
#368:


KommunistKoala posted...
also Cerebro (any number) is kind of bad tbqh. it is fun, but I wouldn't go in expecting wins if your opponents are playing top meta decks
I mean, it got me to infinite. Particularly 3, which has a LOT of answers to some major meta decks, and just a good amount of reliability in general.

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trdl23
05/20/23 3:20:20 PM
#369:


Cerebro is fine - not fantastic, but still fine. However, it's not an easy deck to pilot imo.

IGCD, you might want to find an easier deck to play on your end, so you can focus on your opponent's play more. This isn't a diss -- it's a way to improve.

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swordz9
05/20/23 3:25:05 PM
#370:


I feel like its best to just not stress about whether you win or lose. I originally did, but once I quit caring about my rank/cubes and just made my own decks I started having a lot more fun.
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IfGodCouldDie
05/20/23 3:28:25 PM
#371:


trdl23 posted...
Honestly, since you're pretty new to card games in general, I would suggest you stop snapping for the most part. You need to learn what kinds of endgames other decks have before you can be confident in what lines of play are available both to you and to your opponent. Snap is a game that is most influenced by its final 1-2 turns. You're getting really pissed at every 4- or 8-cube loss, and that rush of emotion of stopping you from learning.

Trust me, I used to be the KING of this mistake when I was cutting my teeth in Magic.

Treat things as practice more than climbing. The climbing will come later. We're here to help, too, but the emotional reactions are going to inhibit anything we try to teach you.
I'm not sure what you would consider pretty new, but I've played Magic, YGO and Pokmon on and off for years and even played Hearthstone for awhile. Never to a level of competitiveness in any regard but the experience is still barely there.
As far as getting pissed off, its more just frustration with only ever really gaining cubes if my opponent doesn't play and any attempt by my opponent usually nets a loss, whether it being 1 cube retreat because I don't see a path to victory or an 8 cube loss because I thought I was snapping on a sure thing. So I'm not sure if you're reading into my fbombs as emotional responses but they are not meant to be.

Either way I do appreciate any and all help anyone offers.

Like a couple months ago right around when they introduced the friendly battles i battled Skull and while I knew I wasn't going to win against him because he was way above me in CL and obtained cards i honestly didn't feel like I played what I had too terribly, yet any attempt at ranked mode results in me just not winning games I think I should.

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IfGodCouldDie
05/20/23 3:32:24 PM
#372:


trdl23 posted...
Cerebro is fine - not fantastic, but still fine. However, it's not an easy deck to pilot imo.

IGCD, you might want to find an easier deck to play on your end, so you can focus on your opponent's play more. This isn't a diss -- it's a way to improve.
Any suggestions?

Also you don't have to worry about me taking criticism wrong. I know I'm not the greatest and I am openly looking for help so any help, helps.

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IfGodCouldDie
05/20/23 3:41:33 PM
#373:


swordz9 posted...
I feel like its best to just not stress about whether you win or lose. I originally did, but once I quit caring about my rank/cubes and just made my own decks I started having a lot more fun.
If there was an unranked mode this would be much easier lol

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trdl23
05/20/23 3:51:16 PM
#374:


IfGodCouldDie posted...
I'm not sure what you would consider pretty new, but I've played Magic, YGO and Pokmon on and off for years and even played Hearthstone for awhile. Never to a level of competitiveness in any regard but the experience is still barely there.
Sorry I was a bit presumptuous, but the stuff you learn when you get to "a level of competitiveness" in those games is what this entire game is built around -- reading into your opponent's lines of play as much or even more than your own. It's a tough skill to develop when you're just goofing around with buddies or slamming your face into the trash fire that is Hearthstone matchmaking.

As for an easier deck to play, Discard doesn't have nearly as many crucial decisions, though you do really need MODOK for it to work. I would've recommended Deathwave earlier but "lol, lmao" now. Patriot is solid and straightforward, and it should be viable even at a decently low CL, though I admit my personal list is kinda wacky. Finally, Sera Control isn't "easy," but it's a deck that will teach you a LOT, and it's a deck I think everyone should have experience playing.

I'd be happy to jam some games with you in friendly battle and be on Discord as we do it so I can give advice.

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RuneterranSnap
05/20/23 3:51:24 PM
#375:


IfGodCouldDie posted...
If there was an unranked mode this would be much easier lol
tbf, the game is designed to be like poker. You're SUPPOSED to win and lose games, but also minimize how much you lose and maximize how much you win from each game. Play the opponent and even a retreat is a win :)

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IfGodCouldDie
05/20/23 3:55:11 PM
#376:


trdl23 posted...
Sorry I was a bit presumptuous, but the stuff you learn when you get to "a level of competitiveness" in those games is what this entire game is built around -- reading into your opponent's lines of play as much or even more than your own. It's a tough skill to develop when you're just goofing around with buddies or slamming your face into the trash fire that is Hearthstone matchmaking.

As for an easier deck to play, Discard doesn't have nearly as many crucial decisions, though you do really need MODOK for it to work. I would've recommended Deathwave earlier but "lol, lmao" now. Patriot is solid and straightforward, and it should be viable even at a decently low CL, though I admit my personal list is kinda wacky. Finally, Sera Control isn't "easy," but it's a deck that will teach you a LOT, and it's a deck I think everyone should have experience playing.

I'd be happy to jam some games with you in friendly battle and be on Discord as we do it so I can give advice.
I was enjoying discard decks until I got MODOK, then once I added him into my discard I couldn't win a game with it.

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trdl23
05/20/23 3:56:12 PM
#377:


You have to completely restructure your discard deck around him. What was your list?

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foolm0r0n
05/20/23 3:57:24 PM
#378:


changmas posted...
i would snap on turn 3 this game, as soon as its revealed to be the sandbox with your colossus already in it (and mr fantastic in hand). the chance theyre running a deck that can get into that lane and win it without sacrificing the other two is very low
Doom on the Wong beats it easily though

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KommunistKoala
05/20/23 4:11:09 PM
#379:


foolm0r0n posted...
Doom on the Wong beats it easily though
(cosmo)

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foolm0r0n
05/20/23 4:12:48 PM
#380:


ohh damn I totally would've lost that game

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IfGodCouldDie
05/20/23 4:13:09 PM
#381:


trdl23 posted...
You have to completely restructure your discard deck around him. What was your list?
https://gamefaqs.gamespot.com/a/user_image/3/1/4/AANZX9AAEfrK.jpg This is something I adjusted to after I added him into my previous discard deck and it wasn't working. Originally it had Dracula and Apocalypse instead of DD and Lockjaw. I think I threw Swarm in there too and got rid of Infinaut

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foolm0r0n
05/20/23 4:28:45 PM
#382:


Here is another foiled Galactus where basically everything went wrong for me. (Note: There was a Negasonic from Lehigh and Doom on left but they were destroyed)

I snapped on 1 when I saw Kamar Taj because I had Scorpion and Doom. I also played my Maw that turn. Both poor decisions since I know I need to wait at least 1 turn to play Maw just in case. And he played Yondu so I would know for sure it was Galactus.

Anyway, I hold my cards back but he plays Doc Ock on 4 which foils that, AND pulls the Negasonic so even though I can move my Jeff there's basically no way to win that lane. Oh and Rogue stole the damn Electro effect!

But then he plays Death on 5 instead of Galactus? Strange, but it means he didn't draw Galactus, so now he's going for an alternate win. I White Queen'd his Spidey so he didn't seem to have good options. Drawing Knull on turn 6 was his only chance. BUT since he didn't play Galactus the only destroyed cards were Yondu, which added to like 8.

My double Doom would beat that in both lanes so I stayed and won 4 cubes. I only got to that point because he did not snap. If he snapped before playing Death I would 100% retreat.

(Although he could've played a 6 and another 2 drop to get about 12 power and win right. But it was worth it since I only needed a 50% chance to make it worth it.)

https://gamefaqs.gamespot.com/a/user_image/3/2/9/AAZVUhAAEfrZ.jpg

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WazzupGenius00
05/20/23 4:39:13 PM
#383:


Interesting that Negasonic getting pulled by Ock didnt immediately destroy Ock and herself, thats what I wouldve expected to be consistent with stuff like when Shanna summons Iron Fist or Jubilee pulls Absorbing Man

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IfGodCouldDie
05/20/23 4:43:21 PM
#384:


WazzupGenius00 posted...
Interesting that Negasonic getting pulled by Ock didnt immediately destroy Ock and herself, thats what I wouldve expected to be consistent with stuff like when Shanna summons Iron Fist or Jubilee pulls Absorbing Man
I'm not sure how she would, she destroys herself and any card played after her, doesn't she?

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foolm0r0n
05/20/23 4:47:44 PM
#385:


Hm yeah so Jubilee doesn't count as "played" until her pulled card comes out and does all its on reveal stuff. So I could see Ock not counting as played until after all his pulled cards activate. But it seems like it's more complicated than that.

It's probably more like some special logic that says "pulled cards ignore the card that did the pulling"

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changmas
05/20/23 4:57:57 PM
#386:


foolm0r0n posted...
Hm yeah so Jubilee doesn't count as "played" until her pulled card comes out and does all its on reveal stuff. So I could see Ock not counting as played until after all his pulled cards activate. But it seems like it's more complicated than that.

It's probably more like some special logic that says "pulled cards ignore the card that did the pulling"

i mean that's just straight up wrong because the main meme is that every doc oc pulls shang-chi which kills the doc oc

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foolm0r0n
05/20/23 5:13:58 PM
#387:


Right so it's probably a special coding on Absorbing Man, Mystique, Negasonic

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IfGodCouldDie
05/20/23 7:35:12 PM
#388:


https://gamefaqs.gamespot.com/a/user_image/4/7/5/AANZX9AAEftr.jpg
So here is a win that I could have had 8 cubes but didn't snap because now I'm worried I'm always going to lose regardless. I was pretty sure I should have retreated way before but just played it out to see where it went.

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foolm0r0n
05/20/23 8:50:17 PM
#389:


Absolutely nothing wrong with a 4 cuber

A full guardians deck with Cosmo seems wrong though

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WazzupGenius00
05/20/23 8:53:43 PM
#390:


You made some good plays that game, you wisely chose not to bother with the left location once you knew it was Patriot, and you locked down a location so his turn 6 Doom or Ultron couldn't add anything there. Skrull and Prof X in the same match can cause some severe lockdown situations that would generally be bad for a Patriot player, but I'm guessing you both played those on the same turn.

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IfGodCouldDie
05/20/23 9:36:51 PM
#391:


foolm0r0n posted...
Absolutely nothing wrong with a 4 cuber

A full guardians deck with Cosmo seems wrong though
Yea sometimes its hurt me before but it's mostly thematic.

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IfGodCouldDie
05/20/23 11:18:24 PM
#392:


WazzupGenius00 posted...
You made some good plays that game, you wisely chose not to bother with the left location once you knew it was Patriot, and you locked down a location so his turn 6 Doom or Ultron couldn't add anything there. Skrull and Prof X in the same match can cause some severe lockdown situations that would generally be bad for a Patriot player, but I'm guessing you both played those on the same turn.
The biggest reason I feel I made the wrong play was I never played anyone at the same location as them for extra power, and they easily could have had abomination or hulk to win that right lane giving me the loss, but I just decided to play out, out of curiosity.

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KommunistKoala
05/21/23 1:01:39 AM
#393:


new hot location gives double boosters for the match

hopefully people dont destroy the location...

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trdl23
05/21/23 1:45:35 AM
#394:


IfGodCouldDie posted...
The biggest reason I feel I made the wrong play was I never played anyone at the same location as them for extra power, and they easily could have had abomination or hulk to win that right lane giving me the loss, but I just decided to play out, out of curiosity.
Exactly one patriot player plays Hulk and it's me. I don't think anyone's on Abomination anymore either.

IfGodCouldDie posted...
This is something I adjusted to after I added him into my previous discard deck and it wasn't working. Originally it had Dracula and Apocalypse instead of DD and Lockjaw. I think I threw Swarm in there too and got rid of Infinaut
Ah, okay, here we go. Hela decks are very different from "normal" discard decks, and here you have kinda mixed them together.

https://gamefaqs.gamespot.com/a/user_image/7/1/3/AAcMtoAAEfxZ.jpg
Here's what mine looks like, though playing Moon Knight is probably suboptimal. You want as few RNG discards as possible, and Chavez on 6 is fantastic since it usually guarantees your Dracula will be 9 power minimum (and, hopefully, will be even bigger since you can play her and have Apoc as the only card left in your hand).

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KommunistKoala
05/21/23 1:49:52 AM
#395:


literally rank 74 and played against an infinite player (they had the new card back) using the stature/darkhawk deck

glad they said this couldnt happen anymore

edit: unless that was a cheater bot, I dont know

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skullbone
05/21/23 2:13:03 PM
#396:


I think I hit rank 85 in the first few days of the season and since then I have been glued to rank 85. IDK if I'm playing decks that aren't meta anymore or what but it's pretty annoying.

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skullbone
05/21/23 2:19:29 PM
#397:


Also I love that I basically have to build a deck to force winning lanes with 20+ power and retreat on turn 4 to actually finish some of these stupid missions.

I've played about 20-30 games and the amount of lanes I've won by 20+ power is 0 in that time. Winning a lane by that much power only happens on turn 6 and nobody finishes a game so I can't complete the mission.

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FFDragon
05/21/23 2:48:40 PM
#398:


Lockjaw + wasp into infinaut gg

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foolm0r0n
05/21/23 5:13:00 PM
#399:


Got to 60 starting from 10! Most I've ever climbed except for maybe my 2nd month where I went from 10 to 50 (more cubes overall)

Also FINALLY got Maximus

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trdl23
05/21/23 6:55:31 PM
#400:


Grats Foolmo! Just a few more to get that free variant at 70!

skullbone posted...
Also I love that I basically have to build a deck to force winning lanes with 20+ power and retreat on turn 4 to actually finish some of these stupid missions.

I've played about 20-30 games and the amount of lanes I've won by 20+ power is 0 in that time. Winning a lane by that much power only happens on turn 6 and nobody finishes a game so I can't complete the mission.
No kidding, that mission is the absolute worst.

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Whiskey_Nick
05/21/23 7:05:39 PM
#401:


got to 75 and been down to 70 and back up to 75 but never to 76 this season

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KommunistKoala
05/21/23 7:07:14 PM
#402:


trdl23 posted...
Grats Foolmo! Just a few more to get that free variant at 70!
free variant is at 60 actually

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